Commit Graph

20 Commits

Author SHA1 Message Date
coco875 58d56fcba8 Fix linux compilation (#110)
* fix wamr windows normally

* fix linux issue

* load all wasm in mods folder

* minor fix
2024-10-07 16:54:13 -06:00
MegaMech 75297759ee [modding] Course Mod Support (#104)
* Course Manager

* Course

* Test

* Render

* That escalated quickly

* update

* properties

* Properties

* test

* Fix compile

* Add World

* skycolours

* Skybox Colours done

* Cleanup

* test

* Game runs again

* update

* Game run again

* Cup Works

* continue

* Add Courses

* clouds

* changes

* fixes

* update

* Fix compile

* update

* A few changes

* More Updates

* More refactors

* Fixes

* Fix ai behaviour

* Changes

* Fix courses

* test course test not working

* CUSTOM

* TestCourse works kinda

* fixes

* test course works

* cleanup

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-10-05 15:31:31 -06:00
coco875 a1f0d32d66 Update decomp clang (#67)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)

* fix typo data (#661)

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* update libultra asm (#648)

* update libultra asm

* fix gcc __osThreadTail

---------

* Document Vehicles (#641)

* start doc collision

* fix merge

* finish rename fonction related to vehicle

* document around waypoint of vehicle

* make some modification

* make some change and rename one

* copy_ to oldPos

* doc smoke ferry and train

* some rename

* fix some renaming

* precise index

* rename a funciton

* simplify waypoint_vehicles

* change some name

* change some name

* rename move_to_point_direction

* fix some conflict

* Update code_80005FD0.c

* Update code_80005FD0.h

---------

* Label a save info loop (#645)

* save info

* more gcc progress

* fix a value and do a rename (#669)

* update clang and add action (#664)

* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

* Update linkonly_generator.py (#670)

* format more file

* update

* fix compilation issue

* remove course_metadata folder

* re add course metadata folder

* fix banshee bordwalk crash

* fix windows eurk

* Update CMakeLists.txt

---------
2024-08-27 17:47:39 -06:00
coco875 e135178097 Update from decomp (#34)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
2024-08-22 18:20:13 -06:00
MegaMech 532ad5a4c0 Renames & seg 3 & 5 texture fixes (#19)
* Remove tools/torch

* Auto compile torch and extract

* Re-implement soh's implementation of lus implementation of an array

* Fix static actors in mr

* Update

* Updated torch

* Updated lus

* uncomment

* Fix collision

* Renames

* More renaming

* Collision Renames

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* Update

* update lus

* Bug fixes

* remove tabs

* fixes

* fixes

* Fix kart textures

* Networking

* net

* Add networking

* Update

* Cleanup

* Fix balloon rendering

* Fix lakitu and red shell

* fixes

* Implement new random system

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2024-07-26 11:29:35 -06:00
KiritoDv a2c3feb67a WIP Compilation 2024-05-01 10:09:49 -06:00
MegaMech 7a10ba89f6 Header cleanup and some renames (#616)
* Place macros for addr conversions

* dl renames

* fixes

* changes ok

* Delete types.h

* move enums
2024-04-20 19:10:53 -06:00
coco875 639fec1458 place surface type const and unassemble flag in vtx and document effects (#553)
* place surface type const and unassemble flag in vtx
2024-01-20 21:22:35 -07:00
coco875 03843d77fe some const placement and one rename (#529)
* some const placement and one rename
2024-01-06 07:46:59 -07:00
coco875 d8cfed9491 Various Naming (#445)
* Mass renames
2023-10-07 16:31:48 -06:00
coco875 ab2be40711 Function renaming for math_utils and math_utils_2 (#440)
* Renaming functions in math_utils
2023-09-27 14:42:14 -06:00
MegaMech 23cfd1ca02 Match funcs in player_controller.c (#398)
* Match funcs in player_controller.c
2023-09-04 18:57:16 -06:00
MegaMech 19a056591a Match func in player_controller.c (#394)
* Match func

* Rename to player_controller.c
2023-08-31 21:55:01 -06:00
MegaMech 0e85b1acb1 Some matches in 80027D00 (#385) 2023-08-25 22:14:08 -06:00
MegaMech 27af470a46 Bumped Total Progress Script by 1.04% (#371)
* Matched camera.c
2023-08-15 13:07:23 -06:00
MegaMech 8d118db0b2 Labelling of some hard-coded addr to syms (#294)
* Updated final displaylist symbol

* Cleaned up loader script

* Random changes

* Various naming and decomp
2023-03-28 16:40:03 -06:00
Tyler McGavran 2c57c81f3a Match the rest of actors.h (#254)
* Matched rest of actors and more

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-08 16:19:53 -07:00
Tyler McGavran 491f37be4d Match code_8003DC40 (#223)
Matched its rodata too

Required making a minor adjustment to the Player struct, which
 required updating a couple of other files

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-06-14 22:28:10 -07:00
Tyler McGavran a2dc62ccf8 Jump Table Related Disassembly (#60)
* Part 1, Commit 1 of 24

audio/effects

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 2 of 24

audio/external

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* Part 1, Commit 3 of 24

audio/heap

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* Part 1, Commit 4 of 24

audio/port_eu

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* Part 1, Commit 5 of 24

audio/seqplayer

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* Part 1, Commit 6 of 24

code_80005FD0

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* Part 1, Commit 7 of 24

code_8001C4D0

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* Part 1, Commit 8 of 24

code_80027D00

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* Part 1, Commit 9 of 24

code_800393C0

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* Part 1, Commit 10 of 24

code_8003DC40

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* Part 1, Commit 11 of 24

code_800431B0

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* Part 1, Commit 12 of 24

code_80057C60

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* Part 1, Commit 13 of 24

code_8006E9C0

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* Part 1, Commit 14 of 24

code_80071F00

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* Part 1, Commit 15 of 24

code_80086E70

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* Part 1, Commit 16 of 24

code_8008C1D0

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* Part 1, Commit 17 of 24

code_80091750

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* Part 1, Commit 18 of 24

code_800AF9B0

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* Part 1, Commit 19 of 24

code_8028DF00

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* Part 1, Commit 20 of 24

code_80290C20

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* Part 1, Commit 21 of 24

code_802B0210

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* Part 1, Commit 22 of 24

code_actors

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* Part 1, Commit 23 of 24

memory

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* Part 1, Commit 24 of 24

os/__osException

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* Part 2, Commit 1 of 20

audio/effects.c

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* Part 2, Commit 2 of 20

audio/external.c

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* Part 2, Commit 3 of 24

audio/heap.c

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* Part 2, Commit 4 of 20

audio/port_eu.c

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* Part 2, Commit 5 of 20

audio/seqplayer.c

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* Part 2, Commit 6 of 20

code_80005FD0.c

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* Part 2, Commit 7 of 20

code_8001C4D0.c

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* Part 2, Commit 8 of 20

code_80027D00.c

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* Part 2, Commit 9 of 20

code_8003DC40.c

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* Part 2, Commit 10 of 20

code_800431B0.c

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* Part 2, Commit 11 of 20

code_80057C60.c

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* Part 2, Commit 12 of 20

code_8006E9C0.c

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* Part 2, Commit 13 of 20

code_80071F00.c

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* Part 2, Commit 14 of 20

code_80086E70.c

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* Part 2, Commit 15 of 20

code_80091750.c

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* Part 2, Commit 16 of 20

code_800AF9B0.c

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* Part 2, Commit 17 of 20

code_80290C20.c

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* Part 2, Commit 18 of 20

code_802B0210.c

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* Part 2, Commit 19 of 20

code_80296A50.c

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* Part 2, Commit 20 of 20

memory.c

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* Part 3, Commit 1 of 4

code_8008C1D0

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* Part 3, Commit 2 of 4

code_8028DF00

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* Part 3, Commit 3 of 4

math_util

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* Part 3, Commit 4 of 4

crash_screen

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* Recreated disassemblies with a context file

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-23 01:47:54 -08:00
CoderStig 8ab4557b39 Split asm using autodecompiler (#49)
* Split asm using autodecompiler

* Placed libultra bss and linked more C
2021-11-05 05:17:09 -06:00