Reimpl star emitter (#180)

* Reimpl star emitter

* Remove OObject Lists

* wip mole reimpl

* nearly fix moles

* Cleanup

* Update reimpl seagull

* Rework finishline to auto spawn and not to run in credits

* Fix train crossing direction in extra mode

* Clarification

* micro optimization

* update mole

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-02-07 14:36:55 -07:00
committed by GitHub
parent 6f8cbc0279
commit fc1e1a9782
67 changed files with 931 additions and 964 deletions
+26 -24
View File
@@ -19,19 +19,21 @@ const char* sBoardwalkTexList[] = { gTextureBat1, gTextureBat2, gTextureBat3, gT
size_t OBat::_count = 0;
OBat::OBat(const FVector& pos, const FRotation& rot) {
s32 objectId = indexObjectList1[0];
init_texture_object(objectId, (uint8_t*)d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
find_unused_obj_index(&_objectIndex);
init_texture_object(_objectIndex, (uint8_t*)d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
(u16) 0x00000040);
gObjectList[objectId].orientation[0] = rot.pitch;
gObjectList[objectId].orientation[1] = rot.roll;
gObjectList[objectId].orientation[2] = rot.yaw; // 0x8000
gObjectList[_objectIndex].orientation[0] = rot.pitch;
gObjectList[_objectIndex].orientation[1] = rot.roll;
gObjectList[_objectIndex].orientation[2] = rot.yaw; // 0x8000
_count++;
}
void OBat::Tick() {
s32 var_s2;
s32 temp_s0;
s32 objectIndex;
Object* object;
if (D_8018CFC8 != 0) {
@@ -40,28 +42,28 @@ void OBat::Tick() {
if (D_8018D000 != 0) {
D_8018D000 -= 1;
}
temp_s0 = indexObjectList1[0];
func_80072E54(temp_s0, 0, 3, 1, 0, -1);
func_80073514(temp_s0);
object = &gObjectList[temp_s0];
func_80073CB0(temp_s0, &object->primAlpha, -0x00001000, 0x00001000, 0x00000400, 0, -1);
objectIndex = _objectIndex;
func_80072E54(objectIndex, 0, 3, 1, 0, -1);
func_80073514(objectIndex);
object = &gObjectList[objectIndex];
func_80073CB0(objectIndex, &object->primAlpha, -0x00001000, 0x00001000, 0x00000400, 0, -1);
object->orientation[2] = object->primAlpha + 0x8000;
if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
D_8018CFD8 = 0;
for (var_s2 = 0; var_s2 < 40; var_s2++) {
temp_s0 = gObjectParticle2[var_s2];
if (temp_s0 == -1) {
objectIndex = gObjectParticle2[var_s2];
if (objectIndex == -1) {
continue;
}
object = &gObjectList[temp_s0];
object = &gObjectList[objectIndex];
if (object->state == 0) {
continue;
}
OBat::func_8007D8D4(temp_s0, 1);
OBat::func_8007DAF8(temp_s0, 1);
OBat::func_8007D794(temp_s0);
OBat::func_8007D8D4(objectIndex, 1);
OBat::func_8007DAF8(objectIndex, 1);
OBat::func_8007D794(objectIndex);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle2[var_s2]);
}
@@ -74,19 +76,19 @@ void OBat::Tick() {
if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) {
D_8018D010 = 0;
for (var_s2 = 0; var_s2 < 30; var_s2++) {
temp_s0 = gObjectParticle3[var_s2];
if (temp_s0 == -1) {
objectIndex = gObjectParticle3[var_s2];
if (objectIndex == -1) {
continue;
}
object = &gObjectList[temp_s0];
object = &gObjectList[objectIndex];
if (object->state == 0) {
continue;
}
OBat::func_8007D8D4(temp_s0, 2);
OBat::func_8007DAF8(temp_s0, 2);
OBat::func_8007D794(temp_s0);
OBat::func_8007D8D4(objectIndex, 2);
OBat::func_8007DAF8(objectIndex, 2);
OBat::func_8007D794(objectIndex);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle3[var_s2]);
}
@@ -103,7 +105,7 @@ void OBat::Draw(s32 cameraId) {
s32 objectIndex;
Camera* temp_s7;
objectIndex = indexObjectList1[0];
objectIndex = _objectIndex;
temp_s7 = &camera1[cameraId];
OBat::func_80046F60((u8*)gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, 0x00000020, 0x00000040,
5);