rename some texture (#530)

* rename some texture

* format common_texture
This commit is contained in:
coco875
2024-01-17 03:07:37 +01:00
committed by GitHub
parent 6114540359
commit eb69ec2493
51 changed files with 906 additions and 902 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
BLUESHELL_DIR := assets/blueshell
BLUESHELL_PALETTE := $(BLUESHELL_DIR)/gTLUTBlueShell.png
BLUESHELL_PALETTE := $(BLUESHELL_DIR)/common_tlut_blue_shell.png
BLUESHELL_FRAMES := \
$(BLUESHELL_DIR)/gTextureBlueShell0.png \
+5 -5
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@@ -1,12 +1,12 @@
BOMB_DIR := assets/bomb
BOMB_PALETTE := $(BOMB_DIR)/gTLUTBomb.png
BOMB_PALETTE := $(BOMB_DIR)/common_tlut_bomb.png
BOMB_FRAMES := \
$(BOMB_DIR)/gTextureBomb1.png \
$(BOMB_DIR)/gTextureBomb2.png \
$(BOMB_DIR)/gTextureBomb3.png \
$(BOMB_DIR)/gTextureBomb4.png
$(BOMB_DIR)/common_texture_bomb_1.png \
$(BOMB_DIR)/common_texture_bomb_2.png \
$(BOMB_DIR)/common_texture_bomb_3.png \
$(BOMB_DIR)/common_texture_bomb_4.png
BOMB_EXPORT_SENTINEL := $(BOMB_DIR)/.export
+22 -22
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@@ -1,43 +1,43 @@
PORTRAITS_DIR := assets/character_portraits
PORTRAIT_PALETTES := \
$(PORTRAITS_DIR)/gTLUTPortraitMario.png \
$(PORTRAITS_DIR)/gTLUTPortraitLuigi.png \
$(PORTRAITS_DIR)/gTLUTPortraitPeach.png \
$(PORTRAITS_DIR)/gTLUTPortraitToad.png \
$(PORTRAITS_DIR)/gTLUTPortraitYoshi.png \
$(PORTRAITS_DIR)/gTLUTPortraitDonkeyKong.png \
$(PORTRAITS_DIR)/gTLUTPortraitWario.png \
$(PORTRAITS_DIR)/gTLUTPortraitBowser.png
$(PORTRAITS_DIR)/common_tlut_portrait_mario.png \
$(PORTRAITS_DIR)/common_tlut_portrait_luigi.png \
$(PORTRAITS_DIR)/common_tlut_portrait_peach.png \
$(PORTRAITS_DIR)/common_tlut_portrait_toad.png \
$(PORTRAITS_DIR)/common_tlut_portrait_yoshi.png \
$(PORTRAITS_DIR)/common_tlut_portrait_donkey_kong.png \
$(PORTRAITS_DIR)/common_tlut_portrait_wario.png \
$(PORTRAITS_DIR)/common_tlut_portrait_bowser.png
PORTRAIT_PNG := \
$(PORTRAITS_DIR)/gTexturePortraitMario.png \
$(PORTRAITS_DIR)/gTexturePortraitLuigi.png \
$(PORTRAITS_DIR)/gTexturePortraitPeach.png \
$(PORTRAITS_DIR)/gTexturePortraitToad.png \
$(PORTRAITS_DIR)/gTexturePortraitYoshi.png \
$(PORTRAITS_DIR)/gTexturePortraitDonkeyKong.png \
$(PORTRAITS_DIR)/gTexturePortraitWario.png \
$(PORTRAITS_DIR)/gTexturePortraitBowser.png
$(PORTRAITS_DIR)/common_texture_portrait_mario.png \
$(PORTRAITS_DIR)/common_texture_portrait_luigi.png \
$(PORTRAITS_DIR)/common_texture_portrait_peach.png \
$(PORTRAITS_DIR)/common_texture_portrait_toad.png \
$(PORTRAITS_DIR)/common_texture_portrait_yoshi.png \
$(PORTRAITS_DIR)/common_texture_portrait_donkey_kong.png \
$(PORTRAITS_DIR)/common_texture_portrait_wario.png \
$(PORTRAITS_DIR)/common_texture_portrait_bowser.png
# This is kind of ugly. I think the only fix for it would be to put these two portraits
# and their palette in a separate .mk file. But I think that's even uglier
SPECIAL_PORTRAIT_PALETTE := $(PORTRAITS_DIR)/gTLUTPortraitBombKartAndQuestionMark.png
SPECIAL_PORTRAIT_PALETTE := $(PORTRAITS_DIR)/common_tlut_portrait_bomb_kart_and_question_mark.png
SPECIAL_PORTRAIT_PNG := \
$(PORTRAITS_DIR)/gTexturePortraitBombKart.png \
$(PORTRAITS_DIR)/gTexturePortraitQuestionMark.png
$(PORTRAITS_DIR)/common_texture_portrait_bomb_kart.png \
$(PORTRAITS_DIR)/common_texture_portrait_question_mark.png
PORTRAIT_EXPORT_SENTINEL := $(PORTRAITS_DIR)/.export
$(BUILD_DIR)/src/data/common_textures.inc.o: $(PORTRAIT_PNG:%.png=%.inc.c) $(PORTRAIT_PALETTES:%.png=%.inc.c)
$(BUILD_DIR)/src/data/common_textures.inc.o: $(SPECIAL_PORTRAIT_PNG:%.png=%.inc.c) $(SPECIAL_PORTRAIT_PALETTE:%.png=%.inc.c)
$(PORTRAIT_PNG:%.png=%.inc.c): $(PORTRAITS_DIR)/gTexturePortrait%.inc.c : $(PORTRAITS_DIR)/gTexturePortrait%.png
$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(PORTRAITS_DIR)/gTLUTPortrait$*.png
$(PORTRAIT_PNG:%.png=%.inc.c): $(PORTRAITS_DIR)/common_texture_portrait_%.inc.c : $(PORTRAITS_DIR)/common_texture_portrait_%.png
$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(PORTRAITS_DIR)/common_tlut_portrait_$*.png
$(SPECIAL_PORTRAIT_PNG:%.png=%.inc.c): $(PORTRAITS_DIR)/gTexturePortrait%.inc.c : $(PORTRAITS_DIR)/gTexturePortrait%.png
$(SPECIAL_PORTRAIT_PNG:%.png=%.inc.c): $(PORTRAITS_DIR)/common_texture_portrait_%.inc.c : $(PORTRAITS_DIR)/common_texture_portrait_%.png
$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(SPECIAL_PORTRAIT_PALETTE)
$(PORTRAIT_PALETTES:%.png=%.inc.c): %.inc.c : %.png
+2 -2
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@@ -1,8 +1,8 @@
DEBUG_FONT_DIR := assets/debug_font
DEBUG_FONT_PALETTE := $(DEBUG_FONT_DIR)/gTLUTDebugFont.png
DEBUG_FONT_PALETTE := $(DEBUG_FONT_DIR)/common_tlut_debug_font.png
DEBUG_FONT_PNG := $(DEBUG_FONT_DIR)/gTextureDebugFont.png
DEBUG_FONT_PNG := $(DEBUG_FONT_DIR)/common_texture_debug_font.png
DEBUG_FONT_EXPORT_SENTINEL := $(DEBUG_FONT_DIR)/.export
+1 -1
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@@ -1,6 +1,6 @@
FINISH_LINE_BANNER_DIR := assets/finish_line_banner
FINISH_LINE_BANNER_PALETTE := $(FINISH_LINE_BANNER_DIR)/gTLUTFinishLineBanner.png
FINISH_LINE_BANNER_PALETTE := $(FINISH_LINE_BANNER_DIR)/common_tlut_finish_line_banner.png
FINISH_LINE_BANNER_PNG := \
$(FINISH_LINE_BANNER_DIR)/gTextureFinishLineBanner1.png \
+1 -1
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@@ -1,6 +1,6 @@
GREENSHELL_DIR := assets/greenshell
GREENSHELL_PALETTE := $(GREENSHELL_DIR)/gTLUTGreenShell.png
GREENSHELL_PALETTE := $(GREENSHELL_DIR)/common_tlut_green_shell.png
GREENSHELL_FRAMES := \
$(GREENSHELL_DIR)/gTextureGreenShell0.png \
+21 -21
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@@ -1,32 +1,32 @@
HUD_TYPE_C_DIR := assets/hud_type_c
HUD_TYPE_C_FONT_PALETTE := $(HUD_TYPE_C_DIR)/gTLUTHudTypeCRankFont.png
HUD_TYPE_C_FONT_PALETTE := $(HUD_TYPE_C_DIR)/common_tlut_hud_type_C_rank_font.png
HUD_TYPE_C_FONT_PNG := \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankFont1.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankFont2.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankFont3.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankFont4.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankFont5.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankFont6.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankFont7.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankFont8.png
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_font_1.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_font_2.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_font_3.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_font_4.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_font_5.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_font_6.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_font_7.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_font_8.png
HUD_TYPE_C_TINY_FONT_PALETTE := $(HUD_TYPE_C_DIR)/gTLUTHudTypeCRankTinyFont.png
HUD_TYPE_C_TINY_FONT_PALETTE := $(HUD_TYPE_C_DIR)/common_tlut_hud_type_C_rank_tiny_font.png
HUD_TYPE_C_TINY_FONT_PNG := \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankTinyFont0.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankTinyFont1.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankTinyFont2.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankTinyFont3.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankTinyFont4.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankTinyFont5.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankTinyFont6.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankTinyFont7.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankTinyFont8.png \
$(HUD_TYPE_C_DIR)/gTextureHudTypeCRankTinyFont9.png
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_tiny_font_0.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_tiny_font_1.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_tiny_font_2.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_tiny_font_3.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_tiny_font_4.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_tiny_font_5.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_tiny_font_6.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_tiny_font_7.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_tiny_font_8.png \
$(HUD_TYPE_C_DIR)/common_texture_hud_type_C_rank_tiny_font_9.png
HUD_TYPE_C_PORTRAIT_BORDER_PNG := $(HUD_TYPE_C_DIR)/gTextureCharacterPortraitBorder.png
HUD_TYPE_C_PORTRAIT_BORDER_PNG := $(HUD_TYPE_C_DIR)/common_texture_character_portrait_border.png
HUD_TYPE_C_EXPORT_SENTINEL := $(HUD_TYPE_C_DIR)/.export
+34 -34
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@@ -1,47 +1,47 @@
ITEM_WINDOW_DIR := assets/item_window
ITEM_WINDOW_PALETTES := \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowNone.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowBanana.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowBananaBunch.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowMushroom.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowDoubleMushroom.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowTripleMushroom.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowSuperMushroom.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowBlueShell.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowBoo.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowGreenShell.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowTripleGreenShell.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowRedShell.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowTripleRedShell.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowStar.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowThunderBolt.png \
$(ITEM_WINDOW_DIR)/gTLUTItemWindowFakeItemBox.png
$(ITEM_WINDOW_DIR)/common_tlut_item_window_none.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_banana.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_banana_bunch.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_mushroom.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_double_mushroom.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_triple_mushroom.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_super_mushroom.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_blue_shell.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_boo.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_green_shell.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_triple_green_shell.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_red_shell.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_triple_red_shell.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_star.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_thunder_bolt.png \
$(ITEM_WINDOW_DIR)/common_tlut_item_window_fake_item_box.png
ITEM_WINDOW_PNG := \
$(ITEM_WINDOW_DIR)/gTextureItemWindowNone.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowBanana.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowBananaBunch.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowMushroom.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowDoubleMushroom.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowTripleMushroom.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowSuperMushroom.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowBlueShell.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowBoo.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowGreenShell.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowTripleGreenShell.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowRedShell.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowTripleRedShell.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowStar.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowThunderBolt.png \
$(ITEM_WINDOW_DIR)/gTextureItemWindowFakeItemBox.png
$(ITEM_WINDOW_DIR)/common_texture_item_window_none.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_banana.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_banana_bunch.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_mushroom.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_double_mushroom.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_triple_mushroom.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_super_mushroom.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_blue_shell.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_boo.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_green_shell.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_triple_green_shell.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_red_shell.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_triple_red_shell.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_star.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_thunder_bolt.png \
$(ITEM_WINDOW_DIR)/common_texture_item_window_fake_item_box.png
ITEM_WINDOW_EXPORT_SENTINEL := $(ITEM_WINDOW_DIR)/.export
$(BUILD_DIR)/src/data/common_textures.inc.o: $(ITEM_WINDOW_PNG:%.png=%.inc.c) $(ITEM_WINDOW_PALETTES:%.png=%.inc.c)
$(ITEM_WINDOW_DIR)/gTexture%.inc.c: $(ITEM_WINDOW_DIR)/gTexture%.png
$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(ITEM_WINDOW_DIR)/gTLUT$*.png
$(ITEM_WINDOW_DIR)/common_texture_%.inc.c: $(ITEM_WINDOW_DIR)/common_texture_%.png
$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(ITEM_WINDOW_DIR)/common_tlut_$*.png
$(ITEM_WINDOW_PALETTES:%.png=%.inc.c): %.inc.c : %.png
$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16
+1 -1
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@@ -1,6 +1,6 @@
BLUELIGHT_DIR := assets/lakitu/bluelight
BLUELIGHT_PALETTE := $(BLUELIGHT_DIR)/gTLUTLakituBlueLight.png
BLUELIGHT_PALETTE := $(BLUELIGHT_DIR)/common_tlut_lakitu_blue_lights.png
BLUELIGHT_FRAMES := \
$(BLUELIGHT_DIR)/gTextureLakituBlueLight1.png \
+1 -1
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@@ -1,6 +1,6 @@
CHECKEREDFLAG_DIR := assets/lakitu/checkeredflag
CHECKEREDFLAG_PALETTE := $(CHECKEREDFLAG_DIR)/gTLUTLakituCheckeredFlag.png
CHECKEREDFLAG_PALETTE := $(CHECKEREDFLAG_DIR)/common_tlut_lakitu_checkered_flag.png
CHECKEREDFLAG_FRAMES := \
$(CHECKEREDFLAG_DIR)/gTextureLakituCheckeredFlag01.png \
+1 -1
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@@ -1,6 +1,6 @@
FINALLAP_DIR := assets/lakitu/finallap
FINALLAP_PALETTE := $(FINALLAP_DIR)/gTLUTLakituFinalLap.png
FINALLAP_PALETTE := $(FINALLAP_DIR)/common_tlut_lakitu_final_lap.png
FINALLAP_FRAMES := \
$(FINALLAP_DIR)/gTextureLakituFinalLap01.png \
+1 -1
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@@ -1,6 +1,6 @@
FISHING_DIR := assets/lakitu/fishing
FISHING_PALETTE := $(FISHING_DIR)/gTLUTLakituFishing.png
FISHING_PALETTE := $(FISHING_DIR)/common_tlut_lakitu_fishing.png
FISHING_FRAMES := \
$(FISHING_DIR)/gTextureLakituFishing1.png \
+1 -1
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@@ -1,6 +1,6 @@
NOLIGHTS_DIR := assets/lakitu/nolights
NOLIGHTS_PALETTE := $(NOLIGHTS_DIR)/gTLUTLakituNoLights.png
NOLIGHTS_PALETTE := $(NOLIGHTS_DIR)/common_tlut_lakitu_no_lights.png
NOLIGHTS_FRAMES := \
$(NOLIGHTS_DIR)/gTextureLakituNoLights1.png \
+1 -1
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@@ -1,6 +1,6 @@
REDLIGHTS_DIR := assets/lakitu/redlights
REDLIGHTS_PALETTE := $(REDLIGHTS_DIR)/gTLUTLakituRedLights.png
REDLIGHTS_PALETTE := $(REDLIGHTS_DIR)/common_tlut_lakitu_red_lights.png
REDLIGHTS_FRAMES := \
$(REDLIGHTS_DIR)/gTextureLakituRedLights01.png \
+1 -1
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@@ -1,6 +1,6 @@
REVERSE_DIR := assets/lakitu/reverse
REVERSE_PALETTE := $(REVERSE_DIR)/gTLUTLakituReverse.png
REVERSE_PALETTE := $(REVERSE_DIR)/common_tlut_lakitu_reverse.png
REVERSE_FRAMES := \
$(REVERSE_DIR)/gTextureLakituReverse01.png \
+1 -1
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@@ -1,6 +1,6 @@
SECONDLAP_DIR := assets/lakitu/secondlap
SECONDLAP_PALETTE := $(SECONDLAP_DIR)/gTLUTLakituSecondLap.png
SECONDLAP_PALETTE := $(SECONDLAP_DIR)/common_tlut_lakitu_second_lap.png
SECONDLAP_FRAMES := \
$(SECONDLAP_DIR)/gTextureLakituSecondLap01.png \
+9 -9
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@@ -1,15 +1,15 @@
MINIMAP_ICONS_DIR := assets/minimap_icons
MINIMAP_ICONS_PNG := \
$(MINIMAP_ICONS_DIR)/gTextureMiniMapFinishLine.png \
$(MINIMAP_ICONS_DIR)/gTextureMiniMapKartMario.png \
$(MINIMAP_ICONS_DIR)/gTextureMiniMapKartLuigi.png \
$(MINIMAP_ICONS_DIR)/gTextureMiniMapKartYoshi.png \
$(MINIMAP_ICONS_DIR)/gTextureMiniMapKartToad.png \
$(MINIMAP_ICONS_DIR)/gTextureMiniMapKartDonkeyKong.png \
$(MINIMAP_ICONS_DIR)/gTextureMiniMapKartWario.png \
$(MINIMAP_ICONS_DIR)/gTextureMiniMapKartPeach.png \
$(MINIMAP_ICONS_DIR)/gTextureMiniMapKartBowser.png \
$(MINIMAP_ICONS_DIR)/common_texture_minimap_finish_line.png \
$(MINIMAP_ICONS_DIR)/common_texture_minimap_kart_mario.png \
$(MINIMAP_ICONS_DIR)/common_texture_minimap_kart_luigi.png \
$(MINIMAP_ICONS_DIR)/common_texture_minimap_kart_yoshi.png \
$(MINIMAP_ICONS_DIR)/common_texture_minimap_kart_toad.png \
$(MINIMAP_ICONS_DIR)/common_texture_minimap_kart_donkey_kong.png \
$(MINIMAP_ICONS_DIR)/common_texture_minimap_kart_wario.png \
$(MINIMAP_ICONS_DIR)/common_texture_minimap_kart_peach.png \
$(MINIMAP_ICONS_DIR)/common_texture_minimap_kart_bowser.png \
$(MINIMAP_ICONS_DIR)/common_texture_minimap_progress_dot.png
MINIMAP_ICONS_EXPORT_SENTINEL := $(MINIMAP_ICONS_DIR)/.export
+5 -5
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@@ -1,12 +1,12 @@
PLAYER_EMBLEM_DIR := assets/player_emblems
PLAYER_EMBLEM_PALETTE := $(PLAYER_EMBLEM_DIR)/gTLUTPlayerEmblem.png
PLAYER_EMBLEM_PALETTE := $(PLAYER_EMBLEM_DIR)/common_tlut_player_emblem.png
PLAYER_EMBLEM_PNGS := \
$(PLAYER_EMBLEM_DIR)/gTexturePlayerEmblem1p.png \
$(PLAYER_EMBLEM_DIR)/gTexturePlayerEmblem2p.png \
$(PLAYER_EMBLEM_DIR)/gTexturePlayerEmblem3p.png \
$(PLAYER_EMBLEM_DIR)/gTexturePlayerEmblem4p.png
$(PLAYER_EMBLEM_DIR)/common_texture_player_emblem_1p.png \
$(PLAYER_EMBLEM_DIR)/common_texture_player_emblem_2p.png \
$(PLAYER_EMBLEM_DIR)/common_texture_player_emblem_3p.png \
$(PLAYER_EMBLEM_DIR)/common_texture_player_emblem_4p.png
PLAYER_EMBLEM_EXPORT_SENTINEL := $(PLAYER_EMBLEM_DIR)/.export
+2 -2
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@@ -4,8 +4,8 @@ TREES_DIR := assets/trees
# So we do something a little strange. We extract 2 versions of the TLUT.
# gTLUTTrees is 16x16, meaning that is has some other TLUT data filling out the backend. This is the one used to extract/import the rest of
# the tree pictures
# gTLUTTreesImport is 8x29. Only used as an inc.c file.
TREES_PALETTE_IMPORT := $(TREES_DIR)/gTLUTTreesImport.png
# common_tlut_trees_import is 8x29. Only used as an inc.c file.
TREES_PALETTE_IMPORT := $(TREES_DIR)/common_tlut_trees_import.png
TREES_PALETTE := $(TREES_DIR)/gTLUTTrees.png
TREES_PNG := \
+11 -11
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@@ -1,18 +1,18 @@
UNUSED_TRAFFIC_LIGHT_DIR := assets/unused_traffic_light
UNUSED_TRAFFIC_LIGHT_PALETTE := $(UNUSED_TRAFFIC_LIGHT_DIR)/gTLUTUnusedTrafficLight.png
UNUSED_TRAFFIC_LIGHT_PALETTE := $(UNUSED_TRAFFIC_LIGHT_DIR)/common_tlut_traffic_light.png
UNUSED_TRAFFIC_LIGHT_PNG := \
$(UNUSED_TRAFFIC_LIGHT_DIR)/gTextureUnusedTrafficLight01.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/gTextureUnusedTrafficLight02.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/gTextureUnusedTrafficLight03.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/gTextureUnusedTrafficLight04.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/gTextureUnusedTrafficLight05.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/gTextureUnusedTrafficLight06.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/gTextureUnusedTrafficLight07.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/gTextureUnusedTrafficLight08.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/gTextureUnusedTrafficLight09.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/gTextureUnusedTrafficLight10.png
$(UNUSED_TRAFFIC_LIGHT_DIR)/common_texture_traffic_light_01.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/common_texture_traffic_light_02.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/common_texture_traffic_light_03.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/common_texture_traffic_light_04.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/common_texture_traffic_light_05.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/common_texture_traffic_light_06.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/common_texture_traffic_light_07.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/common_texture_traffic_light_08.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/common_texture_traffic_light_09.png \
$(UNUSED_TRAFFIC_LIGHT_DIR)/common_texture_traffic_light_10.png
UNUSED_TRAFFIC_LIGHT_EXPORT_SENTINEL := $(UNUSED_TRAFFIC_LIGHT_DIR)/.export