Commit Graph

20 Commits

Author SHA1 Message Date
Tyler McGavran 4647cdcd7e Assorted, unrelated matches (#267)
* Assorted matches

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-11-01 15:07:35 -06:00
coco875 32358c30fd Change a variety of constants to defines (#257)
* Change a variety of constants to defines

* Add notes regarding menu columns

* Change unknown type to known types
2022-09-18 21:54:14 -06:00
Tyler McGavran fb010e4186 More miscellaneous matches (#246)
And more mips_to_c refreshes

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-18 20:40:17 -07:00
Tyler McGavran bf4ca94711 Match a variety of functions (#245)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-15 11:49:40 -07:00
MegaMech 7042a3eab5 Document game state related logic (#244)
* Document game state logic

* More namings
2022-07-15 00:44:33 -07:00
Tyler McGavran ad46b8544e Match some functions in code_80281FA0 (#219)
Renamed a couple functions as well

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-06-12 12:34:13 -07:00
MegaMech bcf65f3883 import random_u16 to sm64, match random_s32, and match actor func (#203)
* import random_u16 and atans from sm64

* rand math decomp

* Match func_80298AC0
2022-05-19 01:39:18 -07:00
MegaMech e4a176d8f5 Match common_textures.inc.c, memory & actor decomp (#188)
* More actor decomp

* memory.c decomp plus bss import into actor code

* Match actors and segment D match

* Match common_textures.inc.c

* Add tool bin2c.py
2022-05-12 15:57:56 -07:00
Tyler McGavran 6ed26d9786 Match a couple functions in code_80281FA0 (#189)
* Match a couple functions in code_80281FA0  and add a header file

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-01 03:53:47 -07:00
MegaMech 2f8a1bfcb6 Actor decomp (#183)
* Actor decomp
2022-04-26 15:48:36 -07:00
ChiefFruitcake c4048a1e1c Code 80281FA0 decomp (#126)
* Match a few functions in code_80281FA0.c

* Match func_80282200
2022-01-01 18:11:03 -07:00
Maciek Baron 7df6d01ef3 Add player and controller labels, rename function (#123)
* Add player labels, rename function

* Relabel controller vars to improve readability
2022-01-01 13:06:21 -07:00
ChiefFruitcake 1b40669f0d Menu selection global variable (#113)
* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h

* Other namings
2021-12-24 20:43:17 -07:00
CoderStig 9e0f96f254 Fixing alignment, better matches in 80281FA0, --decompme support (#82) 2021-12-05 13:47:11 -07:00
CoderStig 1ca7ea1061 Imported remaining .text undefined syms 2021-12-05 03:24:28 -07:00
CoderStig 632512ada9 Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68)
* fixed float issue brought over from zeldaret

* Import trig_tables.inc.c

* Delete game_data_802BA370.s

* Import two funcs from sm64 into code_80004740.c
2021-11-28 15:42:03 -07:00
CoderStig bd6c82588a Added gamemode and CC defines (#64)
* Added gamemode and CC defines
2021-11-23 13:34:54 -07:00
Tyler McGavran f6a11c734a Found the variable that tracks the CC type selected. (#57)
Added some comments for the possible values of Mode and CC
selection

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-16 12:37:58 -07:00
Tyler McGavran 62aa193922 [kart] Variety of changes related to kart hop physics (#56)
Gave some Player struct members proper names, mostly related to kart hop physics.

Renamed a couple of tables in kart_attributes to make their purpose and nature more obvious

Matched func_8002AAC0 with its assembly representation
Matched func_800225CC with its assembly representation

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-16 12:26:40 -07:00
CoderStig 8ab4557b39 Split asm using autodecompiler (#49)
* Split asm using autodecompiler

* Placed libultra bss and linked more C
2021-11-05 05:17:09 -06:00