mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-08 14:37:09 -04:00
Reimpl star emitter (#180)
* Reimpl star emitter * Remove OObject Lists * wip mole reimpl * nearly fix moles * Cleanup * Update reimpl seagull * Rework finishline to auto spawn and not to run in credits * Fix train crossing direction in extra mode * Clarification * micro optimization * update mole --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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+26
-24
@@ -19,19 +19,21 @@ const char* sBoardwalkTexList[] = { gTextureBat1, gTextureBat2, gTextureBat3, gT
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size_t OBat::_count = 0;
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OBat::OBat(const FVector& pos, const FRotation& rot) {
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s32 objectId = indexObjectList1[0];
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init_texture_object(objectId, (uint8_t*)d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
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find_unused_obj_index(&_objectIndex);
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init_texture_object(_objectIndex, (uint8_t*)d_course_banshee_boardwalk_bat_tlut, sBoardwalkTexList, 0x20U,
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(u16) 0x00000040);
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gObjectList[objectId].orientation[0] = rot.pitch;
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gObjectList[objectId].orientation[1] = rot.roll;
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gObjectList[objectId].orientation[2] = rot.yaw; // 0x8000
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gObjectList[_objectIndex].orientation[0] = rot.pitch;
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gObjectList[_objectIndex].orientation[1] = rot.roll;
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gObjectList[_objectIndex].orientation[2] = rot.yaw; // 0x8000
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_count++;
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}
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void OBat::Tick() {
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s32 var_s2;
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s32 temp_s0;
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s32 objectIndex;
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Object* object;
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if (D_8018CFC8 != 0) {
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@@ -40,28 +42,28 @@ void OBat::Tick() {
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if (D_8018D000 != 0) {
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D_8018D000 -= 1;
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}
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temp_s0 = indexObjectList1[0];
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func_80072E54(temp_s0, 0, 3, 1, 0, -1);
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func_80073514(temp_s0);
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object = &gObjectList[temp_s0];
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func_80073CB0(temp_s0, &object->primAlpha, -0x00001000, 0x00001000, 0x00000400, 0, -1);
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objectIndex = _objectIndex;
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func_80072E54(objectIndex, 0, 3, 1, 0, -1);
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func_80073514(objectIndex);
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object = &gObjectList[objectIndex];
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func_80073CB0(objectIndex, &object->primAlpha, -0x00001000, 0x00001000, 0x00000400, 0, -1);
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object->orientation[2] = object->primAlpha + 0x8000;
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if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
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D_8018CFD8 = 0;
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for (var_s2 = 0; var_s2 < 40; var_s2++) {
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temp_s0 = gObjectParticle2[var_s2];
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if (temp_s0 == -1) {
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objectIndex = gObjectParticle2[var_s2];
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if (objectIndex == -1) {
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continue;
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}
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object = &gObjectList[temp_s0];
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object = &gObjectList[objectIndex];
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if (object->state == 0) {
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continue;
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}
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OBat::func_8007D8D4(temp_s0, 1);
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OBat::func_8007DAF8(temp_s0, 1);
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OBat::func_8007D794(temp_s0);
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OBat::func_8007D8D4(objectIndex, 1);
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OBat::func_8007DAF8(objectIndex, 1);
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OBat::func_8007D794(objectIndex);
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if (object->state == 0) {
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delete_object_wrapper(&gObjectParticle2[var_s2]);
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}
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@@ -74,19 +76,19 @@ void OBat::Tick() {
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if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) {
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D_8018D010 = 0;
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for (var_s2 = 0; var_s2 < 30; var_s2++) {
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temp_s0 = gObjectParticle3[var_s2];
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if (temp_s0 == -1) {
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objectIndex = gObjectParticle3[var_s2];
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if (objectIndex == -1) {
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continue;
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}
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object = &gObjectList[temp_s0];
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object = &gObjectList[objectIndex];
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if (object->state == 0) {
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continue;
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}
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OBat::func_8007D8D4(temp_s0, 2);
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OBat::func_8007DAF8(temp_s0, 2);
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OBat::func_8007D794(temp_s0);
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OBat::func_8007D8D4(objectIndex, 2);
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OBat::func_8007DAF8(objectIndex, 2);
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OBat::func_8007D794(objectIndex);
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if (object->state == 0) {
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delete_object_wrapper(&gObjectParticle3[var_s2]);
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}
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@@ -103,7 +105,7 @@ void OBat::Draw(s32 cameraId) {
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s32 objectIndex;
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Camera* temp_s7;
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objectIndex = indexObjectList1[0];
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objectIndex = _objectIndex;
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temp_s7 = &camera1[cameraId];
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OBat::func_80046F60((u8*)gObjectList[objectIndex].activeTLUT, (u8*)gObjectList[objectIndex].activeTexture, 0x00000020, 0x00000040,
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5);
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