Document render/update objects (#565)

* Document objects related code.
  * Including render/update objects code
* Various renamings
This commit is contained in:
coco875
2024-03-04 17:02:45 +01:00
committed by GitHub
parent 1aa6824d33
commit f99e242d97
72 changed files with 3063 additions and 3014 deletions
+1 -1
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@@ -682,7 +682,7 @@ void play_sound_congratulation(UNUSED struct CinematicCamera *camera) {
}
/**
* Played in ceremony opening with ballons.
* Played in ceremony opening with balloons.
*/
void play_sound_balloon_pop(UNUSED struct CinematicCamera *camera) {
play_sound2(SOUND_CEREMONY_BALLOON_POP);
+3 -3
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@@ -63,8 +63,8 @@ void func_80280038(void) {
render_set_position(matrix, 0);
render_course(D_800DC5EC);
render_course_actors(D_800DC5EC);
func_80058090(0);
func_80058538(0);
render_object(PLAYER_ONE+SCREEN_MODE_1P);
render_player_snow_effect(PLAYER_ONE+SCREEN_MODE_1P);
transition_sliding_borders();
func_80281C40();
init_rdp();
@@ -165,7 +165,7 @@ void load_credits(void) {
camera->up[2] = 0.0f;
init_cinematic_camera();
func_80003040();
init_object_list();
init_hud();
func_80093E60();
func_80092688();
if (D_800DC5EC) {}
+1 -1
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@@ -157,7 +157,7 @@ void load_ceremony_cutscene(void) {
debug_switch_character_ceremony_cutscene();
func_802818BC();
func_8003D080();
init_object_list();
init_hud();
func_8001C05C();
balloons_and_fireworks_init();
func_802816B8();
+3 -2
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@@ -6,13 +6,14 @@
#include "main.h"
#include "math_util.h"
#include "skybox_and_splitscreen.h"
#include "hud_renderer.h"
#include "render_objects.h"
#include "code_80057C60.h"
#include "code_80091750.h"
#include "podium_ceremony_actors.h"
#include "ceremony_and_credits.h"
#include "podium_ceremony_actors.h"
#include "render_player.h"
#include "defines.h"
struct UnkStruct80287560 {
s16 unk0;
@@ -79,7 +80,7 @@ void func_80281D00(void) {
render_players_on_screen_one();
gSPDisplayList(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_80284EE0));
update_actors_loop();
func_80058090(0);
render_object(PLAYER_ONE+SCREEN_MODE_1P);
func_80021B0C();
gSPDisplayList(gDisplayListHead++, VIRTUAL_TO_PHYSICAL2(&D_80284EE0));
func_80093F10();
+2 -2
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@@ -9,7 +9,7 @@
#include "memory.h"
#include "common_textures.h"
#include "render_player.h"
#include "hud_renderer.h"
#include "render_objects.h"
#include "podium_ceremony_actors.h"
#include "camera_junk.h"
#include "player_controller.h"
@@ -471,7 +471,7 @@ void podium_ceremony_loop(void) {
func_8005A070();
if (D_802874D8.unk1C != 0) {
func_8001C14C();
func_800097E0();
update_vehicles();
}
func_80281D00();
func_80281540();
+1 -1
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@@ -3,7 +3,7 @@
#include "common_structs.h"
enum ActorType {
enum CeremonyActorType {
Initial,
Balloon,
FireworkCone,