MegaMech
b594f112e0
Update lus ( #16 )
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* Updates
2024-06-11 09:49:44 -06:00
KiritoDv
a2c3feb67a
WIP Compilation
2024-05-01 10:09:49 -06:00
coco875
2b66867af1
Rename cpu behaviour related symbols ( #586 )
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* Rename cpu related symbols
2024-04-06 11:35:13 -06:00
coco875
12f332614e
move actors code in actors folder and rename thing related to actor ( #584 )
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* Move actors into their folders
* Renamings and documentation
2024-04-03 12:44:44 -06:00
coco875
f99e242d97
Document render/update objects ( #565 )
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* Document objects related code.
* Including render/update objects code
* Various renamings
2024-03-04 09:02:45 -07:00
coco875
d6663422b0
fix warning, type and document audio ( #559 )
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* Document audio
* Update external.h
* fix warnings
* put a do while on one line
2024-02-13 07:27:58 -07:00
MegaMech
19410f2825
Code Segments Shiftable ( #566 )
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his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
2024-02-05 17:08:29 -07:00
coco875
639fec1458
place surface type const and unassemble flag in vtx and document effects ( #553 )
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* place surface type const and unassemble flag in vtx
2024-01-20 21:22:35 -07:00
coco875
a86b3b0a2e
document player and cpu ( #534 )
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* document player and cpu
* cpu_descisions_branch_item to cpu_decisions_branch_item
2024-01-17 16:19:54 -07:00
coco875
03843d77fe
some const placement and one rename ( #529 )
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* some const placement and one rename
2024-01-06 07:46:59 -07:00
coco875
7c44252daa
Finish bss ( #527 )
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* Finish importing bss
2024-01-02 14:53:51 -07:00
coco875
21a639a480
some rename in player controller and spawn players ( #524 )
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* some rename in player controller and spawn players
2023-12-31 20:36:11 -07:00
MegaMech
9370701ca4
Fix Array D_80165230 Fake Match Usage ( #521 )
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* Fix arr
2023-12-30 20:32:51 -07:00
coco875
e5a215cb7c
Add bss render player and spawn player ( #518 )
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* finish render_player
* finish normally spawn_player bss
2023-12-30 15:46:05 -07:00
coco875
c187c71bb9
place const and format external, code_8005fd0 and 80091750 ( #515 )
2023-12-25 10:32:52 -07:00
coco875
7597ee4ea8
add bss variable to camera.c ( #514 )
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* add bss variable to camera.c
* Rename bss_8001C4D0.s to bss_80164AB0.s
2023-12-25 08:57:38 -07:00
coco875
3638f19145
some rename in code_8006e9c0 ( #512 )
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* some basic function renames
* Renaming player hud related variables.
2023-12-25 06:43:47 -07:00
coco875
670a930f31
Rename code_8001F980 to render_player and code_800B45E0 to save ( #507 )
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* Update and rename code_8001F980.c to render_player.c
* Rename code_8001F980.h to render_player.h
* rename import file to render_player
* Update and rename code_80004740.c to save.c
* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00
MegaMech
a1f432e9dc
match func_8000F628 and add NUM_PLAYERS define ( #479 )
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* Match two funcs and add NUM_PLAYERS define
2023-10-28 12:39:32 -06:00
coco875
c71395bc59
Textures doc ( #467 )
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* add few description
* Update Doxyfile
* remove space
* Update player_controller.c
2023-10-19 10:44:00 -06:00
coco875
10e0e61731
rename in code_8001F980.c ( #456 )
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* some renames
* Update code_8001F980.c
2023-10-13 20:55:46 -06:00
MegaMech
7f14bf80df
Rename wayPoint to waypoint ( #448 )
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* Rename wayPoint to waypoint
* other
2023-10-09 20:46:56 -06:00
coco875
d8cfed9491
Various Naming ( #445 )
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* Mass renames
2023-10-07 16:31:48 -06:00
coco875
ab2be40711
Function renaming for math_utils and math_utils_2 ( #440 )
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* Renaming functions in math_utils
2023-09-27 14:42:14 -06:00
coco875
f4fc23bada
Header & General Cleanup ( #431 )
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* Header cleanup
2023-09-20 11:59:55 -06:00
coco875
378144b35b
some renaming ( #419 )
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* Renames
2023-09-19 12:23:12 -06:00
AloXado320
3f221d6f25
Label mtx variables in GfxPool ( #424 )
2023-09-17 16:39:25 -06:00
MegaMech
208fecdd28
Match bss for code_800029B0 and clean headers ( #406 )
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* Match bss for code_800029B0 and clean headers
* Fix dvdl and a warning
2023-09-08 13:39:13 -06:00
MegaMech
7f7ecc5854
assorted matches ( #399 )
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* assorted matches
2023-09-05 15:00:15 -06:00
MegaMech
23cfd1ca02
Match funcs in player_controller.c ( #398 )
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* Match funcs in player_controller.c
2023-09-04 18:57:16 -06:00
MegaMech
19a056591a
Match func in player_controller.c ( #394 )
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* Match func
* Rename to player_controller.c
2023-08-31 21:55:01 -06:00