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@@ -136,25 +136,31 @@ Public Member Functions</h2></td></tr>
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<tr class="memitem:a8bb333e120381cf19ada78e6ebf36c67" id="r_a8bb333e120381cf19ada78e6ebf36c67"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a8bb333e120381cf19ada78e6ebf36c67">Load</a> () override</td></tr>
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<tr class="inherit_header pub_methods_classEditor_1_1GameObject"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_classEditor_1_1GameObject')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classEditor_1_1GameObject.html">Editor::GameObject</a></td></tr>
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<tr class="memitem:ab58a1def19209c7f08a8ac10798ce2a9 inherit pub_methods_classEditor_1_1GameObject" id="r_ab58a1def19209c7f08a8ac10798ce2a9"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#ab58a1def19209c7f08a8ac10798ce2a9">GameObject</a> (const char *name, <a class="el" href="structFVector.html">FVector</a> *pos, <a class="el" href="structIRotator.html">IRotator</a> *rot, <a class="el" href="structFVector.html">FVector</a> *scale, Gfx *model, std::vector< <a class="el" href="structTriangle.html">Triangle</a> > triangles, <a class="el" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> collision, float boundingBoxSize, int32_t *despawnFlag, int32_t despawnValue)</td></tr>
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<tr class="memitem:ae35db0490e681e935c44d5b949cdea7b inherit pub_methods_classEditor_1_1GameObject" id="r_ae35db0490e681e935c44d5b949cdea7b"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#ae35db0490e681e935c44d5b949cdea7b">GameObject</a> (<a class="el" href="structFVector.html">FVector</a> *pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> *rot)</td></tr>
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<tr class="separator:ae35db0490e681e935c44d5b949cdea7b inherit pub_methods_classEditor_1_1GameObject"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a7bd97313f247fb993bcca7e913d0db6a inherit pub_methods_classEditor_1_1GameObject" id="r_a7bd97313f247fb993bcca7e913d0db6a"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a7bd97313f247fb993bcca7e913d0db6a">GameObject</a> (<a class="el" href="structFVector.html">FVector</a> pos, <a class="el" href="structIRotator.html">IRotator</a> rot, <a class="el" href="structFVector.html">FVector</a> scale, const char *model, std::vector< <a class="el" href="structTriangle.html">Triangle</a> > triangles, <a class="el" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> collision, float boundingBoxSize)</td></tr>
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<tr class="memitem:a18e2a0d9dbaf53636986118b4c6833d1 inherit pub_methods_classEditor_1_1GameObject" id="r_a18e2a0d9dbaf53636986118b4c6833d1"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a18e2a0d9dbaf53636986118b4c6833d1">GameObject</a> ()</td></tr>
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<tr class="memitem:ab2d943682e1c2298274b4e625422d61e inherit pub_methods_classEditor_1_1GameObject" id="r_ab2d943682e1c2298274b4e625422d61e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#ab2d943682e1c2298274b4e625422d61e">GetLocation</a> () const</td></tr>
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<tr class="memitem:a5cc496f82cea4fdf52c599f77aa82f97 inherit pub_methods_classEditor_1_1GameObject" id="r_a5cc496f82cea4fdf52c599f77aa82f97"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structIRotator.html">IRotator</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a5cc496f82cea4fdf52c599f77aa82f97">GetRotation</a> () const</td></tr>
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<tr class="memitem:abdb4a5de417efc82d609f89965160498 inherit pub_methods_classEditor_1_1GameObject" id="r_abdb4a5de417efc82d609f89965160498"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#abdb4a5de417efc82d609f89965160498">GetScale</a> () const</td></tr>
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<tr class="memitem:a601c6655d916de90eece2b2867b380e6 inherit pub_methods_classEditor_1_1GameObject" id="r_a601c6655d916de90eece2b2867b380e6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a601c6655d916de90eece2b2867b380e6">Translate</a> (<a class="el" href="structFVector.html">FVector</a> pos)</td></tr>
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<tr class="memitem:a2155f55b1e0e57abe139d481d6d45f61 inherit pub_methods_classEditor_1_1GameObject" id="r_a2155f55b1e0e57abe139d481d6d45f61"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a2155f55b1e0e57abe139d481d6d45f61">Rotate</a> (<a class="el" href="structIRotator.html">IRotator</a> rot)</td></tr>
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<tr class="separator:a2155f55b1e0e57abe139d481d6d45f61 inherit pub_methods_classEditor_1_1GameObject"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a0d4e4d10d348d0d5b14ff114d5b9bfaf inherit pub_methods_classEditor_1_1GameObject" id="r_a0d4e4d10d348d0d5b14ff114d5b9bfaf"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a0d4e4d10d348d0d5b14ff114d5b9bfaf">SetScale</a> (<a class="el" href="structFVector.html">FVector</a> scale)</td></tr>
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<tr class="separator:a0d4e4d10d348d0d5b14ff114d5b9bfaf inherit pub_methods_classEditor_1_1GameObject"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aadd45d8e7b21c8d37a8904817d3f718c inherit pub_methods_classEditor_1_1GameObject" id="r_aadd45d8e7b21c8d37a8904817d3f718c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#aadd45d8e7b21c8d37a8904817d3f718c">Destroy</a> ()</td></tr>
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<tr class="memitem:af3b74762807aa685406319dcbe982857 inherit pub_methods_classEditor_1_1GameObject" id="r_af3b74762807aa685406319dcbe982857"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#af3b74762807aa685406319dcbe982857">DrawEditorProperties</a> ()</td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
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Data Fields</h2></td></tr>
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<tr class="memitem:a3f7f4e35561b3c5f040d09de862999c2" id="r_a3f7f4e35561b3c5f040d09de862999c2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a3f7f4e35561b3c5f040d09de862999c2">LightPos</a> = <a class="el" href="structFVector.html">FVector</a>(0, 100, 0)</td></tr>
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<tr class="memitem:aa865e7537edebd51e173c6791fe79f98" id="r_aa865e7537edebd51e173c6791fe79f98"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structIRotator.html">IRotator</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#aa865e7537edebd51e173c6791fe79f98">LightRot</a> = <a class="el" href="structIRotator.html">IRotator</a>(0, 0, 0)</td></tr>
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<tr class="memitem:a2d29063fef9df020e7fc3f7f3390e1b3" id="r_a2d29063fef9df020e7fc3f7f3390e1b3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="#a2d29063fef9df020e7fc3f7f3390e1b3">LightScale</a> = <a class="el" href="structFVector.html">FVector</a>(0.1, 0.1, 0.1)</td></tr>
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<tr class="memitem:aa58b8af8c7c52bda64e1224ac95d424e" id="r_aa58b8af8c7c52bda64e1224ac95d424e"><td class="memItemLeft" align="right" valign="top">s8 * </td><td class="memItemRight" valign="bottom"><a class="el" href="#aa58b8af8c7c52bda64e1224ac95d424e">Direction</a></td></tr>
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<tr class="memitem:a07d389e9103c33e931975c34539d277b" id="r_a07d389e9103c33e931975c34539d277b"><td class="memItemLeft" align="right" valign="top">s32 </td><td class="memItemRight" valign="bottom"><a class="el" href="#a07d389e9103c33e931975c34539d277b">_despawnFlag</a> = 0</td></tr>
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<tr class="memitem:a119ef4fccfe88dea24eb6edcb29c0321" id="r_a119ef4fccfe88dea24eb6edcb29c0321"><td class="memItemLeft" align="right" valign="top">u8 </td><td class="memItemRight" valign="bottom"><a class="el" href="#a119ef4fccfe88dea24eb6edcb29c0321">sun_sun_rgba32</a> [16384]</td></tr>
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<tr class="memitem:a6b02ed831073737e5282ab13b26c7e70" id="r_a6b02ed831073737e5282ab13b26c7e70"><td class="memItemLeft" align="right" valign="top">Vtx </td><td class="memItemRight" valign="bottom"><a class="el" href="#a6b02ed831073737e5282ab13b26c7e70">sun_LightModel_mesh_vtx_cull</a> [8]</td></tr>
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@@ -172,24 +178,30 @@ Data Fields</h2></td></tr>
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<tr class="inherit_header pub_attribs_classEditor_1_1GameObject"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_attribs_classEditor_1_1GameObject')"><img src="closed.png" alt="-"/> Data Fields inherited from <a class="el" href="classEditor_1_1GameObject.html">Editor::GameObject</a></td></tr>
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<tr class="memitem:a1f6ff58804dc958b32dadb9ea0149375 inherit pub_attribs_classEditor_1_1GameObject" id="r_a1f6ff58804dc958b32dadb9ea0149375"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a1f6ff58804dc958b32dadb9ea0149375">Name</a></td></tr>
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<tr class="memitem:a5dde687899ddb645b460330ea3514f9d inherit pub_attribs_classEditor_1_1GameObject" id="r_a5dde687899ddb645b460330ea3514f9d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a5dde687899ddb645b460330ea3514f9d">Pos</a></td></tr>
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<tr class="memitem:a2c5b4f97900d86b16ffd734e8574b80c inherit pub_attribs_classEditor_1_1GameObject" id="r_a2c5b4f97900d86b16ffd734e8574b80c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structIRotator.html">IRotator</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a2c5b4f97900d86b16ffd734e8574b80c">Rot</a></td></tr>
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<tr class="memitem:a2c1ec6f10a5822ed41213d4844629f6d inherit pub_attribs_classEditor_1_1GameObject" id="r_a2c1ec6f10a5822ed41213d4844629f6d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a2c1ec6f10a5822ed41213d4844629f6d">Scale</a></td></tr>
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<tr class="memitem:a806fa53496afa351055cc03234d1122c inherit pub_attribs_classEditor_1_1GameObject" id="r_a806fa53496afa351055cc03234d1122c"><td class="memItemLeft" align="right" valign="top">Gfx * </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a806fa53496afa351055cc03234d1122c">Model</a></td></tr>
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<tr class="memitem:a34b5d52966e785c4f611bed27998c050 inherit pub_attribs_classEditor_1_1GameObject" id="r_a34b5d52966e785c4f611bed27998c050"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a34b5d52966e785c4f611bed27998c050">ResourceName</a></td></tr>
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<tr class="memitem:aadb641226b06a8c679ef65e9b80f8b50 inherit pub_attribs_classEditor_1_1GameObject" id="r_aadb641226b06a8c679ef65e9b80f8b50"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#aadb641226b06a8c679ef65e9b80f8b50">SpawnPos</a> = {0.0f, 0.0f, 0.0f}</td></tr>
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<tr class="memitem:afe6671626bc074491bb3ac38430e4d66 inherit pub_attribs_classEditor_1_1GameObject" id="r_afe6671626bc074491bb3ac38430e4d66"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structIRotator.html">IRotator</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#afe6671626bc074491bb3ac38430e4d66">SpawnRot</a> = {0, 0, 0}</td></tr>
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<tr class="memitem:a3fc228e63fec4c7e289fb79ce4906433 inherit pub_attribs_classEditor_1_1GameObject" id="r_a3fc228e63fec4c7e289fb79ce4906433"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a3fc228e63fec4c7e289fb79ce4906433">SpawnScale</a> = {1.0f, 1.0f, 1.0f}</td></tr>
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<tr class="memitem:a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab inherit pub_attribs_classEditor_1_1GameObject" id="r_a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a95a4dc3fcbe3cf66c4c7ba2f6b0b49ab">Speed</a></td></tr>
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<tr class="memitem:af0b6e894488a069f54d44b6b97378678 inherit pub_attribs_classEditor_1_1GameObject" id="r_af0b6e894488a069f54d44b6b97378678"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#af0b6e894488a069f54d44b6b97378678">Pos</a></td></tr>
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<tr class="memitem:a87a0606919d9e45debde9c99b8b1840c inherit pub_attribs_classEditor_1_1GameObject" id="r_a87a0606919d9e45debde9c99b8b1840c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structIRotator.html">IRotator</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a87a0606919d9e45debde9c99b8b1840c">Rot</a></td></tr>
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<tr class="memitem:ac0ee758fbade58bb8f6bc2174c8eec20 inherit pub_attribs_classEditor_1_1GameObject" id="r_ac0ee758fbade58bb8f6bc2174c8eec20"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#ac0ee758fbade58bb8f6bc2174c8eec20">Scale</a></td></tr>
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<tr class="memitem:a77ce7d98ca78362378c33acfdcafd848 inherit pub_attribs_classEditor_1_1GameObject" id="r_a77ce7d98ca78362378c33acfdcafd848"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a77ce7d98ca78362378c33acfdcafd848">Model</a> = ""</td></tr>
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<tr class="memitem:a7e8aaa2cdf490594ce7ec3984173025c inherit pub_attribs_classEditor_1_1GameObject" id="r_a7e8aaa2cdf490594ce7ec3984173025c"><td class="memItemLeft" align="right" valign="top">std::vector< <a class="el" href="structTriangle.html">Triangle</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a7e8aaa2cdf490594ce7ec3984173025c">Triangles</a></td></tr>
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<tr class="memitem:a3cae5f8c3bce8649f6b3427611c33608 inherit pub_attribs_classEditor_1_1GameObject" id="r_a3cae5f8c3bce8649f6b3427611c33608"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classEditor_1_1GameObject.html#ac70f7d17c6c49208d513814ad5e30a3c">CollisionType</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a3cae5f8c3bce8649f6b3427611c33608">Collision</a></td></tr>
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<tr class="memitem:af44347d7e645d45b074445a9d12af619 inherit pub_attribs_classEditor_1_1GameObject" id="r_af44347d7e645d45b074445a9d12af619"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#af44347d7e645d45b074445a9d12af619">BoundingBoxSize</a></td></tr>
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<tr class="memitem:a933959a42f38ea9e76832ee1eeb781b5 inherit pub_attribs_classEditor_1_1GameObject" id="r_a933959a42f38ea9e76832ee1eeb781b5"><td class="memItemLeft" align="right" valign="top">int32_t * </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#a933959a42f38ea9e76832ee1eeb781b5">DespawnFlag</a></td></tr>
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<tr class="memitem:aafe560a8773f7f96881553b6c60a3a23 inherit pub_attribs_classEditor_1_1GameObject" id="r_aafe560a8773f7f96881553b6c60a3a23"><td class="memItemLeft" align="right" valign="top">int32_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classEditor_1_1GameObject.html#aafe560a8773f7f96881553b6c60a3a23">DespawnValue</a></td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-static-attribs" name="pub-static-attribs"></a>
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Static Public Attributes</h2></td></tr>
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<div class="center"><iframe scrolling="no" frameborder="0" src="classEditor_1_1LightObject_addddcfb2b32a262e170d1d9cd229cc5f_cgraph.svg" width="351" height="51"><p><b>This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead.</b></p></iframe></div>
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<h2 class="groupheader">Field Documentation</h2>
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||||
<a id="a07d389e9103c33e931975c34539d277b" name="a07d389e9103c33e931975c34539d277b"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a07d389e9103c33e931975c34539d277b">◆ </a></span>_despawnFlag</h2>
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<td class="memname">s32 Editor::LightObject::_despawnFlag = 0</td>
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<h2 class="memtitle"><span class="permalink"><a href="#aa58b8af8c7c52bda64e1224ac95d424e">◆ </a></span>Direction</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a3f7f4e35561b3c5f040d09de862999c2">◆ </a></span>LightPos</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> Editor::LightObject::LightPos = <a class="el" href="structFVector.html">FVector</a>(0, 100, 0)</td>
|
||||
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||||
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<h2 class="memtitle"><span class="permalink"><a href="#aa865e7537edebd51e173c6791fe79f98">◆ </a></span>LightRot</h2>
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<td class="memname"><a class="el" href="structIRotator.html">IRotator</a> Editor::LightObject::LightRot = <a class="el" href="structIRotator.html">IRotator</a>(0, 0, 0)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a2d29063fef9df020e7fc3f7f3390e1b3">◆ </a></span>LightScale</h2>
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||||
<td class="memname"><a class="el" href="structFVector.html">FVector</a> Editor::LightObject::LightScale = <a class="el" href="structFVector.html">FVector</a>(0.1, 0.1, 0.1)</td>
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||||
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||||
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||||
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<div class="line"> gsDPSetTileSize(0, 0, 0, 252, 252),</div>
|
||||
<div class="line"> gsSPEndDisplayList(),</div>
|
||||
<div class="line">}</div>
|
||||
<div class="ttc" id="aclassEditor_1_1LightObject_html_a119ef4fccfe88dea24eb6edcb29c0321"><div class="ttname"><a href="#a119ef4fccfe88dea24eb6edcb29c0321">Editor::LightObject::sun_sun_rgba32</a></div><div class="ttdeci">u8 sun_sun_rgba32[16384]</div><div class="ttdef"><b>Definition</b> Light.h:26</div></div>
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||||
<div class="ttc" id="aclassEditor_1_1LightObject_html_a119ef4fccfe88dea24eb6edcb29c0321"><div class="ttname"><a href="#a119ef4fccfe88dea24eb6edcb29c0321">Editor::LightObject::sun_sun_rgba32</a></div><div class="ttdeci">u8 sun_sun_rgba32[16384]</div><div class="ttdef"><b>Definition</b> Light.h:21</div></div>
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<div class="line"> gsSPTexture(65535, 65535, 0, 0, 0),</div>
|
||||
<div class="line"> gsSPEndDisplayList(),</div>
|
||||
<div class="line">}</div>
|
||||
<div class="ttc" id="aclassEditor_1_1LightObject_html_a2d753be87d19896a0c4fa5ecc1d4f10d"><div class="ttname"><a href="#a2d753be87d19896a0c4fa5ecc1d4f10d">Editor::LightObject::mat_revert_sun_sun</a></div><div class="ttdeci">Gfx mat_revert_sun_sun[4]</div><div class="ttdef"><b>Definition</b> Light.h:2118</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1LightObject_html_a4110e5a097e3a528d7d76898ff6668b9"><div class="ttname"><a href="#a4110e5a097e3a528d7d76898ff6668b9">Editor::LightObject::mat_sun_sun</a></div><div class="ttdeci">Gfx mat_sun_sun[13]</div><div class="ttdef"><b>Definition</b> Light.h:2102</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1LightObject_html_a6b02ed831073737e5282ab13b26c7e70"><div class="ttname"><a href="#a6b02ed831073737e5282ab13b26c7e70">Editor::LightObject::sun_LightModel_mesh_vtx_cull</a></div><div class="ttdeci">Vtx sun_LightModel_mesh_vtx_cull[8]</div><div class="ttdef"><b>Definition</b> Light.h:2078</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1LightObject_html_a9e135da9da3796b5f1ee78ed36f73296"><div class="ttname"><a href="#a9e135da9da3796b5f1ee78ed36f73296">Editor::LightObject::sun_LightModel_mesh_tri_0</a></div><div class="ttdeci">Gfx sun_LightModel_mesh_tri_0[3]</div><div class="ttdef"><b>Definition</b> Light.h:2096</div></div>
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||||
<div class="ttc" id="aclassEditor_1_1LightObject_html_a2d753be87d19896a0c4fa5ecc1d4f10d"><div class="ttname"><a href="#a2d753be87d19896a0c4fa5ecc1d4f10d">Editor::LightObject::mat_revert_sun_sun</a></div><div class="ttdeci">Gfx mat_revert_sun_sun[4]</div><div class="ttdef"><b>Definition</b> Light.h:2113</div></div>
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||||
<div class="ttc" id="aclassEditor_1_1LightObject_html_a4110e5a097e3a528d7d76898ff6668b9"><div class="ttname"><a href="#a4110e5a097e3a528d7d76898ff6668b9">Editor::LightObject::mat_sun_sun</a></div><div class="ttdeci">Gfx mat_sun_sun[13]</div><div class="ttdef"><b>Definition</b> Light.h:2097</div></div>
|
||||
<div class="ttc" id="aclassEditor_1_1LightObject_html_a6b02ed831073737e5282ab13b26c7e70"><div class="ttname"><a href="#a6b02ed831073737e5282ab13b26c7e70">Editor::LightObject::sun_LightModel_mesh_vtx_cull</a></div><div class="ttdeci">Vtx sun_LightModel_mesh_vtx_cull[8]</div><div class="ttdef"><b>Definition</b> Light.h:2073</div></div>
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||||
<div class="ttc" id="aclassEditor_1_1LightObject_html_a9e135da9da3796b5f1ee78ed36f73296"><div class="ttname"><a href="#a9e135da9da3796b5f1ee78ed36f73296">Editor::LightObject::sun_LightModel_mesh_tri_0</a></div><div class="ttdeci">Gfx sun_LightModel_mesh_tri_0[3]</div><div class="ttdef"><b>Definition</b> Light.h:2091</div></div>
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<div class="line"> gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),</div>
|
||||
<div class="line"> gsSPEndDisplayList(),</div>
|
||||
<div class="line">}</div>
|
||||
<div class="ttc" id="aclassEditor_1_1LightObject_html_a952d56b6ba0da22b2afd392d7a58c99a"><div class="ttname"><a href="#a952d56b6ba0da22b2afd392d7a58c99a">Editor::LightObject::sun_LightModel_mesh_vtx_0</a></div><div class="ttdeci">Vtx sun_LightModel_mesh_vtx_0[4]</div><div class="ttdef"><b>Definition</b> Light.h:2089</div></div>
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<div class="ttc" id="aclassEditor_1_1LightObject_html_a952d56b6ba0da22b2afd392d7a58c99a"><div class="ttname"><a href="#a952d56b6ba0da22b2afd392d7a58c99a">Editor::LightObject::sun_LightModel_mesh_vtx_0</a></div><div class="ttdeci">Vtx sun_LightModel_mesh_vtx_0[4]</div><div class="ttdef"><b>Definition</b> Light.h:2084</div></div>
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Reference in New Issue
Block a user