From ed35c949810a1d64174dcd5a20e1e2e035da92fb Mon Sep 17 00:00:00 2001 From: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> Date: Sun, 22 Jun 2025 09:01:15 -0400 Subject: [PATCH] Init. (#283) Co-authored-by: MegaMech --- docs/BUILDING.md | 3 --- 1 file changed, 3 deletions(-) diff --git a/docs/BUILDING.md b/docs/BUILDING.md index 59be0de54..67888df5c 100644 --- a/docs/BUILDING.md +++ b/docs/BUILDING.md @@ -205,9 +205,6 @@ cpack cmake --build build-cmake --target clean ``` -# Compatible Roms -See [`supportedHashes.json`](supportedHashes.json) - ## Getting CI to work on your fork The CI works via [Github Actions](https://github.com/features/actions) where we mostly make use of machines hosted by Github; except for the very first step of the CI process called "Extract assets". This steps extracts assets from the game file and generates an "assets" folder in `mm/`.