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[Enhancement] Implement Digital Speedometer (#431)
* Fix crash * Poorly document camera * Fix harder cpu items * Fix item * Prevent Rare Infinite Loop * Impl Digital Speedometer * Update PortMenu.cpp --------- Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
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+13
-2
@@ -2698,13 +2698,24 @@ void func_8004EB38(s32 playerId) {
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}
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}
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void render_digital_speedometer(s32 playerIdx) {
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char str[16];
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f32 speed = (gPlayers[playerIdx].speed / 18.0f) * 216.0f;
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set_text_color(TEXT_YELLOW);
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sprintf(str, "%.2f", speed);
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text_draw_wide(270, 224, str, 0, 0.5f, 0.5f);
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}
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// render the speedometer for the player
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void func_8004ED40(s32 arg0) {
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void render_speedometer(s32 playerIdx) {
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gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER);
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func_8004A2F4(playerHUD[arg0].speedometerX, playerHUD[arg0].speedometerY, 0U, 1.0f,
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func_8004A2F4(playerHUD[playerIdx].speedometerX, playerHUD[playerIdx].speedometerY, 0U, 1.0f,
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// RGBA
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CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b,
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0xFF, LOAD_ASSET(common_texture_speedometer), LOAD_ASSET(D_0D0064B0), 64, 96, 64, 48);
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// x, y, needle rot
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func_8004A258(D_8018CFEC, D_8018CFF4, D_8016579E, 1.0f, common_texture_speedometer_needle, D_0D005FF0, 0x40, 0x20,
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0x40, 0x20);
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}
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