Impl RandomItemTable class (#598)

* Impl RandomItem class

* Refactor func

* Impl RandomItemTable

* Revert probability inaccuracy

* Remove unnecessary comment

* Fix compile, probably

* As per review 1

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-12-18 11:24:38 -07:00
committed by GitHub
parent 99b5630055
commit f0c2cea0ee
52 changed files with 1018 additions and 1003 deletions
+5 -711
View File
@@ -44,6 +44,8 @@
#include <assets/textures/tracks/sherbet_land/sherbet_land_data.h>
#include <assets/textures/tracks/rainbow_road/rainbow_road_data.h>
#include "engine/RaceManager.h"
float OTRGetAspectRatio(void);
//! @todo unused?
@@ -2609,719 +2611,11 @@ void consume_item(s32 playerId) {
}
}
typedef struct {
u8 none; // ITEM_NONE
u8 banana; // ITEM_BANANA
u8 bananaBunch; // ITEM_BANANA_BUNCH
u8 greenShell; // ITEM_GREEN_SHELL
u8 tripleGreenShell; // ITEM_TRIPLE_GREEN_SHELL
u8 redShell; // ITEM_RED_SHELL
u8 tripleRedShell; // ITEM_TRIPLE_RED_SHELL
u8 blueSpinyShell; // ITEM_BLUE_SPINY_SHELL
u8 thunderbolt; // ITEM_THUNDERBOLT
u8 fakeItemBox; // ITEM_FAKE_ITEM_BOX
u8 star; // ITEM_STAR
u8 boo; // ITEM_BOO
u8 mushroom; // ITEM_MUSHROOM
u8 doubleMushroom; // ITEM_DOUBLE_MUSHROOM
u8 tripleMushroom; // ITEM_TRIPLE_MUSHROOM
u8 superMushroom; // ITEM_SUPER_MUSHROOM
} ItemProbabilities;
// Each row corresponds to a rank, each column to an item
ItemProbabilities grandPrixHumanProbabilityTable[] = {
{ .none = 0,
.banana = 30,
.bananaBunch = 5,
.greenShell = 30,
.tripleGreenShell = 5,
.redShell = 5,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 10,
.star = 0,
.boo = 5,
.mushroom = 10,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 0,
.bananaBunch = 5,
.greenShell = 5,
.tripleGreenShell = 10,
.redShell = 15,
.tripleRedShell = 20,
.blueSpinyShell = 0,
.thunderbolt = 5,
.fakeItemBox = 5,
.star = 5,
.boo = 5,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 15,
.superMushroom = 5 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 0,
.tripleGreenShell = 10,
.redShell = 20,
.tripleRedShell = 20,
.blueSpinyShell = 0,
.thunderbolt = 5,
.fakeItemBox = 0,
.star = 10,
.boo = 0,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 20,
.superMushroom = 10 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 0,
.tripleGreenShell = 0,
.redShell = 15,
.tripleRedShell = 20,
.blueSpinyShell = 5,
.thunderbolt = 10,
.fakeItemBox = 0,
.star = 15,
.boo = 0,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 20,
.superMushroom = 10 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 0,
.tripleGreenShell = 0,
.redShell = 10,
.tripleRedShell = 20,
.blueSpinyShell = 5,
.thunderbolt = 10,
.fakeItemBox = 0,
.star = 15,
.boo = 0,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 25,
.superMushroom = 10 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 0,
.tripleGreenShell = 0,
.redShell = 0,
.tripleRedShell = 20,
.blueSpinyShell = 10,
.thunderbolt = 15,
.fakeItemBox = 0,
.star = 20,
.boo = 0,
.mushroom = 0,
.doubleMushroom = 0,
.tripleMushroom = 25,
.superMushroom = 10 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 0,
.tripleGreenShell = 0,
.redShell = 0,
.tripleRedShell = 20,
.blueSpinyShell = 10,
.thunderbolt = 20,
.fakeItemBox = 0,
.star = 30,
.boo = 0,
.mushroom = 0,
.doubleMushroom = 0,
.tripleMushroom = 10,
.superMushroom = 10 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 0,
.tripleGreenShell = 0,
.redShell = 0,
.tripleRedShell = 20,
.blueSpinyShell = 15,
.thunderbolt = 20,
.fakeItemBox = 0,
.star = 30,
.boo = 0,
.mushroom = 0,
.doubleMushroom = 0,
.tripleMushroom = 5,
.superMushroom = 10 },
};
ItemProbabilities grandPrixCPUProbabilityTable[] = {
{ .none = 0,
.banana = 60,
.bananaBunch = 0,
.greenShell = 25,
.tripleGreenShell = 0,
.redShell = 0,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 10,
.star = 0,
.boo = 5,
.mushroom = 0,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 50,
.bananaBunch = 0,
.greenShell = 25,
.tripleGreenShell = 5,
.redShell = 0,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 10,
.star = 0,
.boo = 5,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 40,
.bananaBunch = 0,
.greenShell = 25,
.tripleGreenShell = 10,
.redShell = 0,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 10,
.star = 0,
.boo = 5,
.mushroom = 10,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 35,
.bananaBunch = 0,
.greenShell = 25,
.tripleGreenShell = 15,
.redShell = 0,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 10,
.star = 0,
.boo = 5,
.mushroom = 10,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 30,
.bananaBunch = 0,
.greenShell = 20,
.tripleGreenShell = 20,
.redShell = 0,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 5,
.star = 5,
.boo = 0,
.mushroom = 20,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 30,
.bananaBunch = 0,
.greenShell = 20,
.tripleGreenShell = 20,
.redShell = 0,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 5,
.star = 5,
.boo = 0,
.mushroom = 20,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 30,
.bananaBunch = 0,
.greenShell = 20,
.tripleGreenShell = 20,
.redShell = 0,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 0,
.star = 10,
.boo = 0,
.mushroom = 20,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 25,
.bananaBunch = 0,
.greenShell = 20,
.tripleGreenShell = 20,
.redShell = 0,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 1,
.fakeItemBox = 0,
.star = 10,
.boo = 0,
.mushroom = 24,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
};
ItemProbabilities grandPrixHardCPUProbabilityTable[] = {
{ .none = 5,
.banana = 25,
.bananaBunch = 5,
.greenShell = 30,
.tripleGreenShell = 5,
.redShell = 5,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 10,
.star = 0,
.boo = 5,
.mushroom = 10,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 5,
.bananaBunch = 5,
.greenShell = 5,
.tripleGreenShell = 10,
.redShell = 15,
.tripleRedShell = 20,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 5,
.star = 5,
.boo = 5,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 15,
.superMushroom = 5 },
{ .none = 0,
.banana = 5,
.bananaBunch = 3,
.greenShell = 0,
.tripleGreenShell = 10,
.redShell = 20,
.tripleRedShell = 19,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 0,
.star = 10,
.boo = 0,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 19,
.superMushroom = 9 },
{ .none = 0,
.banana = 5,
.bananaBunch = 0,
.greenShell = 5,
.tripleGreenShell = 5,
.redShell = 15,
.tripleRedShell = 10,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 5,
.star = 15,
.boo = 5,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 20,
.superMushroom = 10 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 0,
.tripleGreenShell = 0,
.redShell = 10,
.tripleRedShell = 20,
.blueSpinyShell = 5,
.thunderbolt = 0,
.fakeItemBox = 5,
.star = 15,
.boo = 0,
.mushroom = 10,
.doubleMushroom = 0,
.tripleMushroom = 25,
.superMushroom = 10 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 0,
.tripleGreenShell = 0,
.redShell = 5,
.tripleRedShell = 25,
.blueSpinyShell = 10,
.thunderbolt = 0,
.fakeItemBox = 0,
.star = 20,
.boo = 0,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 25,
.superMushroom = 10 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 5,
.tripleGreenShell = 0,
.redShell = 5,
.tripleRedShell = 25,
.blueSpinyShell = 10,
.thunderbolt = 0,
.fakeItemBox = 0,
.star = 30,
.boo = 0,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 10,
.superMushroom = 10 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 0,
.tripleGreenShell = 5,
.redShell = 5,
.tripleRedShell = 20,
.blueSpinyShell = 15,
.thunderbolt = 10,
.fakeItemBox = 0,
.star = 30,
.boo = 0,
.mushroom = 0,
.doubleMushroom = 0,
.tripleMushroom = 5,
.superMushroom = 10 },
};
ItemProbabilities versus2PlayerProbabilityTable[] = {
{ .none = 0,
.banana = 25,
.bananaBunch = 10,
.greenShell = 30,
.tripleGreenShell = 5,
.redShell = 5,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 10,
.star = 0,
.boo = 5,
.mushroom = 10,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 0,
.bananaBunch = 5,
.greenShell = 0,
.tripleGreenShell = 5,
.redShell = 5,
.tripleRedShell = 15,
.blueSpinyShell = 5,
.thunderbolt = 15,
.fakeItemBox = 0,
.star = 15,
.boo = 0,
.mushroom = 0,
.doubleMushroom = 0,
.tripleMushroom = 15,
.superMushroom = 20 },
};
ItemProbabilities versus3PlayerProbabilityTable[] = {
{ .none = 0,
.banana = 35,
.bananaBunch = 5,
.greenShell = 30,
.tripleGreenShell = 0,
.redShell = 5,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 10,
.star = 0,
.boo = 5,
.mushroom = 10,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 5,
.bananaBunch = 5,
.greenShell = 0,
.tripleGreenShell = 10,
.redShell = 15,
.tripleRedShell = 15,
.blueSpinyShell = 0,
.thunderbolt = 5,
.fakeItemBox = 5,
.star = 5,
.boo = 5,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 20,
.superMushroom = 5 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 0,
.tripleGreenShell = 0,
.redShell = 10,
.tripleRedShell = 20,
.blueSpinyShell = 10,
.thunderbolt = 15,
.fakeItemBox = 0,
.star = 15,
.boo = 0,
.mushroom = 0,
.doubleMushroom = 0,
.tripleMushroom = 20,
.superMushroom = 10 },
};
ItemProbabilities versus4PlayerProbabilityTable[] = {
{ .none = 0,
.banana = 35,
.bananaBunch = 5,
.greenShell = 30,
.tripleGreenShell = 0,
.redShell = 5,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 10,
.star = 0,
.boo = 5,
.mushroom = 10,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 },
{ .none = 0,
.banana = 5,
.bananaBunch = 5,
.greenShell = 5,
.tripleGreenShell = 10,
.redShell = 15,
.tripleRedShell = 15,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 5,
.star = 5,
.boo = 5,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 25,
.superMushroom = 0 },
{ .none = 0,
.banana = 0,
.bananaBunch = 5,
.greenShell = 0,
.tripleGreenShell = 5,
.redShell = 10,
.tripleRedShell = 15,
.blueSpinyShell = 5,
.thunderbolt = 10,
.fakeItemBox = 5,
.star = 10,
.boo = 0,
.mushroom = 5,
.doubleMushroom = 0,
.tripleMushroom = 25,
.superMushroom = 5 },
{ .none = 0,
.banana = 0,
.bananaBunch = 0,
.greenShell = 0,
.tripleGreenShell = 0,
.redShell = 0,
.tripleRedShell = 20,
.blueSpinyShell = 10,
.thunderbolt = 15,
.fakeItemBox = 0,
.star = 20,
.boo = 0,
.mushroom = 0,
.doubleMushroom = 0,
.tripleMushroom = 25,
.superMushroom = 10 },
};
ItemProbabilities battleProbabilityCurve[] = { { .none = 0,
.banana = 10,
.bananaBunch = 5,
.greenShell = 5,
.tripleGreenShell = 20,
.redShell = 20,
.tripleRedShell = 0,
.blueSpinyShell = 0,
.thunderbolt = 0,
.fakeItemBox = 15,
.star = 20,
.boo = 5,
.mushroom = 0,
.doubleMushroom = 0,
.tripleMushroom = 0,
.superMushroom = 0 } };
void getProbabilityArray(const ItemProbabilities* probStruct, u8* probArray) {
probArray[ITEM_NONE] = probStruct->none;
probArray[ITEM_BANANA] = probStruct->banana;
probArray[ITEM_BANANA_BUNCH] = probStruct->bananaBunch;
probArray[ITEM_GREEN_SHELL] = probStruct->greenShell;
probArray[ITEM_TRIPLE_GREEN_SHELL] = probStruct->tripleGreenShell;
probArray[ITEM_RED_SHELL] = probStruct->redShell;
probArray[ITEM_TRIPLE_RED_SHELL] = probStruct->tripleRedShell;
probArray[ITEM_BLUE_SPINY_SHELL] = probStruct->blueSpinyShell;
probArray[ITEM_THUNDERBOLT] = probStruct->thunderbolt;
probArray[ITEM_FAKE_ITEM_BOX] = probStruct->fakeItemBox;
probArray[ITEM_STAR] = probStruct->star;
probArray[ITEM_BOO] = probStruct->boo;
probArray[ITEM_MUSHROOM] = probStruct->mushroom;
probArray[ITEM_DOUBLE_MUSHROOM] = probStruct->doubleMushroom;
probArray[ITEM_TRIPLE_MUSHROOM] = probStruct->tripleMushroom;
probArray[ITEM_SUPER_MUSHROOM] = probStruct->superMushroom;
}
// Output a warning if a probability table does not add up to 100
void verify_probability_table(char* str, const ItemProbabilities* probs, int16_t rank) {
#ifndef _DEBUG
return;
#endif
u8 itemProbabilities[ITEM_MAX];
getProbabilityArray(probs, itemProbabilities);
size_t count = 0;
for (size_t i = 0; i < ITEM_MAX; i++) {
// printf("prob %d ", itemProbabilities[i]);
count += itemProbabilities[i];
}
// printf("\n");
if (count != 100) {
printf("update_objects.c::verify_probability_table\n %s table for rank %d is imba %d/100\n", str, rank, count);
}
}
enum RandomItemOption {
HUMAN_TABLE,
CPU_TABLE,
HARD_CPU_TABLE,
};
/**
* New random item system uses chance based on percent
* Likely functionally equivallent to the old system but easier to modify
*/
u8 gen_random_item(s16 rank, s16 option) {
#define PERCENTAGE_BASE 100
u16 rand = random_int(PERCENTAGE_BASE);
#undef PERCENTAGE_BASE
ItemProbabilities* distributionTable;
u8 randomItem = 0;
u8 cumulativeProbability = 0;
switch (gModeSelection) {
case GRAND_PRIX:
switch (option) {
case HUMAN_TABLE:
distributionTable = &grandPrixHumanProbabilityTable[rank];
verify_probability_table("Human", distributionTable, rank);
break;
case CPU_TABLE:
distributionTable = &grandPrixCPUProbabilityTable[rank];
verify_probability_table("CPU", distributionTable, rank);
break;
case HARD_CPU_TABLE:
distributionTable = &grandPrixHardCPUProbabilityTable[rank];
verify_probability_table("Hard CPU", distributionTable, rank);
break;
}
break;
case VERSUS:
switch (gPlayerCountSelection1) {
case TWO_PLAYERS_SELECTED:
distributionTable = &versus2PlayerProbabilityTable[rank];
verify_probability_table("Versus 2P", distributionTable, rank);
break;
case THREE_PLAYERS_SELECTED:
distributionTable = &versus3PlayerProbabilityTable[rank];
verify_probability_table("Versus 3P", distributionTable, rank);
break;
case FOUR_PLAYERS_SELECTED:
distributionTable = &versus4PlayerProbabilityTable[rank];
verify_probability_table("Versus 4P", distributionTable, rank);
break;
}
break;
case BATTLE:
distributionTable = &battleProbabilityCurve[0];
verify_probability_table("Battle", distributionTable, rank);
break;
}
u8 itemProbabilities[ITEM_MAX];
getProbabilityArray(distributionTable, itemProbabilities);
for (size_t i = 0; i < ITEM_MAX; i++) {
cumulativeProbability += itemProbabilities[i];
if (rand < cumulativeProbability) {
randomItem = i;
break;
}
}
return randomItem;
}
u8 gen_random_item_human(UNUSED s16 arg0, s16 rank) {
if (CVarGetInteger("gHarderCPU", 0) == true) {
return gen_random_item(rank, HARD_CPU_TABLE);
} else {
return gen_random_item(rank, HUMAN_TABLE);
}
}
u8 cpu_gen_random_item(UNUSED s32 arg0, s16 rank) {
return gen_random_item(rank, CPU_TABLE);
}
u8 hard_cpu_gen_random_item(UNUSED s32 arg0, s16 rank) {
return gen_random_item(rank, HARD_CPU_TABLE);
}
s16 func_8007AFB0(s32 objectIndex, s32 playerId) {
UNUSED s32 pad[3];
s16 randomItem;
randomItem = gen_random_item_human(gLapCountByPlayerId[playerId], gGPCurrentRaceRankByPlayerId[playerId]);
randomItem = RaceManager_GetRandomHumanItem(gGPCurrentRaceRankByPlayerId[playerId]);
if (randomItem == ITEM_NONE) {
play_sound2(SOUND_MENU_FILE_NOT_FOUND);
@@ -3355,11 +2649,11 @@ s32 func_8007B040(s32 objectIndex, s32 playerId) {
if (gModeSelection == GRAND_PRIX) {
// Boo item
if (random_int(0x0064U) < 0x51) {
item = gen_random_item_human(gLapCountByPlayerId[playerId], gGPCurrentRaceRankByPlayerId[playerId]);
item = RaceManager_GetRandomHumanItem(gGPCurrentRaceRankByPlayerId[playerId]);
// ITEM_NONE is not a valid item for ghost, randomize again
size_t attempts = 0;
while (item == ITEM_NONE && attempts < 200) {
item = gen_random_item_human(gLapCountByPlayerId[playerId], gGPCurrentRaceRankByPlayerId[playerId]);
item = RaceManager_GetRandomHumanItem(gGPCurrentRaceRankByPlayerId[playerId]);
attempts++;
}
if (attempts >= 200) {