MegaMech
016b16a484
Fix menu bug & kart textures ( #32 )
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* Fix menu bug
* Fix undefined behaviour
* Fix kart textures
* Fix boost texture
* Rename as per review
* Fix buffer overflows
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2024-08-02 17:04:08 -06:00
MegaMech
2a8362dd10
Add royal raceway course ( #29 )
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* Add files via upload
* Update memory.c
* Update render_courses.c
* Update code_80281780.c
* Update path_spawn_metadata.c
* Update render.inc.c
* Update all_course_packed.h
* Update all_course_model.h
* Update all_course_data.h
* Delete courses/royal_raceway/course_data.c
* Delete courses/royal_raceway/course_data.h
* Delete courses/royal_raceway/course_vertices.inc.c
* Delete courses/royal_raceway/course_displaylists.c
* Delete courses/royal_raceway/course_displaylists.h
* Update memory.c
* Update royal_raceway_displaylists.yml
* Update values
* update
* Course works now
* fixes
* wip framebuffer
* Fix trees
* Fix player select borders
* Remove commented code
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2024-07-31 21:57:02 -06:00
coco875
cc5414b013
fix missing header or not correctly formed header ( #24 )
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-07-28 16:29:10 -06:00
MegaMech
532ad5a4c0
Renames & seg 3 & 5 texture fixes ( #19 )
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* Remove tools/torch
* Auto compile torch and extract
* Re-implement soh's implementation of lus implementation of an array
* Fix static actors in mr
* Update
* Updated torch
* Updated lus
* uncomment
* Fix collision
* Renames
* More renaming
* Collision Renames
* Update collision.c
* Collision Documentation (#640 )
* Collision related renames
* Update
* update lus
* Bug fixes
* remove tabs
* fixes
* fixes
* Fix kart textures
* Networking
* net
* Add networking
* Update
* Cleanup
* Fix balloon rendering
* Fix lakitu and red shell
* fixes
* Implement new random system
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2024-07-26 11:29:35 -06:00
MegaMech
dd5844ab81
Fix collision ( #18 )
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* Fix collision
2024-06-14 03:03:51 -06:00
MegaMech
b594f112e0
Update lus ( #16 )
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* Updates
2024-06-11 09:49:44 -06:00
MegaMech
78a7d156c9
Changes for OTR ( #15 )
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* Bunch of fixes
2024-05-22 19:19:16 -06:00
MegaMech
12553beabd
Current Changes ( #14 )
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* Couple minor fixes
* test
* OTR changes
* More otr stuff
* Some fixes
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2024-05-08 13:03:35 -06:00
KiritoDv
a09909ac23
Fixed to work with latest libultra
2024-05-08 13:01:48 -06:00
MegaMech
66441f5461
Fix texture loading in the menus ( #11 )
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* Changes
* Fixes
* More fixes
2024-05-04 18:04:55 -06:00
MegaMech
e86b876992
Changes ( #9 )
2024-05-03 21:38:56 -06:00
KiritoDv
1fbf28a78d
Fixed more errors, we are rendering the logo, Yay
2024-05-03 18:20:20 -06:00
MegaMech
1548512084
First Compile ( #7 )
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* Update torch
* A lot of fixes
* First compile
2024-05-03 12:17:36 -06:00
MegaMech
6a6a78f719
A lot of fixes
2024-05-03 12:14:16 -06:00
KiritoDv
a2c3feb67a
WIP Compilation
2024-05-01 10:09:49 -06:00
MegaMech
7a10ba89f6
Header cleanup and some renames ( #616 )
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* Place macros for addr conversions
* dl renames
* fixes
* changes ok
* Delete types.h
* move enums
2024-04-20 19:10:53 -06:00
MegaMech
900a9f0f85
Remove some warnings ( #609 )
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* Remove some warnings
* Update torch to latest version
2024-04-17 09:41:19 -06:00
coco875
9ac20c80b8
fix a lot of warning in code ( #598 )
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* Fix warnings
* Fix building
2024-04-16 10:00:08 -06:00
MegaMech
d9c1ebb626
Initial gcc Support ( #568 )
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* Added GCC
2024-04-15 10:53:58 -06:00
MegaMech
19410f2825
Code Segments Shiftable ( #566 )
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his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
2024-02-05 17:08:29 -07:00
coco875
639fec1458
place surface type const and unassemble flag in vtx and document effects ( #553 )
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* place surface type const and unassemble flag in vtx
2024-01-20 21:22:35 -07:00
coco875
7c44252daa
Finish bss ( #527 )
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* Finish importing bss
2024-01-02 14:53:51 -07:00
MegaMech
efd984fb62
Match func_8006F008 ( #519 )
2023-12-30 16:04:04 -07:00
Tyler McGavran
c17d5c76c9
Linkage for the ceremony_data file ( #478 )
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* Linkage for the ceremony_data file
Cleaned up all but 1 undefined symbol from the 0x0B range. The one
leftover may be something from texture_tkmk00. Or atleast, that's
what I think. Can't say for certain
* Startup logo linkage
Cleaned up a bunch of unused items from assets.json too
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-10-27 22:18:20 -06:00
MegaMech
2b74bbbcef
Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs ( #444 )
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* Doc setup_game_memory and label syms
* match func_800132F4
* match func label defines
* fix some fake ptrs
* match more code
* Matches
* Add osSyncPrintf support and matches
* Add func equiv to draw_square and add comment to is_debug
2023-10-06 00:19:09 -06:00
coco875
f4fc23bada
Header & General Cleanup ( #431 )
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* Header cleanup
2023-09-20 11:59:55 -06:00
MegaMech
91fc8ea473
Some train decomp and move seg2 files to ending ( #423 )
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* Some train decomp
* Move seg2 to ending/
* move racing code files into racing folder
* Fix progress
* Rename segments
2023-09-17 16:57:18 -06:00