Update custom-track.md (#448)
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# Custom Tracks
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Note that this doc is a work-in-progress and has been hastily written to provide a very basic guide to get people started. It is not all encompassing and may be missing important information.
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A better manual will be drafted in the future.
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This guide is
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* Hastily written
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* Made for advanced users
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* A work-in-progress
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This guide is not all encompassing and may be missing important information. A better manual will be drafted in the future.
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## Dependencies
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* Blender v4.3 (older should work fine too).
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@ -15,7 +19,21 @@ Note that this doc is a work-in-progress and has been hastily written to provide
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* Stuff like buildings or walls should be separate meshes to not mess with the collision generator.
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* The track/pavement should be a separate mesh from the rest of the scene.
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## Materials
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* Youtube tutorials discuss how materials work.
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* Fast64 often defaults to a CI8 palette texture, always change `Format` to `RGBA-16 bit` or `RGBA-32 bit`
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The Colour Index (CI8) format can cause issues if not used correctly. It's easy to confuse this as directly below this box it says `RGBA 16-bit`
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Example of incorrect texture format:
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<img width="677" height="777" alt="image" src="https://github.com/user-attachments/assets/518bd16e-3d16-43f9-9767-fc73ea2ab5f8" />
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Example of correct texture format
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<img width="627" height="205" alt="image" src="https://github.com/user-attachments/assets/2cce483b-7fcb-435b-924e-3443e2976e95" />
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## Export
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* Check `Ignore Textures Restrictions` failing to do so may result in errors
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<img width="318" height="315" alt="image" src="https://github.com/user-attachments/assets/60f084d3-aef4-429c-889f-2e2d74473e1a" />
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* FAST64 MUST BE SET TO F3DEX MODE (The others *should* work but they don't)
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* Select the empty and click the SpaghettiKart and Harbour Masters profiles
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