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Pr before release (#239)
* Fix match * Update torch * fix crash on texture of player * Copied stuff over for Window icon from Starship. * Missed comment. * Corrections. * Missed a file * min-max fix * Update code_80005FD0.c * Remove interpolation for hm_intro * look like to remove the crash in menu * Update menu_items.c --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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@@ -74,7 +74,7 @@ void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector sca
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f32 sine1, cosine1;
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f32 sine2, cosine2;
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f32 sine3, cosine3;
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FrameInterpolation_ApplyMatrixTransformations((Mat4*)mtx, pos, rot, scale);
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//FrameInterpolation_ApplyMatrixTransformations((Mat4*)mtx, pos, rot, scale);
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// Compute the sine and cosine of the orientation (Euler angles)
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sine1 = sins(rot.pitch);
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