This commit is contained in:
MegaMech
2025-11-10 02:12:11 +00:00
parent 9aee6cf273
commit f2b492da97
9510 changed files with 1775232 additions and 1607288 deletions
+284 -106
View File
@@ -122,7 +122,7 @@ Inheritance diagram for Editor::GameObject:</div>
<div class="dynheader">
Collaboration diagram for Editor::GameObject:</div>
<div class="dyncontent">
<div class="center"><div class="zoom"><iframe scrolling="no" frameborder="0" src="classEditor_1_1GameObject__coll__graph.svg" width="100%" height="492"><p><b>This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead.</b></p></iframe></div></div>
<div class="center"><div class="zoom"><iframe scrolling="no" frameborder="0" src="classEditor_1_1GameObject__coll__graph.svg" width="100%" height="517"><p><b>This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead.</b></p></iframe></div></div>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-types" name="pub-types"></a>
@@ -135,10 +135,8 @@ Public Types</h2></td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ab58a1def19209c7f08a8ac10798ce2a9" id="r_ab58a1def19209c7f08a8ac10798ce2a9"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ab58a1def19209c7f08a8ac10798ce2a9">GameObject</a> (const char *name, <a class="el" href="structFVector.html">FVector</a> *pos, <a class="el" href="structIRotator.html">IRotator</a> *rot, <a class="el" href="structFVector.html">FVector</a> *scale, Gfx *model, std::vector&lt; <a class="el" href="structTriangle.html">Triangle</a> &gt; triangles, <a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> collision, float boundingBoxSize, int32_t *despawnFlag, int32_t despawnValue)</td></tr>
<tr class="separator:ab58a1def19209c7f08a8ac10798ce2a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae35db0490e681e935c44d5b949cdea7b" id="r_ae35db0490e681e935c44d5b949cdea7b"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ae35db0490e681e935c44d5b949cdea7b">GameObject</a> (<a class="el" href="structFVector.html">FVector</a> *pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> *rot)</td></tr>
<tr class="separator:ae35db0490e681e935c44d5b949cdea7b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7bd97313f247fb993bcca7e913d0db6a" id="r_a7bd97313f247fb993bcca7e913d0db6a"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a7bd97313f247fb993bcca7e913d0db6a">GameObject</a> (<a class="el" href="structFVector.html">FVector</a> pos, <a class="el" href="structIRotator.html">IRotator</a> rot, <a class="el" href="structFVector.html">FVector</a> scale, const char *model, std::vector&lt; <a class="el" href="structTriangle.html">Triangle</a> &gt; triangles, <a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> collision, float boundingBoxSize)</td></tr>
<tr class="separator:a7bd97313f247fb993bcca7e913d0db6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a18e2a0d9dbaf53636986118b4c6833d1" id="r_a18e2a0d9dbaf53636986118b4c6833d1"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a18e2a0d9dbaf53636986118b4c6833d1">GameObject</a> ()</td></tr>
<tr class="separator:a18e2a0d9dbaf53636986118b4c6833d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4260d13572c935dec326a50f1e33852c" id="r_a4260d13572c935dec326a50f1e33852c"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a4260d13572c935dec326a50f1e33852c">Tick</a> ()</td></tr>
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<tr class="memitem:af3b74762807aa685406319dcbe982857" id="r_af3b74762807aa685406319dcbe982857"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af3b74762807aa685406319dcbe982857">DrawEditorProperties</a> ()</td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
Data Fields</h2></td></tr>
<tr class="memitem:a1f6ff58804dc958b32dadb9ea0149375" id="r_a1f6ff58804dc958b32dadb9ea0149375"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1f6ff58804dc958b32dadb9ea0149375">Name</a></td></tr>
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<tr class="memitem:a806fa53496afa351055cc03234d1122c" id="r_a806fa53496afa351055cc03234d1122c"><td class="memItemLeft" align="right" valign="top">Gfx *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a806fa53496afa351055cc03234d1122c">Model</a></td></tr>
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<tr class="memitem:a34b5d52966e785c4f611bed27998c050" id="r_a34b5d52966e785c4f611bed27998c050"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a34b5d52966e785c4f611bed27998c050">ResourceName</a></td></tr>
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<tr class="memitem:afe6671626bc074491bb3ac38430e4d66" id="r_afe6671626bc074491bb3ac38430e4d66"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structIRotator.html">IRotator</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#afe6671626bc074491bb3ac38430e4d66">SpawnRot</a> = {0, 0, 0}</td></tr>
<tr class="separator:afe6671626bc074491bb3ac38430e4d66"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3fc228e63fec4c7e289fb79ce4906433" id="r_a3fc228e63fec4c7e289fb79ce4906433"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a3fc228e63fec4c7e289fb79ce4906433">SpawnScale</a> = {1.0f, 1.0f, 1.0f}</td></tr>
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<tr class="memitem:a87a0606919d9e45debde9c99b8b1840c" id="r_a87a0606919d9e45debde9c99b8b1840c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structIRotator.html">IRotator</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a87a0606919d9e45debde9c99b8b1840c">Rot</a></td></tr>
<tr class="separator:a87a0606919d9e45debde9c99b8b1840c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac0ee758fbade58bb8f6bc2174c8eec20" id="r_ac0ee758fbade58bb8f6bc2174c8eec20"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac0ee758fbade58bb8f6bc2174c8eec20">Scale</a></td></tr>
<tr class="separator:ac0ee758fbade58bb8f6bc2174c8eec20"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a77ce7d98ca78362378c33acfdcafd848" id="r_a77ce7d98ca78362378c33acfdcafd848"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a77ce7d98ca78362378c33acfdcafd848">Model</a> = &quot;&quot;</td></tr>
<tr class="separator:a77ce7d98ca78362378c33acfdcafd848"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7e8aaa2cdf490594ce7ec3984173025c" id="r_a7e8aaa2cdf490594ce7ec3984173025c"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="structTriangle.html">Triangle</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a7e8aaa2cdf490594ce7ec3984173025c">Triangles</a></td></tr>
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<tr class="memitem:a3cae5f8c3bce8649f6b3427611c33608" id="r_a3cae5f8c3bce8649f6b3427611c33608"><td class="memItemLeft" align="right" valign="top"><a class="el" href="#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a3cae5f8c3bce8649f6b3427611c33608">Collision</a></td></tr>
<tr class="separator:a3cae5f8c3bce8649f6b3427611c33608"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af44347d7e645d45b074445a9d12af619" id="r_af44347d7e645d45b074445a9d12af619"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af44347d7e645d45b074445a9d12af619">BoundingBoxSize</a></td></tr>
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<tr class="memitem:a933959a42f38ea9e76832ee1eeb781b5" id="r_a933959a42f38ea9e76832ee1eeb781b5"><td class="memItemLeft" align="right" valign="top">int32_t *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a933959a42f38ea9e76832ee1eeb781b5">DespawnFlag</a></td></tr>
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<tr class="memitem:aafe560a8773f7f96881553b6c60a3a23" id="r_aafe560a8773f7f96881553b6c60a3a23"><td class="memItemLeft" align="right" valign="top">int32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aafe560a8773f7f96881553b6c60a3a23">DespawnValue</a></td></tr>
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</table>
<h2 class="groupheader">Member Enumeration Documentation</h2>
<a id="ac70f7d17c6c49208d513814ad5e30a3c" name="ac70f7d17c6c49208d513814ad5e30a3c"></a>
@@ -200,8 +220,8 @@ Data Fields</h2></td></tr>
</div>
</div>
<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="ab58a1def19209c7f08a8ac10798ce2a9" name="ab58a1def19209c7f08a8ac10798ce2a9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab58a1def19209c7f08a8ac10798ce2a9">&#9670;&#160;</a></span>GameObject() <span class="overload">[1/3]</span></h2>
<a id="a7bd97313f247fb993bcca7e913d0db6a" name="a7bd97313f247fb993bcca7e913d0db6a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7bd97313f247fb993bcca7e913d0db6a">&#9670;&#160;</a></span>GameObject() <span class="overload">[1/2]</span></h2>
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@@ -209,27 +229,22 @@ Data Fields</h2></td></tr>
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<td class="memname">Editor::GameObject::GameObject </td>
<td>(</td>
<td class="paramtype">const char *</td> <td class="paramname"><span class="paramname"><em>name</em></span>, </td>
<td class="paramtype"><a class="el" href="structFVector.html">FVector</a></td> <td class="paramname"><span class="paramname"><em>pos</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structFVector.html">FVector</a> *</td> <td class="paramname"><span class="paramname"><em>pos</em></span>, </td>
<td class="paramtype"><a class="el" href="structIRotator.html">IRotator</a></td> <td class="paramname"><span class="paramname"><em>rot</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structIRotator.html">IRotator</a> *</td> <td class="paramname"><span class="paramname"><em>rot</em></span>, </td>
<td class="paramtype"><a class="el" href="structFVector.html">FVector</a></td> <td class="paramname"><span class="paramname"><em>scale</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structFVector.html">FVector</a> *</td> <td class="paramname"><span class="paramname"><em>scale</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Gfx *</td> <td class="paramname"><span class="paramname"><em>model</em></span>, </td>
<td class="paramtype">const char *</td> <td class="paramname"><span class="paramname"><em>model</em></span>, </td>
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@@ -244,43 +259,7 @@ Data Fields</h2></td></tr>
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<td class="paramkey"></td>
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<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>boundingBoxSize</em></span>, </td>
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<h2 class="memtitle"><span class="permalink"><a href="#ae35db0490e681e935c44d5b949cdea7b">&#9670;&#160;</a></span>GameObject() <span class="overload">[2/3]</span></h2>
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<td class="paramtype"><a class="el" href="structFVector.html">FVector</a> *</td> <td class="paramname"><span class="paramname"><em>pos</em></span>, </td>
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<td class="paramtype"><a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> *</td> <td class="paramname"><span class="paramname"><em>rot</em></span>&#160;)</td>
<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>boundingBoxSize</em></span>&#160;)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a18e2a0d9dbaf53636986118b4c6833d1">&#9670;&#160;</a></span>GameObject() <span class="overload">[3/3]</span></h2>
<h2 class="memtitle"><span class="permalink"><a href="#a18e2a0d9dbaf53636986118b4c6833d1">&#9670;&#160;</a></span>GameObject() <span class="overload">[2/2]</span></h2>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aadd45d8e7b21c8d37a8904817d3f718c">&#9670;&#160;</a></span>Destroy()</h2>
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<p>Reimplemented in <a class="el" href="classEditor_1_1Handles.html#a3bf9c04778dc4f20c17919188aa8e1f7">Editor::Handles</a>, and <a class="el" href="classEditor_1_1LightObject.html#ac85d06bce768d7c583c3c4af10d8556e">Editor::LightObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#af3b74762807aa685406319dcbe982857">&#9670;&#160;</a></span>DrawEditorProperties()</h2>
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<td class="memname">virtual void Editor::GameObject::DrawEditorProperties </td>
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<h2 class="memtitle"><span class="permalink"><a href="#ab2d943682e1c2298274b4e625422d61e">&#9670;&#160;</a></span>GetLocation()</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> Editor::GameObject::GetLocation </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a5cc496f82cea4fdf52c599f77aa82f97">&#9670;&#160;</a></span>GetRotation()</h2>
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<td class="memname"><a class="el" href="structIRotator.html">IRotator</a> Editor::GameObject::GetRotation </td>
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<h2 class="memtitle"><span class="permalink"><a href="#abdb4a5de417efc82d609f89965160498">&#9670;&#160;</a></span>GetScale()</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> Editor::GameObject::GetScale </td>
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<p>Reimplemented in <a class="el" href="classEditor_1_1Handles.html#a975d43dc51b246dc8008fc35aa1ebc6d">Editor::Handles</a>, and <a class="el" href="classEditor_1_1LightObject.html#a8bb333e120381cf19ada78e6ebf36c67">Editor::LightObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a2155f55b1e0e57abe139d481d6d45f61">&#9670;&#160;</a></span>Rotate()</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a0d4e4d10d348d0d5b14ff114d5b9bfaf">&#9670;&#160;</a></span>SetScale()</h2>
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<td class="memname">void Editor::GameObject::SetScale </td>
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<td class="paramtype"><a class="el" href="structFVector.html">FVector</a></td> <td class="paramname"><span class="paramname"><em>scale</em></span></td><td>)</td>
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<p>Reimplemented in <a class="el" href="classEditor_1_1Handles.html#acb560d514e1aa71991c5b1de81bc3b22">Editor::Handles</a>, and <a class="el" href="classEditor_1_1LightObject.html#a1be1c7f94b7022b86b89c1955fabe2eb">Editor::LightObject</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a601c6655d916de90eece2b2867b380e6">&#9670;&#160;</a></span>Translate()</h2>
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<td class="memname">void Editor::GameObject::Translate </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a933959a42f38ea9e76832ee1eeb781b5">&#9670;&#160;</a></span>DespawnFlag</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a77ce7d98ca78362378c33acfdcafd848">&#9670;&#160;</a></span>Model</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a>* Editor::GameObject::Pos</td>
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