mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-30 16:05:03 -04:00
rename some texture (#530)
* rename some texture * format common_texture
This commit is contained in:
+10
-10
@@ -1080,7 +1080,7 @@ void func_80059360(void) {
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if (D_801657B0 == 0) {
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func_8004FA78(0);
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if (playerHUD[PLAYER_ONE].lapCount != 3) {
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func_8004CB60(playerHUD[PLAYER_ONE].lapX, playerHUD[PLAYER_ONE].lapY, D_0D00A958);
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func_8004CB60(playerHUD[PLAYER_ONE].lapX, playerHUD[PLAYER_ONE].lapY, common_texture_hud_lap);
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func_8004FC78(playerHUD[PLAYER_ONE].lapX + 0xC, playerHUD[PLAYER_ONE].lapY - 4, playerHUD[PLAYER_ONE].alsoLapCount);
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func_8004E638(0);
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}
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@@ -1095,7 +1095,7 @@ void func_800593F8(void) {
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if (D_801657B0 == 0) {
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func_8004FA78(1);
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if (playerHUD[PLAYER_TWO].lapCount != 3) {
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func_8004CB60(playerHUD[PLAYER_TWO].lapX, playerHUD[PLAYER_TWO].lapY, D_0D00A958);
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func_8004CB60(playerHUD[PLAYER_TWO].lapX, playerHUD[PLAYER_TWO].lapY, common_texture_hud_lap);
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func_8004FC78(playerHUD[PLAYER_TWO].lapX + 0xC, playerHUD[PLAYER_TWO].lapY - 4, playerHUD[PLAYER_TWO].alsoLapCount);
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func_8004E638(1);
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}
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@@ -1133,12 +1133,12 @@ void func_80059530(void) {
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void func_80059560(s32 playerId) {
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if (gModeSelection != BATTLE) {
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if (D_801657F8 && gIsHUDVisible) {
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func_8004CB60(playerHUD[playerId].lapX, playerHUD[playerId].lapY, D_0D00A958);
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func_8004CB60(playerHUD[playerId].lapX, playerHUD[playerId].lapY, common_texture_hud_lap);
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func_8004FC78(playerHUD[playerId].lapX - 12, playerHUD[playerId].lapY + 4, playerHUD[playerId].alsoLapCount);
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}
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if (D_801657E4 == 2) {
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if (playerHUD[playerId].unk_74 && D_80165608) {
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func_80047910(playerHUD[playerId].unk_6C, playerHUD[playerId].unk_6E, 0, 1.0f, gTLUTPortraitBombKartAndQuestionMark, gTexturePortraitBombKart, D_0D005AE0, 0x20, 0x20, 0x20, 0x20);
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func_80047910(playerHUD[playerId].unk_6C, playerHUD[playerId].unk_6E, 0, 1.0f, common_tlut_portrait_bomb_kart_and_question_mark, common_texture_portrait_bomb_kart, D_0D005AE0, 0x20, 0x20, 0x20, 0x20);
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}
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}
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}
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@@ -4840,7 +4840,7 @@ void func_8006538C(Player *player, s8 arg1, s16 arg2, s8 arg3) {
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primAlpha = player->unk_258[arg2].unk_03E;
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func_800652D4(spB4, spAC, ((player->unk_258[arg2].unk_00C * player->size) * 1.4));
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gSPDisplayList(gDisplayListHead++, D_0D008DB8);
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gDPLoadTextureBlock(gDisplayListHead++, D_0D02BC58[player->unk_258[arg2].unk_010], G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(gDisplayListHead++, common_texture_particle_smoke[player->unk_258[arg2].unk_010], G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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func_8004B72C(primRed, primGreen, primBlue, envRed, envGreen, envBlue, primAlpha);
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gDPSetAlphaCompare(gDisplayListHead++, G_AC_DITHER);
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gSPDisplayList(gDisplayListHead++, D_0D008E48);
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@@ -4854,7 +4854,7 @@ void func_8006538C(Player *player, s8 arg1, s16 arg2, s8 arg3) {
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primAlpha = player->unk_258[arg2].unk_03E;
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func_800652D4(spB4, spAC, player->unk_258[arg2].unk_00C * player->size);
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gSPDisplayList(gDisplayListHead++, D_0D008DB8);
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gDPLoadTextureBlock(gDisplayListHead++, D_0D02BC58[player->unk_258[arg2].unk_010], G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(gDisplayListHead++, common_texture_particle_smoke[player->unk_258[arg2].unk_010], G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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func_8004B72C(primRed, primGreen, primBlue, envRed, envGreen, envBlue, primAlpha);
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gSPDisplayList(gDisplayListHead++, D_0D008E48);
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}
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@@ -5059,7 +5059,7 @@ void func_80066714(Player *player, UNUSED s32 arg1, s16 arg2, s8 arg3) {
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func_800652D4(sp5C, sp54, player->unk_258[10 + arg2].unk_00C * player->size);
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gSPDisplayList(gDisplayListHead++, D_0D008C90);
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gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE);
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gDPLoadTextureBlock(gDisplayListHead++, D_0D000200, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(gDisplayListHead++, common_texture_particle_fire, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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func_8004B35C(red, green, blue, alpha);
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gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_XLU_SURF, G_RM_ZB_XLU_SURF2);
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gSPVertex(gDisplayListHead++, D_800E8B00, 4, 0);
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@@ -5194,12 +5194,12 @@ void func_80067604(Player *player, UNUSED s8 arg1, s16 arg2, s8 arg3) {
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func_800652D4(sp8C, sp84, player->unk_258[30 + arg2].unk_00C * player->size);
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if (player->unk_258[30 + arg2].unk_010 == 1) {
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gSPDisplayList(gDisplayListHead++, D_0D008DB8);
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gDPLoadTextureBlock(gDisplayListHead++, D_0D02AC58, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(gDisplayListHead++, common_texture_particle_spark, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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func_8004B72C(0x000000FF, 0x000000FF, 0x000000DF, 0x000000FF, 0x0000005F, 0, 0x00000060);
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gSPDisplayList(gDisplayListHead++, D_0D008E70);
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} else {
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gSPDisplayList(gDisplayListHead++, D_0D008DB8);
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gDPLoadTextureBlock(gDisplayListHead++, D_0D02AC58, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(gDisplayListHead++, common_texture_particle_spark, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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func_8004B72C(0x000000FF, 0x000000FF, 0x000000DF, 0x000000FF, 0x0000005F, 0, 0x00000060);
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gSPDisplayList(gDisplayListHead++, D_0D008E48);
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}
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@@ -5978,7 +5978,7 @@ void func_8006C4D4(Vec3f arg0, f32 arg1, s32 rgb, s16 alpha, s16 arg4) {
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sp44[2] = 0;
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func_800652D4(sp4C, sp44, arg1);
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gSPDisplayList(gDisplayListHead++, D_0D008DB8);
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gDPLoadTextureBlock(gDisplayListHead++, D_0D02AC58[arg4], G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gDPLoadTextureBlock(gDisplayListHead++, common_texture_particle_spark[arg4], G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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func_8004B414(red, green, blue, alpha);
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gSPDisplayList(gDisplayListHead++, D_0D008E48);
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gMatrixEffectCount += 1;
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