This commit is contained in:
MegaMech
2025-12-07 14:39:04 +00:00
parent 797088967b
commit e564b5778f
8877 changed files with 927510 additions and 965181 deletions
+13 -50
View File
@@ -110,20 +110,24 @@ $(function(){initNavTree('BansheeBoardwalk_8cpp.html',''); initResizable(true);
<div class="headertitle"><div class="title">BansheeBoardwalk.cpp File Reference</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &lt;libultraship.h&gt;</code><br />
<div class="textblock"><code>#include &lt;cstdint&gt;</code><br />
<code>#include &lt;libultraship.h&gt;</code><br />
<code>#include &lt;libultra/gbi.h&gt;</code><br />
<code>#include &lt;unordered_map&gt;</code><br />
<code>#include &lt;vector&gt;</code><br />
<code>#include &lt;memory&gt;</code><br />
<code>#include &quot;<a class="el" href="BansheeBoardwalk_8h_source.html">BansheeBoardwalk.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="World_8h_source.html">World.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="align__asset__macro_8h_source.html">align_asset_macro.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="Finishline_8h_source.html">engine/actors/Finishline.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="BombKart_8h_source.html">engine/objects/BombKart.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="CheepCheep_8h_source.html">engine/objects/CheepCheep.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="TrashBin_8h_source.html">engine/objects/TrashBin.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="Bat_8h_source.html">engine/objects/Bat.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="Boos_8h_source.html">engine/objects/Boos.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="banshee__boardwalk__data_8h_source.html">assets/banshee_boardwalk_data.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="boo__frames_8h_source.html">assets/boo_frames.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="models_2tracks_2banshee__boardwalk_2banshee__boardwalk__data_8h_source.html">assets/models/tracks/banshee_boardwalk/banshee_boardwalk_data.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="other_2tracks_2banshee__boardwalk_2banshee__boardwalk__data_8h_source.html">assets/other/tracks/banshee_boardwalk/banshee_boardwalk_data.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="boo__frames_8h_source.html">assets/textures/boo_frames.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="main_8h_source.html">main.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="camera_8h_source.html">camera.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="course__offsets_8h_source.html">course_offsets.h</a>&quot;</code><br />
@@ -137,7 +141,7 @@ $(function(){initNavTree('BansheeBoardwalk_8cpp.html',''); initResizable(true);
<code>#include &quot;<a class="el" href="code__80005FD0_8h_source.html">code_80005FD0.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="spawn__players_8h_source.html">spawn_players.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="render__objects_8h_source.html">render_objects.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="common__data_8h_source.html">assets/common_data.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="models_2common__data_8h_source.html">assets/models/common_data.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="save_8h_source.html">save.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="replays_8h_source.html">replays.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="actors_8h_source.html">actors.h</a>&quot;</code><br />
@@ -152,14 +156,12 @@ Include dependency graph for BansheeBoardwalk.cpp:</div>
</div><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="var-members" name="var-members"></a>
Variables</h2></td></tr>
<tr class="memitem:a148f6ab81ba12bea276eb1a9b909b7a3" id="r_a148f6ab81ba12bea276eb1a9b909b7a3"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a148f6ab81ba12bea276eb1a9b909b7a3">banshee_boardwalk_dls</a> []</td></tr>
<tr class="separator:a148f6ab81ba12bea276eb1a9b909b7a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a36fcf7815972787a3c73939f3ff484fd" id="r_a36fcf7815972787a3c73939f3ff484fd"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structcourse__texture.html">course_texture</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a36fcf7815972787a3c73939f3ff484fd">banshee_boardwalk_textures</a> []</td></tr>
<tr class="separator:a36fcf7815972787a3c73939f3ff484fd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8cbe0f78f515ac3db09284a5e1b39311" id="r_a8cbe0f78f515ac3db09284a5e1b39311"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a8cbe0f78f515ac3db09284a5e1b39311">banshee_boardwalk_dls</a> [100]</td></tr>
<tr class="separator:a8cbe0f78f515ac3db09284a5e1b39311"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<h2 class="groupheader">Variable Documentation</h2>
<a id="a148f6ab81ba12bea276eb1a9b909b7a3" name="a148f6ab81ba12bea276eb1a9b909b7a3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a148f6ab81ba12bea276eb1a9b909b7a3">&#9670;&#160;</a></span>banshee_boardwalk_dls</h2>
<a id="a8cbe0f78f515ac3db09284a5e1b39311" name="a8cbe0f78f515ac3db09284a5e1b39311"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8cbe0f78f515ac3db09284a5e1b39311">&#9670;&#160;</a></span>banshee_boardwalk_dls</h2>
<div class="memitem">
<div class="memproto">
@@ -168,7 +170,7 @@ Variables</h2></td></tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname">const char* banshee_boardwalk_dls[]</td>
<td class="memname">const char* banshee_boardwalk_dls[100]</td>
</tr>
</table>
</td>
@@ -178,45 +180,6 @@ Variables</h2></td></tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a36fcf7815972787a3c73939f3ff484fd" name="a36fcf7815972787a3c73939f3ff484fd"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a36fcf7815972787a3c73939f3ff484fd">&#9670;&#160;</a></span>banshee_boardwalk_textures</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">const <a class="el" href="structcourse__texture.html">course_texture</a> banshee_boardwalk_textures[]</td>
</tr>
</table>
</div><div class="memdoc">
<b>Initial value:</b><div class="fragment"><div class="line">= {</div>
<div class="line"> { gTexture6447C4, 0x0106, 0x0800, 0x0 },</div>
<div class="line"> { gTexture676FB0, 0x0525, 0x0800, 0x0 },</div>
<div class="line"> { gTexture643B3C, 0x0798, 0x0800, 0x0 },</div>
<div class="line"> { gTexture64BB60, 0x0169, 0x0800, 0x0 },</div>
<div class="line"> { gTexture64BCCC, 0x0450, 0x0800, 0x0 },</div>
<div class="line"> { gTexture64FBF4, 0x0274, 0x0800, 0x0 },</div>
<div class="line"> { gTexture651B20, 0x041D, 0x0800, 0x0 },</div>
<div class="line"> { gTexture66262C, 0x02F7, 0x0800, 0x0 },</div>
<div class="line"> { gTexture668728, 0x01F5, 0x0800, 0x0 },</div>
<div class="line"> { gTexture66A3DC, 0x07C5, 0x0800, 0x0 },</div>
<div class="line"> { gTexture66CA98, 0x02C9, 0x0800, 0x0 },</div>
<div class="line"> { gTexture66CD64, 0x02C0, 0x0800, 0x0 },</div>
<div class="line"> { gTexture66D698, 0x0370, 0x0800, 0x0 },</div>
<div class="line"> { gTexture66E608, 0x05E8, 0x0800, 0x0 },</div>
<div class="line"> { gTexture67B388, 0x03D2, 0x0800, 0x0 },</div>
<div class="line"> { gTextureSignWelcome0, 0x0A2E, 0x1000, 0x0 },</div>
<div class="line"> { gTextureSignWelcome1, 0x0A0A, 0x1000, 0x0 },</div>
<div class="line"> { gTextureSignWoodenBack0, 0x06EF, 0x1000, 0x0 },</div>
<div class="line"> { gTextureSignWoodenBack1, 0x06D1, 0x1000, 0x0 },</div>
<div class="line"> { gTextureSignWoodRedArrow, 0x04E1, 0x1000, 0x0 },</div>
<div class="line"> { gTexture68D940, 0x057D, 0x0800, 0x0 },</div>
<div class="line"> { gTexture685AC0, 0x07CC, 0x1000, 0x0 },</div>
<div class="line"> { 0x00000000, 0x0000, 0x0000, 0x0 },</div>
<div class="line">}</div>
</div><!-- fragment -->
</div>
</div>
</div><!-- contents -->