MegaMech
48a8342f3f
Fix Buffer Overflows ( #28 )
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* Update code_800AF9B0.c
* Update code_80005FD0.c
* Update code_800029B0.c
* Update code_80091750.c
* Update code_80091750.h
* Update code_80005FD0.c
2024-07-31 21:51:00 -06:00
MegaMech
fee2dc308a
Update code_80091750.c ( #31 )
2024-07-31 21:49:18 -06:00
coco875
cc5414b013
fix missing header or not correctly formed header ( #24 )
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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2024-07-28 16:29:10 -06:00
MegaMech
532ad5a4c0
Renames & seg 3 & 5 texture fixes ( #19 )
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* Remove tools/torch
* Auto compile torch and extract
* Re-implement soh's implementation of lus implementation of an array
* Fix static actors in mr
* Update
* Updated torch
* Updated lus
* uncomment
* Fix collision
* Renames
* More renaming
* Collision Renames
* Update collision.c
* Collision Documentation (#640 )
* Collision related renames
* Update
* update lus
* Bug fixes
* remove tabs
* fixes
* fixes
* Fix kart textures
* Networking
* net
* Add networking
* Update
* Cleanup
* Fix balloon rendering
* Fix lakitu and red shell
* fixes
* Implement new random system
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2024-07-26 11:29:35 -06:00
MegaMech
b594f112e0
Update lus ( #16 )
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* Updates
2024-06-11 09:49:44 -06:00
MegaMech
78a7d156c9
Changes for OTR ( #15 )
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* Bunch of fixes
2024-05-22 19:19:16 -06:00
MegaMech
12553beabd
Current Changes ( #14 )
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* Couple minor fixes
* test
* OTR changes
* More otr stuff
* Some fixes
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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2024-05-08 13:03:35 -06:00
MegaMech
9195394e7a
Fix tkmk00 textures ( #13 )
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* Updated Torch
* Fixes
2024-05-05 13:51:12 -06:00
MegaMech
95079ffd23
Remove two fake vars ( #12 )
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* Removed two fake vars
2024-05-04 19:31:07 -06:00
MegaMech
66441f5461
Fix texture loading in the menus ( #11 )
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* Changes
* Fixes
* More fixes
2024-05-04 18:04:55 -06:00
MegaMech
e95613300b
A couple more fixes ( #10 )
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* Changes
* Fixes
2024-05-03 23:00:38 -06:00
MegaMech
e86b876992
Changes ( #9 )
2024-05-03 21:38:56 -06:00
KiritoDv
1fbf28a78d
Fixed more errors, we are rendering the logo, Yay
2024-05-03 18:20:20 -06:00
MegaMech
1548512084
First Compile ( #7 )
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* Update torch
* A lot of fixes
* First compile
2024-05-03 12:17:36 -06:00
MegaMech
6a6a78f719
A lot of fixes
2024-05-03 12:14:16 -06:00
KiritoDv
a1286750ce
WIP Compilation
2024-05-01 19:47:00 -06:00
MegaMech
911c4ee956
Match funcs ( #627 )
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* Match funcs
2024-04-23 11:36:24 -06:00
MegaMech
7daf82481b
Update code_80091750.c ( #624 )
2024-04-22 10:33:15 -06:00
MegaMech
43fc4e7792
Match two funcs ( #623 )
2024-04-21 22:58:57 -06:00
MegaMech
85a8c6bd61
Update attempts ( #622 )
2024-04-21 19:08:30 -06:00
MegaMech
ff2a34fcab
Fix IDO meme ( #620 )
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* Update code_80091750.c
2024-04-20 22:15:40 -06:00
MegaMech
cda6a508fd
Match func_8007C4A4 & func_80095AE0 ( #618 )
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* Match funcs
* Add ub fix
2024-04-20 21:56:02 -06:00
MegaMech
7a10ba89f6
Header cleanup and some renames ( #616 )
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* Place macros for addr conversions
* dl renames
* fixes
* changes ok
* Delete types.h
* move enums
2024-04-20 19:10:53 -06:00
MegaMech
4df6473147
Update code_80091750.c ( #615 )
2024-04-19 21:14:38 -06:00
Tyler McGavran
d65aa8729d
Update some attempts ( #595 )
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* Update some attempts
* Matched a func
2024-04-19 20:06:26 -06:00
coco875
9ac20c80b8
fix a lot of warning in code ( #598 )
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* Fix warnings
* Fix building
2024-04-16 10:00:08 -06:00
MegaMech
d9c1ebb626
Initial gcc Support ( #568 )
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* Added GCC
2024-04-15 10:53:58 -06:00
MegaMech
3da5a4f343
Add ymls for Torch code generator ( #497 )
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* Add torch
* update jenkinsfile
2024-04-09 21:29:57 -06:00
Matthew
705fb6d915
Match func_8009A374 ( #592 )
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* Match func_8009A374
* Clean up func_8009A478
2024-04-03 11:25:07 -06:00
MegaMech
40700ce9ad
Remove inc from linked file names ( #593 )
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* Remove inc from linked file names
2024-04-02 13:12:38 -06:00
Tyler McGavran
6af653ad3d
Update some attempts, got a couple matches ( #591 )
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* Update some attempts, got a couple matches
* More matches and updates
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2024-04-02 13:00:35 -06:00
Tyler McGavran
893ecbe838
Turn D_802BFB80 into a union ( #582 )
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* Turn D_802BFB80 into a union
As much as I hate it, it does make more matches possible
Got a few more, unrelated matches
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* Update based on comment
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* Update to address comment
Signed-off-by: Taggerung <tyler.taggerung@email.com >
---------
Signed-off-by: Taggerung <tyler.taggerung@email.com >
Co-authored-by: Taggerung <tyler.taggerung@email.com >
2024-03-25 13:25:13 -04:00
coco875
f99e242d97
Document render/update objects ( #565 )
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* Document objects related code.
* Including render/update objects code
* Various renamings
2024-03-04 09:02:45 -07:00
Tyler McGavran
5c698ffffc
More matches in code_80091750 ( #575 )
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* More matches in code_80091750
Fixed some missing balign directives in some assembly files.
A lot of these matches are dependent on flattening a bunch of
arrays, which feels icky but makes matching possible.
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* Matched another function
Updated the attempts for a couple others
Signed-off-by: Taggerung <tyler.taggerung@email.com >
---------
Signed-off-by: Taggerung <tyler.taggerung@email.com >
Co-authored-by: Taggerung <tyler.taggerung@email.com >
2024-02-22 12:43:10 -05:00
Tyler McGavran
811e05c297
Some matches in code_80091750 ( #567 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
Co-authored-by: Taggerung <tyler.taggerung@email.com >
2024-02-14 18:50:16 -05:00
coco875
d6663422b0
fix warning, type and document audio ( #559 )
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* Document audio
* Update external.h
* fix warnings
* put a do while on one line
2024-02-13 07:27:58 -07:00
MegaMech
19410f2825
Code Segments Shiftable ( #566 )
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his PR cleans up segment related code in main.c.
Also cleans up the linker a bit.
Add memory pool to linker as .bss to validate that it exists properly.
Move framebuffers, gfx, and audio buffers out of racing segment and make its own segment.
Rename framebuffers.c to buffers.c as it contains more than just framebuffers.
Import asserts from sm64 to validate that code segments are not overlapping
Rename segNoload to segmentNoload
Rename 802BA370 segment to trigTables
Rename gMenuSelectionFromEndingSequence to gGotoMenu
Rename gMenuSelectionFromQuit to gGotoMode
Rename SEG_ENDING_SEQUENCES to SEG_ENDING
Rename data_821D10 to ceremonyData
Rename data_825800 to startupLogo
2024-02-05 17:08:29 -07:00
Tyler McGavran
34aaf7808e
Some matches in code_80091750 ( #535 )
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* Some matches in code_80091750
Found a couple functions that had not been split out properly
Signed-off-by: Taggerung <tyler.taggerung@email.com >
* More matches
Signed-off-by: Taggerung <tyler.taggerung@email.com >
---------
Signed-off-by: Taggerung <tyler.taggerung@email.com >
Co-authored-by: Taggerung <tyler.taggerung@email.com >
2024-01-10 18:36:52 -05:00
coco875
03843d77fe
some const placement and one rename ( #529 )
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* some const placement and one rename
2024-01-06 07:46:59 -07:00
coco875
7c44252daa
Finish bss ( #527 )
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* Finish importing bss
2024-01-02 14:53:51 -07:00
coco875
98474c5b94
fix todo, bug not appears and change theme ( #525 )
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* fix todo, bug not appears and change theme
* fix warning
2023-12-31 19:56:14 -07:00
Tyler McGavran
c3975f2865
Cleanup some references to fake variables ( #520 )
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* Cleanup some references to fake variables
* Some matches, header stuff, and updated a BSS file
Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-12-30 20:07:04 -07:00
coco875
e5a215cb7c
Add bss render player and spawn player ( #518 )
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* finish render_player
* finish normally spawn_player bss
2023-12-30 15:46:05 -07:00
coco875
c187c71bb9
place const and format external, code_8005fd0 and 80091750 ( #515 )
2023-12-25 10:32:52 -07:00
coco875
3638f19145
some rename in code_8006e9c0 ( #512 )
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* some basic function renames
* Renaming player hud related variables.
2023-12-25 06:43:47 -07:00
Tyler McGavran
371516f918
Some matches in code_80091750 ( #511 )
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Signed-off-by: Taggerung <tyler.taggerung@email.com >
2023-12-24 19:57:02 -07:00
coco875
670a930f31
Rename code_8001F980 to render_player and code_800B45E0 to save ( #507 )
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* Update and rename code_8001F980.c to render_player.c
* Rename code_8001F980.h to render_player.h
* rename import file to render_player
* Update and rename code_80004740.c to save.c
* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00
MegaMech
97522fb899
A small cleanup PR ( #494 )
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* Update code_80005FD0.c
* Update code_80091750.c
* Update course_data.inc.c
2023-11-14 09:20:12 -07:00
VDavid003
58d3f26f47
Match some D_8018E7AC related functions in code_80091750.c ( #492 )
2023-11-08 16:00:29 -07:00
MegaMech
a1f432e9dc
match func_8000F628 and add NUM_PLAYERS define ( #479 )
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* Match two funcs and add NUM_PLAYERS define
2023-10-28 12:39:32 -06:00