This commit is contained in:
MegaMech
2025-11-10 02:12:11 +00:00
parent 9aee6cf273
commit f2b492da97
9510 changed files with 1775232 additions and 1607288 deletions
+5 -2
View File
@@ -116,6 +116,9 @@ $(function(){initNavTree('Collision_8cpp.html',''); initResizable(true); });
<code>#include &lt;libultraship/libultraship.h&gt;</code><br />
<code>#include &lt;libultra/gbi.h&gt;</code><br />
<code>#include &quot;<a class="el" href="Matrix_8h_source.html">Matrix.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="Actor_8h_source.html">engine/Actor.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="Object_8h_source.html">engine/objects/Object.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="GameObject_8h_source.html">engine/editor/GameObject.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="main_8h_source.html">main.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="other__textures_8h_source.html">other_textures.h</a>&quot;</code><br />
</div><div class="textblock"><div class="dynheader">
@@ -131,8 +134,8 @@ Namespaces</h2></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:a017036e049cff3eff7aef142c0d6e4c2" id="r_a017036e049cff3eff7aef142c0d6e4c2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceEditor.html#a017036e049cff3eff7aef142c0d6e4c2">Editor::GenerateCollisionMesh</a> (<a class="el" href="classEditor_1_1GameObject.html">GameObject</a> *object, Gfx *model, float scale)</td></tr>
<tr class="separator:a017036e049cff3eff7aef142c0d6e4c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4a3d2d2707031137e00979b658f71cf2" id="r_a4a3d2d2707031137e00979b658f71cf2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceEditor.html#a4a3d2d2707031137e00979b658f71cf2">Editor::GenerateCollisionMesh</a> (std::variant&lt; <a class="el" href="classAActor.html">AActor</a> *, <a class="el" href="classOObject.html">OObject</a> *, <a class="el" href="classEditor_1_1GameObject.html">GameObject</a> * &gt; object, Gfx *model, float scale)</td></tr>
<tr class="separator:a4a3d2d2707031137e00979b658f71cf2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7790a67d355b592a32ebcc62ecbda661" id="r_a7790a67d355b592a32ebcc62ecbda661"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceEditor.html#a7790a67d355b592a32ebcc62ecbda661">Editor::DebugCollision</a> (<a class="el" href="classEditor_1_1GameObject.html">GameObject</a> *obj, <a class="el" href="structFVector.html">FVector</a> pos, <a class="el" href="structIRotator.html">IRotator</a> rot, <a class="el" href="structFVector.html">FVector</a> scale, const std::vector&lt; <a class="el" href="structTriangle.html">Triangle</a> &gt; &amp;triangles)</td></tr>
<tr class="separator:a7790a67d355b592a32ebcc62ecbda661"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">