Commit Graph

19 Commits

Author SHA1 Message Date
coco875 e135178097
Update from decomp (#34)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
2024-08-22 18:20:13 -06:00
coco875 a4f103258c
update link for windows build (#610) 2024-04-16 16:51:34 -06:00
coco875 e2c19fd4bc
use github actions instead (#605)
* Create actions
2024-04-12 18:54:59 -06:00
MegaMech 3da5a4f343
Add ymls for Torch code generator (#497)
* Add torch

* update jenkinsfile
2024-04-09 21:29:57 -06:00
MegaMech 40700ce9ad
Remove inc from linked file names (#593)
* Remove inc from linked file names
2024-04-02 13:12:38 -06:00
coco875 f99e242d97
Document render/update objects (#565)
* Document objects related code.
  * Including render/update objects code
* Various renamings
2024-03-04 09:02:45 -07:00
MegaMech 4fdbb41589
Alter compiling doc (#576) 2024-02-22 18:43:17 -07:00
coco875 4c4cb36b4d
add compatibilty for Windows build (#564)
* Add Windows Support
* Modify readme instructions for windows building
* Remove unused files
* Modified extract_assets.py, new_extract_assets.py, and build.py to work on windows
2024-02-22 08:33:46 -07:00
coco875 27e0f763e0
update docs (#555)
* Update doxygen-gh-pages.yml

* reorganise docs folder add ref and a button to switch between dark and light, optimise doxygen
2024-01-20 21:24:05 -07:00
MegaMech 1b9a6f4e24
Added more pages (#554)
Update docs
2024-01-20 20:19:41 -07:00
MegaMech da5c5b5624
Some docs improvements (#552)
* Some improvements
2024-01-19 17:23:52 -07:00
MegaMech 7d00fec237
More docs (#550)
* Update Doxyfile
2024-01-17 15:18:30 -07:00
MegaMech 7fd1bd2edf
Add mainpage (#549)
* More work on docs
2024-01-17 10:51:05 -07:00
MegaMech 6114540359
Update actorsmenu.md (#548) 2024-01-16 12:51:30 -07:00
MegaMech 05ce12b4fa
Add more docs (#547)
* Add more docs
2024-01-16 12:37:43 -07:00
MegaMech 22c5c4ebb3
More Docs (#546)
* Updated buttons
2024-01-14 22:32:46 -07:00
MegaMech 4b24d5f438
Fix bug in docs (#545)
* Delete docs/basics/basics.md
2024-01-14 17:20:15 -07:00
MegaMech e09b3797ef
More docs (#543)
* More docs
2024-01-14 14:32:13 -07:00
MegaMech 7b408209af
docs first setup (#542) 2024-01-13 18:32:53 -07:00