Tyler McGavran
4647cdcd7e
Assorted, unrelated matches ( #267 )
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* Assorted matches
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-11-01 15:07:35 -06:00
coco875
32358c30fd
Change a variety of constants to defines ( #257 )
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* Change a variety of constants to defines
* Add notes regarding menu columns
* Change unknown type to known types
2022-09-18 21:54:14 -06:00
Tyler McGavran
fb010e4186
More miscellaneous matches ( #246 )
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And more mips_to_c refreshes
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-07-18 20:40:17 -07:00
Tyler McGavran
bf4ca94711
Match a variety of functions ( #245 )
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-07-15 11:49:40 -07:00
MegaMech
7042a3eab5
Document game state related logic ( #244 )
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* Document game state logic
* More namings
2022-07-15 00:44:33 -07:00
Tyler McGavran
ad46b8544e
Match some functions in code_80281FA0 ( #219 )
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Renamed a couple functions as well
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-06-12 12:34:13 -07:00
MegaMech
bcf65f3883
import random_u16 to sm64, match random_s32, and match actor func ( #203 )
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* import random_u16 and atans from sm64
* rand math decomp
* Match func_80298AC0
2022-05-19 01:39:18 -07:00
MegaMech
e4a176d8f5
Match common_textures.inc.c, memory & actor decomp ( #188 )
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* More actor decomp
* memory.c decomp plus bss import into actor code
* Match actors and segment D match
* Match common_textures.inc.c
* Add tool bin2c.py
2022-05-12 15:57:56 -07:00
Tyler McGavran
6ed26d9786
Match a couple functions in code_80281FA0 ( #189 )
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* Match a couple functions in code_80281FA0 and add a header file
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-01 03:53:47 -07:00
MegaMech
2f8a1bfcb6
Actor decomp ( #183 )
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* Actor decomp
2022-04-26 15:48:36 -07:00
ChiefFruitcake
c4048a1e1c
Code 80281FA0 decomp ( #126 )
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* Match a few functions in code_80281FA0.c
* Match func_80282200
2022-01-01 18:11:03 -07:00
Maciek Baron
7df6d01ef3
Add player and controller labels, rename function ( #123 )
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* Add player labels, rename function
* Relabel controller vars to improve readability
2022-01-01 13:06:21 -07:00
ChiefFruitcake
1b40669f0d
Menu selection global variable ( #113 )
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* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h
* Other namings
2021-12-24 20:43:17 -07:00
CoderStig
9e0f96f254
Fixing alignment, better matches in 80281FA0, --decompme support ( #82 )
2021-12-05 13:47:11 -07:00
CoderStig
1ca7ea1061
Imported remaining .text undefined syms
2021-12-05 03:24:28 -07:00
CoderStig
632512ada9
Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c ( #68 )
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* fixed float issue brought over from zeldaret
* Import trig_tables.inc.c
* Delete game_data_802BA370.s
* Import two funcs from sm64 into code_80004740.c
2021-11-28 15:42:03 -07:00
CoderStig
bd6c82588a
Added gamemode and CC defines ( #64 )
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* Added gamemode and CC defines
2021-11-23 13:34:54 -07:00
Tyler McGavran
f6a11c734a
Found the variable that tracks the CC type selected. ( #57 )
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Added some comments for the possible values of Mode and CC
selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-16 12:37:58 -07:00
Tyler McGavran
62aa193922
[kart] Variety of changes related to kart hop physics ( #56 )
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Gave some Player struct members proper names, mostly related to kart hop physics.
Renamed a couple of tables in kart_attributes to make their purpose and nature more obvious
Matched func_8002AAC0 with its assembly representation
Matched func_800225CC with its assembly representation
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-16 12:26:40 -07:00
CoderStig
8ab4557b39
Split asm using autodecompiler ( #49 )
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* Split asm using autodecompiler
* Placed libultra bss and linked more C
2021-11-05 05:17:09 -06:00