This commit is contained in:
MegaMech
2025-11-10 02:12:11 +00:00
parent 9aee6cf273
commit f2b492da97
9510 changed files with 1775232 additions and 1607288 deletions
+5 -5
View File
@@ -112,13 +112,13 @@ $(function(){initNavTree('classes.html',''); initResizable(true); });
<div class="classindex">
<dl class="classindex even">
<dt class="alphachar"><a id="letter_A" name="letter_A">A</a></dt>
<dd><a class="el" href="classAActor.html">AActor</a></dd><dd><a class="el" href="classABanana.html">ABanana</a></dd><dd><a class="el" href="classABoat.html">ABoat</a></dd><dd><a class="el" href="classABowserStatue.html">ABowserStatue</a></dd><dd><a class="el" href="classABus.html">ABus</a></dd><dd><a class="el" href="classACar.html">ACar</a></dd><dd><a class="el" href="classACloud.html">ACloud</a></dd><dd><a class="el" href="structActor.html">Actor</a></dd><dd><a class="el" href="structActorInitParams.html">ActorInitParams</a></dd><dd><a class="el" href="classMK64_1_1ActorSpawn.html">ActorSpawn</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structActorSpawnData.html">ActorSpawnData</a></dd><dd><a class="el" href="structAdpcmBook.html">AdpcmBook</a></dd><dd><a class="el" href="structAdpcmLoop.html">AdpcmLoop</a></dd><dd><a class="el" href="structAdsrEnvelope.html">AdsrEnvelope</a></dd><dd><a class="el" href="structAdsrSettings.html">AdsrSettings</a></dd><dd><a class="el" href="structAdsrState.html">AdsrState</a></dd><dd><a class="el" href="classAFinishline.html">AFinishline</a></dd><dd><a class="el" href="structALADPCMBook.html">ALADPCMBook</a></dd><dd><a class="el" href="structALADPCMloop.html">ALADPCMloop</a></dd><dd><a class="el" href="structALADPCMWaveInfo.html">ALADPCMWaveInfo</a></dd><dd><a class="el" href="structALBank__s.html">ALBank_s</a></dd><dd><a class="el" href="structALBankFile.html">ALBankFile</a></dd><dd><a class="el" href="structALEnvelope.html">ALEnvelope</a></dd><dd><a class="el" href="structALInstrument.html">ALInstrument</a></dd><dd><a class="el" href="structALKeyMap.html">ALKeyMap</a></dd><dd><a class="el" href="structAllCourseTimeTrialRecords.html">AllCourseTimeTrialRecords</a></dd><dd><a class="el" href="structAllocOnlyPool.html">AllocOnlyPool</a></dd><dd><a class="el" href="structALRawLoop.html">ALRawLoop</a></dd><dd><a class="el" href="structALRAWWaveInfo.html">ALRAWWaveInfo</a></dd><dd><a class="el" href="structALSeqData.html">ALSeqData</a></dd><dd><a class="el" href="structALSeqFile.html">ALSeqFile</a></dd><dd><a class="el" href="structALSound__s.html">ALSound_s</a></dd><dd><a class="el" href="structALWaveTable__s.html">ALWaveTable_s</a></dd><dd><a class="el" href="classAMarioSign.html">AMarioSign</a></dd><dd><a class="el" href="structAnimation.html">Animation</a></dd><dd><a class="el" href="classSF64_1_1Animation.html">Animation</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structAnimationCycleSpec.html">AnimationCycleSpec</a></dd><dd><a class="el" href="structSF64_1_1AnimationData.html">AnimationData</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structArmature.html">Armature</a></dd><dd><a class="el" href="classMK64_1_1Array.html">Array</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classAShip.html">AShip</a></dd><dd><a class="el" href="classASpaghettiShip.html">ASpaghettiShip</a></dd><dd><a class="el" href="classAStarship.html">AStarship</a></dd><dd><a class="el" href="classATankerTruck.html">ATankerTruck</a></dd><dd><a class="el" href="classATrain.html">ATrain</a></dd><dd><a class="el" href="classATree.html">ATree</a></dd><dd><a class="el" href="classATruck.html">ATruck</a></dd><dd><a class="el" href="structAudioBank.html">AudioBank</a></dd><dd><a class="el" href="classSM64_1_1AudioBank.html">AudioBank</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="classSM64_1_1AudioBankFactoryV0.html">AudioBankFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioBankSample.html">AudioBankSample</a></dd><dd><a class="el" href="structAudioBankSound.html">AudioBankSound</a></dd><dd><a class="el" href="structAudioBufferParametersEU.html">AudioBufferParametersEU</a></dd><dd><a class="el" href="structAudioListItem.html">AudioListItem</a></dd><dd><a class="el" href="classSM64_1_1AudioSample.html">AudioSample</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="classSM64_1_1AudioSampleFactoryV0.html">AudioSampleFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioSequenceData.html">AudioSequenceData</a></dd><dd><a class="el" href="classSM64_1_1AudioSequenceFactoryV0.html">AudioSequenceFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioSessionSettings.html">AudioSessionSettings</a></dd><dd><a class="el" href="structAudioSessionSettingsEU.html">AudioSessionSettingsEU</a></dd><dd><a class="el" href="classAWarioSign.html">AWarioSign</a></dd></dl>
<dd><a class="el" href="classAActor.html">AActor</a></dd><dd><a class="el" href="classABanana.html">ABanana</a></dd><dd><a class="el" href="classABoat.html">ABoat</a></dd><dd><a class="el" href="classABowserStatue.html">ABowserStatue</a></dd><dd><a class="el" href="classABus.html">ABus</a></dd><dd><a class="el" href="classACar.html">ACar</a></dd><dd><a class="el" href="classACloud.html">ACloud</a></dd><dd><a class="el" href="structActor.html">Actor</a></dd><dd><a class="el" href="structActorInitParams.html">ActorInitParams</a></dd><dd><a class="el" href="structActorRegistryEntry.html">ActorRegistryEntry</a></dd><dd><a class="el" href="classMK64_1_1ActorSpawn.html">ActorSpawn</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structActorSpawnData.html">ActorSpawnData</a></dd><dd><a class="el" href="structAdpcmBook.html">AdpcmBook</a></dd><dd><a class="el" href="structAdpcmLoop.html">AdpcmLoop</a></dd><dd><a class="el" href="structAdsrEnvelope.html">AdsrEnvelope</a></dd><dd><a class="el" href="structAdsrSettings.html">AdsrSettings</a></dd><dd><a class="el" href="structAdsrState.html">AdsrState</a></dd><dd><a class="el" href="classAFallingRock.html">AFallingRock</a></dd><dd><a class="el" href="classAFinishline.html">AFinishline</a></dd><dd><a class="el" href="structALADPCMBook.html">ALADPCMBook</a></dd><dd><a class="el" href="structALADPCMloop.html">ALADPCMloop</a></dd><dd><a class="el" href="structALADPCMWaveInfo.html">ALADPCMWaveInfo</a></dd><dd><a class="el" href="structALBank__s.html">ALBank_s</a></dd><dd><a class="el" href="structALBankFile.html">ALBankFile</a></dd><dd><a class="el" href="structALEnvelope.html">ALEnvelope</a></dd><dd><a class="el" href="structALInstrument.html">ALInstrument</a></dd><dd><a class="el" href="structALKeyMap.html">ALKeyMap</a></dd><dd><a class="el" href="structAllCourseTimeTrialRecords.html">AllCourseTimeTrialRecords</a></dd><dd><a class="el" href="structAllocOnlyPool.html">AllocOnlyPool</a></dd><dd><a class="el" href="structALRawLoop.html">ALRawLoop</a></dd><dd><a class="el" href="structALRAWWaveInfo.html">ALRAWWaveInfo</a></dd><dd><a class="el" href="structALSeqData.html">ALSeqData</a></dd><dd><a class="el" href="structALSeqFile.html">ALSeqFile</a></dd><dd><a class="el" href="structALSound__s.html">ALSound_s</a></dd><dd><a class="el" href="structALWaveTable__s.html">ALWaveTable_s</a></dd><dd><a class="el" href="classAMarioSign.html">AMarioSign</a></dd><dd><a class="el" href="structAnimation.html">Animation</a></dd><dd><a class="el" href="classSF64_1_1Animation.html">Animation</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structAnimationCycleSpec.html">AnimationCycleSpec</a></dd><dd><a class="el" href="structSF64_1_1AnimationData.html">AnimationData</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structArmature.html">Armature</a></dd><dd><a class="el" href="classMK64_1_1Array.html">Array</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classAShip.html">AShip</a></dd><dd><a class="el" href="classASpaghettiShip.html">ASpaghettiShip</a></dd><dd><a class="el" href="classAStarship.html">AStarship</a></dd><dd><a class="el" href="classATankerTruck.html">ATankerTruck</a></dd><dd><a class="el" href="classAText.html">AText</a></dd><dd><a class="el" href="classATrain.html">ATrain</a></dd><dd><a class="el" href="classATree.html">ATree</a></dd><dd><a class="el" href="classATruck.html">ATruck</a></dd><dd><a class="el" href="structAudioBank.html">AudioBank</a></dd><dd><a class="el" href="classSM64_1_1AudioBank.html">AudioBank</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="classSM64_1_1AudioBankFactoryV0.html">AudioBankFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioBankSample.html">AudioBankSample</a></dd><dd><a class="el" href="structAudioBankSound.html">AudioBankSound</a></dd><dd><a class="el" href="structAudioBufferParametersEU.html">AudioBufferParametersEU</a></dd><dd><a class="el" href="structAudioListItem.html">AudioListItem</a></dd><dd><a class="el" href="classSM64_1_1AudioSample.html">AudioSample</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="classSM64_1_1AudioSampleFactoryV0.html">AudioSampleFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioSequenceData.html">AudioSequenceData</a></dd><dd><a class="el" href="classSM64_1_1AudioSequenceFactoryV0.html">AudioSequenceFactoryV0</a> (<a class="el" href="namespaceSM64.html">SM64</a>)</dd><dd><a class="el" href="structAudioSessionSettings.html">AudioSessionSettings</a></dd><dd><a class="el" href="structAudioSessionSettingsEU.html">AudioSessionSettingsEU</a></dd><dd><a class="el" href="classAWarioSign.html">AWarioSign</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_B" name="letter_B">B</a></dt>
<dd><a class="el" href="structBananaActor.html">BananaActor</a></dd><dd><a class="el" href="structBananaBunchParent.html">BananaBunchParent</a></dd><dd><a class="el" href="classBansheeBoardwalk.html">BansheeBoardwalk</a></dd><dd><a class="el" href="classBigDonut.html">BigDonut</a></dd><dd><a class="el" href="classBlockFort.html">BlockFort</a></dd><dd><a class="el" href="structBombKart.html">BombKart</a></dd><dd><a class="el" href="structBombKartSpawn.html">BombKartSpawn</a></dd><dd><a class="el" href="classBowsersCastle.html">BowsersCastle</a></dd><dd><a class="el" href="structUIWidgets_1_1ButtonOptions.html">ButtonOptions</a> (<a class="el" href="namespaceUIWidgets.html">UIWidgets</a>)</dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a id="letter_C" name="letter_C">C</a></dt>
<dd><a class="el" href="structCamera.html">Camera</a></dd><dd><a class="el" href="structCeremonyActor.html">CeremonyActor</a></dd><dd><a class="el" href="structChannelVolumeScaleFade.html">ChannelVolumeScaleFade</a></dd><dd><a class="el" href="structUIWidgets_1_1CheckboxOptions.html">CheckboxOptions</a> (<a class="el" href="namespaceUIWidgets.html">UIWidgets</a>)</dd><dd><a class="el" href="classChocoMountain.html">ChocoMountain</a></dd><dd><a class="el" href="structCinematicCamera.html">CinematicCamera</a></dd><dd><a class="el" href="structCollision.html">Collision</a></dd><dd><a class="el" href="structCollisionGrid.html">CollisionGrid</a></dd><dd><a class="el" href="structCollisionTriangle.html">CollisionTriangle</a></dd><dd><a class="el" href="structColor.html">Color</a></dd><dd><a class="el" href="classSF64_1_1ColPoly.html">ColPoly</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structSF64_1_1ColPolyData.html">ColPolyData</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structUIWidgets_1_1ComboboxOptions.html">ComboboxOptions</a> (<a class="el" href="namespaceUIWidgets.html">UIWidgets</a>)</dd><dd><a class="el" href="classEditor_1_1ContentBrowserWindow.html">ContentBrowserWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structController.html">Controller</a></dd><dd><a class="el" href="structControllerPak.html">ControllerPak</a></dd><dd><a class="el" href="classCourse.html">Course</a></dd><dd><a class="el" href="structcourse__texture.html">course_texture</a></dd><dd><a class="el" href="structModelLoader_1_1CourseMap.html">ModelLoader::CourseMap</a></dd><dd><a class="el" href="structCourseTable.html">CourseTable</a></dd><dd><a class="el" href="structCourseTimeTrialRecords.html">CourseTimeTrialRecords</a></dd><dd><a class="el" href="structCourseVtx.html">CourseVtx</a></dd><dd><a class="el" href="classMK64_1_1CourseVtxClass.html">CourseVtxClass</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structCourseVtxData.html">CourseVtxData</a></dd><dd><a class="el" href="classMK64_1_1CPU.html">CPU</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structCPUBehaviour.html">CPUBehaviour</a></dd><dd><a class="el" href="structCpuItemStrategyData.html">CpuItemStrategyData</a></dd><dd><a class="el" href="structCrabSpawn.html">CrabSpawn</a></dd><dd><a class="el" href="structcredits__data__1FA0.html">credits_data_1FA0</a></dd><dd><a class="el" href="structCreditsRenderInfo.html">CreditsRenderInfo</a></dd><dd><a class="el" href="structCtlEntry.html">CtlEntry</a></dd><dd><a class="el" href="classCup.html">Cup</a></dd><dd><a class="el" href="structCupTimeTrialRecords.html">CupTimeTrialRecords</a></dd><dd><a class="el" href="structCutscene.html">Cutscene</a></dd><dd><a class="el" href="structCutsceneSplinePoint.html">CutsceneSplinePoint</a></dd></dl>
<dd><a class="el" href="structCamera.html">Camera</a></dd><dd><a class="el" href="structCeremonyActor.html">CeremonyActor</a></dd><dd><a class="el" href="structChannelVolumeScaleFade.html">ChannelVolumeScaleFade</a></dd><dd><a class="el" href="structAText_1_1CharacterList.html">AText::CharacterList</a></dd><dd><a class="el" href="structUIWidgets_1_1CheckboxOptions.html">CheckboxOptions</a> (<a class="el" href="namespaceUIWidgets.html">UIWidgets</a>)</dd><dd><a class="el" href="classChocoMountain.html">ChocoMountain</a></dd><dd><a class="el" href="structCinematicCamera.html">CinematicCamera</a></dd><dd><a class="el" href="structCollision.html">Collision</a></dd><dd><a class="el" href="structCollisionGrid.html">CollisionGrid</a></dd><dd><a class="el" href="structCollisionTriangle.html">CollisionTriangle</a></dd><dd><a class="el" href="structColor.html">Color</a></dd><dd><a class="el" href="classSF64_1_1ColPoly.html">ColPoly</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structSF64_1_1ColPolyData.html">ColPolyData</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structUIWidgets_1_1ComboboxOptions.html">ComboboxOptions</a> (<a class="el" href="namespaceUIWidgets.html">UIWidgets</a>)</dd><dd><a class="el" href="classEditor_1_1ContentBrowserWindow.html">ContentBrowserWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structController.html">Controller</a></dd><dd><a class="el" href="structControllerPak.html">ControllerPak</a></dd><dd><a class="el" href="classCourse.html">Course</a></dd><dd><a class="el" href="structcourse__texture.html">course_texture</a></dd><dd><a class="el" href="structModelLoader_1_1CourseMap.html">ModelLoader::CourseMap</a></dd><dd><a class="el" href="structCourseTable.html">CourseTable</a></dd><dd><a class="el" href="structCourseTimeTrialRecords.html">CourseTimeTrialRecords</a></dd><dd><a class="el" href="structCourseVtx.html">CourseVtx</a></dd><dd><a class="el" href="classMK64_1_1CourseVtxClass.html">CourseVtxClass</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structCourseVtxData.html">CourseVtxData</a></dd><dd><a class="el" href="classMK64_1_1CPU.html">CPU</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structCPUBehaviour.html">CPUBehaviour</a></dd><dd><a class="el" href="structCpuItemStrategyData.html">CpuItemStrategyData</a></dd><dd><a class="el" href="structCrabSpawn.html">CrabSpawn</a></dd><dd><a class="el" href="structcredits__data__1FA0.html">credits_data_1FA0</a></dd><dd><a class="el" href="structCreditsRenderInfo.html">CreditsRenderInfo</a></dd><dd><a class="el" href="structCtlEntry.html">CtlEntry</a></dd><dd><a class="el" href="classCup.html">Cup</a></dd><dd><a class="el" href="structCupTimeTrialRecords.html">CupTimeTrialRecords</a></dd><dd><a class="el" href="structCutscene.html">Cutscene</a></dd><dd><a class="el" href="structCutsceneSplinePoint.html">CutsceneSplinePoint</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_D" name="letter_D">D</a></dt>
<dd><a class="el" href="structD__80150158.html">D_80150158</a></dd><dd><a class="el" href="classpfd_1_1internal_1_1dialog.html">dialog</a> (<a class="el" href="namespacepfd_1_1internal.html">pfd::internal</a>)</dd><dd><a class="el" href="structdisabledInfo.html">disabledInfo</a></dd><dd><a class="el" href="classDKJungle.html">DKJungle</a></dd><dd><a class="el" href="classDoubleDeck.html">DoubleDeck</a></dd><dd><a class="el" href="structDrum.html">Drum</a></dd><dd><a class="el" href="uniondu.html">du</a></dd></dl>
@@ -157,13 +157,13 @@ $(function(){initNavTree('classes.html',''); initResizable(true); });
<dd><a class="el" href="classOBat.html">OBat</a></dd><dd><a class="el" href="structObject.html">Object</a></dd><dd><a class="el" href="classSF64_1_1ObjectInit.html">ObjectInit</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structSF64_1_1ObjectInitData.html">ObjectInitData</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structObjectInterpData.html">ObjectInterpData</a></dd><dd><a class="el" href="structObjectInterpData2.html">ObjectInterpData2</a></dd><dd><a class="el" href="classEditor_1_1ObjectPicker.html">ObjectPicker</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="classOBombKart.html">OBombKart</a></dd><dd><a class="el" href="classOBoos.html">OBoos</a></dd><dd><a class="el" href="classOChainChomp.html">OChainChomp</a></dd><dd><a class="el" href="classOCheepCheep.html">OCheepCheep</a></dd><dd><a class="el" href="classOCrab.html">OCrab</a></dd><dd><a class="el" href="classOFlagpole.html">OFlagpole</a></dd><dd><a class="el" href="classOGrandPrixBalloons.html">OGrandPrixBalloons</a></dd><dd><a class="el" href="classOHedgehog.html">OHedgehog</a></dd><dd><a class="el" href="classOHotAirBalloon.html">OHotAirBalloon</a></dd><dd><a class="el" href="classOLakitu.html">OLakitu</a></dd><dd><a class="el" href="classOMole.html">OMole</a></dd><dd><a class="el" href="classOMoleGroup.html">OMoleGroup</a></dd><dd><a class="el" href="structOnlyBestTimeTrialRecords.html">OnlyBestTimeTrialRecords</a></dd><dd><a class="el" href="classOObject.html">OObject</a></dd><dd><a class="el" href="classpfd_1_1open__file.html">open_file</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="classOPenguin.html">OPenguin</a></dd><dd><a class="el" href="classOPodium.html">OPodium</a></dd><dd><a class="el" href="classOSeagull.html">OSeagull</a></dd><dd><a class="el" href="structOSEventMessageStruct__0__s.html">OSEventMessageStruct_0_s</a></dd><dd><a class="el" href="classOSnowman.html">OSnowman</a></dd><dd><a class="el" href="structOSPifRam.html">OSPifRam</a></dd><dd><a class="el" href="structOSThread__ListHead.html">OSThread_ListHead</a></dd><dd><a class="el" href="structOSThread__s.html">OSThread_s</a></dd><dd><a class="el" href="structOSTimer__str.html">OSTimer_str</a></dd><dd><a class="el" href="classOThwomp.html">OThwomp</a></dd><dd><a class="el" href="classOTrashBin.html">OTrashBin</a></dd><dd><a class="el" href="classOTrophy.html">OTrophy</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_P" name="letter_P">P</a></dt>
<dd><a class="el" href="structPaddleBoatStuff.html">PaddleBoatStuff</a></dd><dd><a class="el" href="structPaddleWheelBoat.html">PaddleWheelBoat</a></dd><dd><a class="el" href="structPalmTree.html">PalmTree</a></dd><dd><a class="el" href="classParticleEmitter.html">ParticleEmitter</a></dd><dd><a class="el" href="classpfd_1_1path.html">path</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structPath2D.html">Path2D</a></dd><dd><a class="el" href="classMK64_1_1Paths.html">Paths</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structPersistentPool.html">PersistentPool</a></dd><dd><a class="el" href="structPiranhaPlant.html">PiranhaPlant</a></dd><dd><a class="el" href="classpfd_1_1internal_1_1platform.html">platform</a> (<a class="el" href="namespacepfd_1_1internal.html">pfd::internal</a>)</dd><dd><a class="el" href="structPlayer.html">Player</a></dd><dd><a class="el" href="classPlayerBombKart.html">PlayerBombKart</a></dd><dd><a class="el" href="classPodiumCeremony.html">PodiumCeremony</a></dd><dd><a class="el" href="structPoolSplit.html">PoolSplit</a></dd><dd><a class="el" href="structPoolSplit2.html">PoolSplit2</a></dd><dd><a class="el" href="structPortamento.html">Portamento</a></dd><dd><a class="el" href="classGameUI_1_1PortMenu.html">PortMenu</a> (<a class="el" href="namespaceGameUI.html">GameUI</a>)</dd><dd><a class="el" href="structprintf__struct.html">printf_struct</a></dd><dd><a class="el" href="structProfilerFrameData.html">ProfilerFrameData</a></dd><dd><a class="el" href="structProperties.html">Properties</a></dd><dd><a class="el" href="classEditor_1_1PropertiesWindow.html">PropertiesWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd></dl>
<dd><a class="el" href="structPaddleBoatStuff.html">PaddleBoatStuff</a></dd><dd><a class="el" href="structPaddleWheelBoat.html">PaddleWheelBoat</a></dd><dd><a class="el" href="structPalmTree.html">PalmTree</a></dd><dd><a class="el" href="classParticleEmitter.html">ParticleEmitter</a></dd><dd><a class="el" href="classpfd_1_1path.html">path</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="classMK64_1_1Paths.html">Paths</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structPersistentPool.html">PersistentPool</a></dd><dd><a class="el" href="structPiranhaPlant.html">PiranhaPlant</a></dd><dd><a class="el" href="classpfd_1_1internal_1_1platform.html">platform</a> (<a class="el" href="namespacepfd_1_1internal.html">pfd::internal</a>)</dd><dd><a class="el" href="structPlayer.html">Player</a></dd><dd><a class="el" href="classPlayerBombKart.html">PlayerBombKart</a></dd><dd><a class="el" href="classPodiumCeremony.html">PodiumCeremony</a></dd><dd><a class="el" href="structPoolSplit.html">PoolSplit</a></dd><dd><a class="el" href="structPoolSplit2.html">PoolSplit2</a></dd><dd><a class="el" href="structPortamento.html">Portamento</a></dd><dd><a class="el" href="classGameUI_1_1PortMenu.html">PortMenu</a> (<a class="el" href="namespaceGameUI.html">GameUI</a>)</dd><dd><a class="el" href="structprintf__struct.html">printf_struct</a></dd><dd><a class="el" href="structProfilerFrameData.html">ProfilerFrameData</a></dd><dd><a class="el" href="structProperties.html">Properties</a></dd><dd><a class="el" href="classEditor_1_1PropertiesWindow.html">PropertiesWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a id="letter_R" name="letter_R">R</a></dt>
<dd><a class="el" href="structRailroadCrossing.html">RailroadCrossing</a></dd><dd><a class="el" href="classRainbowRoad.html">RainbowRoad</a></dd><dd><a class="el" href="structRay.html">Ray</a></dd><dd><a class="el" href="structRegisterMenuInitFunc.html">RegisterMenuInitFunc</a></dd><dd><a class="el" href="structRegisterMenuUpdateFunc.html">RegisterMenuUpdateFunc</a></dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryActorSpawnDataV0.html">ResourceFactoryBinaryActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryArrayV0.html">ResourceFactoryBinaryArrayV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCourseVtxV0.html">ResourceFactoryBinaryCourseVtxV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCPUV0.html">ResourceFactoryBinaryCPUV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryGenericArrayV0.html">ResourceFactoryBinaryGenericArrayV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryMinimapV0.html">ResourceFactoryBinaryMinimapV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV0.html">ResourceFactoryBinaryTextureV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV1.html">ResourceFactoryBinaryTextureV1</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackPathPointsV0.html">ResourceFactoryBinaryTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackSectionsV0.html">ResourceFactoryBinaryTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryUnkActorSpawnDataV0.html">ResourceFactoryBinaryUnkActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3fV0.html">ResourceFactoryBinaryVec3fV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3sV0.html">ResourceFactoryBinaryVec3sV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackPathPointsV0.html">ResourceFactoryXMLTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackSectionsV0.html">ResourceFactoryXMLTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="unionReverbBits.html">ReverbBits</a></dd><dd><a class="el" href="structReverbBitsData.html">ReverbBitsData</a></dd><dd><a class="el" href="structReverbInfo.html">ReverbInfo</a></dd><dd><a class="el" href="structReverbRingBufferItem.html">ReverbRingBufferItem</a></dd><dd><a class="el" href="structReverbSettingsEU.html">ReverbSettingsEU</a></dd><dd><a class="el" href="structRGB8.html">RGB8</a></dd><dd><a class="el" href="structRGBA16.html">RGBA16</a></dd><dd><a class="el" href="structRGBA5551.html">RGBA5551</a></dd><dd><a class="el" href="classRoyalRaceway.html">RoyalRaceway</a></dd><dd><a class="el" href="classRulesets.html">Rulesets</a></dd></dl>
<dd><a class="el" href="structRailroadCrossing.html">RailroadCrossing</a></dd><dd><a class="el" href="classRainbowRoad.html">RainbowRoad</a></dd><dd><a class="el" href="structRay.html">Ray</a></dd><dd><a class="el" href="structRegisterMenuInitFunc.html">RegisterMenuInitFunc</a></dd><dd><a class="el" href="structRegisterMenuUpdateFunc.html">RegisterMenuUpdateFunc</a></dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryActorSpawnDataV0.html">ResourceFactoryBinaryActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryArrayV0.html">ResourceFactoryBinaryArrayV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCourseVtxV0.html">ResourceFactoryBinaryCourseVtxV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryCPUV0.html">ResourceFactoryBinaryCPUV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryGenericArrayV0.html">ResourceFactoryBinaryGenericArrayV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryMinimapV0.html">ResourceFactoryBinaryMinimapV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV0.html">ResourceFactoryBinaryTextureV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTextureV1.html">ResourceFactoryBinaryTextureV1</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackPathPointsV0.html">ResourceFactoryBinaryTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryTrackSectionsV0.html">ResourceFactoryBinaryTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryBinaryUnkActorSpawnDataV0.html">ResourceFactoryBinaryUnkActorSpawnDataV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3fV0.html">ResourceFactoryBinaryVec3fV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classSF64_1_1ResourceFactoryBinaryVec3sV0.html">ResourceFactoryBinaryVec3sV0</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackPathPointsV0.html">ResourceFactoryXMLTrackPathPointsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classMK64_1_1ResourceFactoryXMLTrackSectionsV0.html">ResourceFactoryXMLTrackSectionsV0</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="unionReverbBits.html">ReverbBits</a></dd><dd><a class="el" href="structReverbBitsData.html">ReverbBitsData</a></dd><dd><a class="el" href="structReverbInfo.html">ReverbInfo</a></dd><dd><a class="el" href="structReverbRingBufferItem.html">ReverbRingBufferItem</a></dd><dd><a class="el" href="structReverbSettingsEU.html">ReverbSettingsEU</a></dd><dd><a class="el" href="structRGB8.html">RGB8</a></dd><dd><a class="el" href="structRGBA16.html">RGBA16</a></dd><dd><a class="el" href="structRGBA5551.html">RGBA5551</a></dd><dd><a class="el" href="structRGBA8.html">RGBA8</a></dd><dd><a class="el" href="classRoyalRaceway.html">RoyalRaceway</a></dd><dd><a class="el" href="classRulesets.html">Rulesets</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_S" name="letter_S">S</a></dt>
<dd><a class="el" href="classpfd_1_1save__file.html">save_file</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSaveData.html">SaveData</a></dd><dd><a class="el" href="structSaveInfo.html">SaveInfo</a></dd><dd><a class="el" href="unionMK64_1_1ScalarData.html">ScalarData</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classEditor_1_1SceneExplorerWindow.html">SceneExplorerWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="classSF64_1_1Script.html">Script</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classSF64_1_1ScriptCMDs.html">ScriptCMDs</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classpfd_1_1select__folder.html">select_folder</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSeqOrBankEntry.html">SeqOrBankEntry</a></dd><dd><a class="el" href="structSequenceChannel.html">SequenceChannel</a></dd><dd><a class="el" href="structSequenceChannelLayer.html">SequenceChannelLayer</a></dd><dd><a class="el" href="structSequencePlayer.html">SequencePlayer</a></dd><dd><a class="el" href="classpfd_1_1settings.html">settings</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSharedDma.html">SharedDma</a></dd><dd><a class="el" href="structShellActor.html">ShellActor</a></dd><dd><a class="el" href="classSherbetLand.html">SherbetLand</a></dd><dd><a class="el" href="structSidebarEntry.html">SidebarEntry</a></dd><dd><a class="el" href="classSF64_1_1Skeleton.html">Skeleton</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structSkybox.html">Skybox</a></dd><dd><a class="el" href="structSkyboxColours.html">SkyboxColours</a></dd><dd><a class="el" href="classSkyscraper.html">Skyscraper</a></dd><dd><a class="el" href="structSnowmanSpawn.html">SnowmanSpawn</a></dd><dd><a class="el" href="structSound.html">Sound</a></dd><dd><a class="el" href="structSoundAllocPool.html">SoundAllocPool</a></dd><dd><a class="el" href="structSoundCharacteristics.html">SoundCharacteristics</a></dd><dd><a class="el" href="structSoundMultiPool.html">SoundMultiPool</a></dd><dd><a class="el" href="classShip_1_1SpaghettiGui.html">SpaghettiGui</a> (<a class="el" href="namespaceShip.html">Ship</a>)</dd><dd><a class="el" href="structSplineControlPoint.html">SplineControlPoint</a></dd><dd><a class="el" href="structSplineData.html">SplineData</a></dd><dd><a class="el" href="structSPTask.html">SPTask</a></dd><dd><a class="el" href="structStaffGhost.html">StaffGhost</a></dd><dd><a class="el" href="structStarData.html">StarData</a></dd><dd><a class="el" href="classStarEmitter.html">StarEmitter</a></dd><dd><a class="el" href="structstate__pak.html">state_pak</a></dd><dd><a class="el" href="classStaticMeshActor.html">StaticMeshActor</a></dd><dd><a class="el" href="structstruct__8018DEE0__entry.html">struct_8018DEE0_entry</a></dd><dd><a class="el" href="structstruct__8018E060__entry.html">struct_8018E060_entry</a></dd><dd><a class="el" href="structstruct__8018E0E8__entry.html">struct_8018E0E8_entry</a></dd><dd><a class="el" href="structstruct__8018E768__entry.html">struct_8018E768_entry</a></dd><dd><a class="el" href="structstruct__8018EE10__entry.html">struct_8018EE10_entry</a></dd><dd><a class="el" href="structstruct__80282C40.html">struct_80282C40</a></dd><dd><a class="el" href="structstruct__80283430.html">struct_80283430</a></dd><dd><a class="el" href="structstruct__80283431.html">struct_80283431</a></dd><dd><a class="el" href="structstruct__80284AE8.html">struct_80284AE8</a></dd><dd><a class="el" href="structstruct__80285D80.html">struct_80285D80</a></dd><dd><a class="el" href="structstruct__80286A04.html">struct_80286A04</a></dd><dd><a class="el" href="structstruct__80286A10.html">struct_80286A10</a></dd><dd><a class="el" href="structstruct__D__8018CE10.html">struct_D_8018CE10</a></dd><dd><a class="el" href="structstruct__D__80192CA8__entry.html">struct_D_80192CA8_entry</a></dd><dd><a class="el" href="structstruct__D__801930D0__entry.html">struct_D_801930D0_entry</a></dd><dd><a class="el" href="structstruct__D__801930D0__inner.html">struct_D_801930D0_inner</a></dd><dd><a class="el" href="structstruct__D__802874D8.html">struct_D_802874D8</a></dd><dd><a class="el" href="structstruct__D__802BFB80__4.html">struct_D_802BFB80_4</a></dd><dd><a class="el" href="structstruct__D__802BFB80__8.html">struct_D_802BFB80_8</a></dd><dd><a class="el" href="structstruct__D__802DFB80.html">struct_D_802DFB80</a></dd><dd><a class="el" href="structstruct__D__802F1F80.html">struct_D_802F1F80</a></dd><dd><a class="el" href="structStuff.html">Stuff</a></dd><dd><a class="el" href="structSynthesisReverb.html">SynthesisReverb</a></dd></dl>
<dd><a class="el" href="classpfd_1_1save__file.html">save_file</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSaveData.html">SaveData</a></dd><dd><a class="el" href="structSaveInfo.html">SaveInfo</a></dd><dd><a class="el" href="unionMK64_1_1ScalarData.html">ScalarData</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="classEditor_1_1SceneExplorerWindow.html">SceneExplorerWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="classSF64_1_1Script.html">Script</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classSF64_1_1ScriptCMDs.html">ScriptCMDs</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="classpfd_1_1select__folder.html">select_folder</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSeqOrBankEntry.html">SeqOrBankEntry</a></dd><dd><a class="el" href="structSequenceChannel.html">SequenceChannel</a></dd><dd><a class="el" href="structSequenceChannelLayer.html">SequenceChannelLayer</a></dd><dd><a class="el" href="structSequencePlayer.html">SequencePlayer</a></dd><dd><a class="el" href="classpfd_1_1settings.html">settings</a> (<a class="el" href="namespacepfd.html">pfd</a>)</dd><dd><a class="el" href="structSharedDma.html">SharedDma</a></dd><dd><a class="el" href="structShellActor.html">ShellActor</a></dd><dd><a class="el" href="classSherbetLand.html">SherbetLand</a></dd><dd><a class="el" href="structSidebarEntry.html">SidebarEntry</a></dd><dd><a class="el" href="classSF64_1_1Skeleton.html">Skeleton</a> (<a class="el" href="namespaceSF64.html">SF64</a>)</dd><dd><a class="el" href="structSkybox.html">Skybox</a></dd><dd><a class="el" href="structSkyboxColours.html">SkyboxColours</a></dd><dd><a class="el" href="classSkyscraper.html">Skyscraper</a></dd><dd><a class="el" href="structSnowmanSpawn.html">SnowmanSpawn</a></dd><dd><a class="el" href="structSound.html">Sound</a></dd><dd><a class="el" href="structSoundAllocPool.html">SoundAllocPool</a></dd><dd><a class="el" href="structSoundCharacteristics.html">SoundCharacteristics</a></dd><dd><a class="el" href="structSoundMultiPool.html">SoundMultiPool</a></dd><dd><a class="el" href="classShip_1_1SpaghettiGui.html">SpaghettiGui</a> (<a class="el" href="namespaceShip.html">Ship</a>)</dd><dd><a class="el" href="structSpawnParams.html">SpawnParams</a></dd><dd><a class="el" href="structSplineControlPoint.html">SplineControlPoint</a></dd><dd><a class="el" href="structSplineData.html">SplineData</a></dd><dd><a class="el" href="structSPTask.html">SPTask</a></dd><dd><a class="el" href="structStaffGhost.html">StaffGhost</a></dd><dd><a class="el" href="structStarData.html">StarData</a></dd><dd><a class="el" href="classStarEmitter.html">StarEmitter</a></dd><dd><a class="el" href="structstate__pak.html">state_pak</a></dd><dd><a class="el" href="classStaticMeshActor.html">StaticMeshActor</a></dd><dd><a class="el" href="structstruct__8018DEE0__entry.html">struct_8018DEE0_entry</a></dd><dd><a class="el" href="structstruct__8018E060__entry.html">struct_8018E060_entry</a></dd><dd><a class="el" href="structstruct__8018E0E8__entry.html">struct_8018E0E8_entry</a></dd><dd><a class="el" href="structstruct__8018E768__entry.html">struct_8018E768_entry</a></dd><dd><a class="el" href="structstruct__8018EE10__entry.html">struct_8018EE10_entry</a></dd><dd><a class="el" href="structstruct__80282C40.html">struct_80282C40</a></dd><dd><a class="el" href="structstruct__80283430.html">struct_80283430</a></dd><dd><a class="el" href="structstruct__80283431.html">struct_80283431</a></dd><dd><a class="el" href="structstruct__80284AE8.html">struct_80284AE8</a></dd><dd><a class="el" href="structstruct__80285D80.html">struct_80285D80</a></dd><dd><a class="el" href="structstruct__80286A04.html">struct_80286A04</a></dd><dd><a class="el" href="structstruct__80286A10.html">struct_80286A10</a></dd><dd><a class="el" href="structstruct__D__8018CE10.html">struct_D_8018CE10</a></dd><dd><a class="el" href="structstruct__D__80192CA8__entry.html">struct_D_80192CA8_entry</a></dd><dd><a class="el" href="structstruct__D__801930D0__entry.html">struct_D_801930D0_entry</a></dd><dd><a class="el" href="structstruct__D__801930D0__inner.html">struct_D_801930D0_inner</a></dd><dd><a class="el" href="structstruct__D__802874D8.html">struct_D_802874D8</a></dd><dd><a class="el" href="structstruct__D__802BFB80__4.html">struct_D_802BFB80_4</a></dd><dd><a class="el" href="structstruct__D__802BFB80__8.html">struct_D_802BFB80_8</a></dd><dd><a class="el" href="structstruct__D__802DFB80.html">struct_D_802DFB80</a></dd><dd><a class="el" href="structstruct__D__802F1F80.html">struct_D_802F1F80</a></dd><dd><a class="el" href="structStuff.html">Stuff</a></dd><dd><a class="el" href="structSynthesisReverb.html">SynthesisReverb</a></dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a id="letter_T" name="letter_T">T</a></dt>
<dd><a class="el" href="structTemporaryPool.html">TemporaryPool</a></dd><dd><a class="el" href="structtest.html">test</a></dd><dd><a class="el" href="classTestCourse.html">TestCourse</a></dd><dd><a class="el" href="structUIWidgets_1_1TextFilters.html">TextFilters</a> (<a class="el" href="namespaceUIWidgets.html">UIWidgets</a>)</dd><dd><a class="el" href="structTextureMap.html">TextureMap</a></dd><dd><a class="el" href="unionTheWhyUnion.html">TheWhyUnion</a></dd><dd><a class="el" href="structThwompSpawn.html">ThwompSpawn</a></dd><dd><a class="el" href="classToadsTurnpike.html">ToadsTurnpike</a></dd><dd><a class="el" href="classEditor_1_1ToolsWindow.html">ToolsWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structEditor_1_1Gizmo_1_1TrackDimensions.html">Gizmo::TrackDimensions</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structTrackPathPoint.html">TrackPathPoint</a></dd><dd><a class="el" href="classMK64_1_1TrackPathPointData.html">TrackPathPointData</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structTrackPositionFactorInstruction.html">TrackPositionFactorInstruction</a></dd><dd><a class="el" href="classEditor_1_1TrackPropertiesWindow.html">TrackPropertiesWindow</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structEditor_1_1ContentBrowserWindow_1_1Tracks.html">ContentBrowserWindow::Tracks</a> (<a class="el" href="namespaceEditor.html">Editor</a>)</dd><dd><a class="el" href="structTrackSections.html">TrackSections</a></dd><dd><a class="el" href="classMK64_1_1TrackSectionsClass.html">TrackSectionsClass</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structTrackSectionsI.html">TrackSectionsI</a></dd><dd><a class="el" href="structTrackSectionsO2R.html">TrackSectionsO2R</a></dd><dd><a class="el" href="classMK64_1_1TrackSectionsO2RClass.html">TrackSectionsO2RClass</a> (<a class="el" href="namespaceMK64.html">MK64</a>)</dd><dd><a class="el" href="structTrainCar.html">TrainCar</a></dd><dd><a class="el" href="structTrainCarStuff.html">TrainCarStuff</a></dd><dd><a class="el" href="classTrainCrossing.html">TrainCrossing</a></dd><dd><a class="el" href="structTrainStuff.html">TrainStuff</a></dd><dd><a class="el" href="structTriangle.html">Triangle</a></dd><dd><a class="el" href="structTripleShellParent.html">TripleShellParent</a></dd></dl>