Tyler McGavran
45f6233b95
Match 2 functions and refresh a couple m2c outputs ( #208 )
...
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-24 02:55:00 -07:00
Tyler McGavran
84cb46c0e5
Update and add some header files ( #205 )
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* Update header files for main, memory and math_util
* Required updating func_802A82E4 to keep the match
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-20 18:51:56 -07:00
MegaMech
489e897147
Update gitignore & match more actor funcs ( #206 )
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* import random_u16 to sm64
* rand math decomp
* Match func_80298AC0
* Match some actor funcs
* Renames
* update gitignore for .bin textures
* update player struct member 34 to Vec3f
* Named and documented actor destroy funcs
2022-05-19 13:20:39 -07:00
MegaMech
bcf65f3883
import random_u16 to sm64, match random_s32, and match actor func ( #203 )
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* import random_u16 and atans from sm64
* rand math decomp
* Match func_80298AC0
2022-05-19 01:39:18 -07:00
Tyler McGavran
b1c0c05bd3
Identify some Actor count variables ( #202 )
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* Identify some Actor count variables
* Match place_all_item_boxes
Also more accurately define the UknownRock struct. Some of the
track specific data is spawning points for the "permanent"
actors (stuff like falling rocks, shrubbery, item boxes, etc.)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-16 19:46:07 -06:00
Tyler McGavran
55a30f5c8c
Give a name to the list of actors ( #200 )
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Add a define for the size of the actor list, and add a comment
cautioning people about how to appropriately interact with
the specialized types.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-14 20:03:42 -06:00
MegaMech
418d7d95c6
Memory and Actor decomp ( #201 )
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* Decomp more actors
* Added editor config to prevent clrf
* Memory and actor decomp
* Update code_80296A50.c
* Update code_80296A50.c
2022-05-14 15:12:32 -07:00
Tyler McGavran
bbfdb9338c
Give names to a couple vec3*_set functions ( #197 )
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* Give names to a couple vec3*_set functions
Change vec3f_set to sm64_vec3f_set
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-13 22:31:54 -07:00
MegaMech
98dc90cdd5
Decomp more actors ( #198 )
2022-05-13 03:42:30 -07:00
MegaMech
e4a176d8f5
Match common_textures.inc.c, memory & actor decomp ( #188 )
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* More actor decomp
* memory.c decomp plus bss import into actor code
* Match actors and segment D match
* Match common_textures.inc.c
* Add tool bin2c.py
2022-05-12 15:57:56 -07:00
Tyler McGavran
49845b1fe9
Added more actor types and some defines ( #194 )
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* Added more actor types and some defines
Also adjusted the generic Actor struct to have some of its members
have names that are generally reasonable for all types of actors
Added a union to the BananActor struct, makes accessing the `rot`
member and the overlapping id/index members more sensible
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-11 20:07:18 -07:00
Tyler McGavran
ecb085b291
Add some more actor types, match a function ( #191 )
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* Add some more actor types, match a function
* Identify the boundBox member of the Player struct
Note that while the `flag` members are signed, they should be understood as just a group of bits.
Based on some googling around (see https://stackoverflow.com/a/11644749 ) the operation `thing.flag |= 0x8000`
is NOT undefined behaviour, even though that is setting the sign bit.
The numerical interpretation of the result as a signed number is implementation defined, while the
actual operation acts on the bit representation of the number.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-05-06 21:56:43 -07:00
MegaMech
c29ae8d069
More actor decomp ( #184 )
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* More actor decomp
2022-04-26 22:16:52 -07:00
MegaMech
2f8a1bfcb6
Actor decomp ( #183 )
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* Actor decomp
2022-04-26 15:48:36 -07:00
Tyler McGavran
e371625acb
Add in a struct for surface map entires ( #150 )
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Sourced from https://github.com/micro500/mariokart64/wiki/Surface-Map ,
only minor adjustments were made.
Updated the bounding box corner struct a little based on information from
the surface map struct.
Refreshed several mips_to_c outputs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-01-24 21:22:05 -07:00
Maciek Baron
1bbc7674ff
Identify active screen mode, relabel accordingly ( #141 )
2022-01-17 06:44:14 -07:00
ChiefFruitcake
7acd1cbc20
More matching in code_800AF9B0 ( #131 )
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* Name variables related to selecting a game from the main menu
* Match a couple functions requiring jumptable
* Match func_800B4728
* Match func_800B536C, func_800B5888, func_800B5AAC, and func_800B5AD8
* Name functions related to loading and validating SaveData
* Match func_800B4CB4
* Update selected player defines
* Match func_800B5404
* Match func_800B6088
2022-01-06 20:32:57 -07:00
Maciek Baron
7df6d01ef3
Add player and controller labels, rename function ( #123 )
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* Add player labels, rename function
* Relabel controller vars to improve readability
2022-01-01 13:06:21 -07:00
ChiefFruitcake
1b40669f0d
Menu selection global variable ( #113 )
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* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h
* Other namings
2021-12-24 20:43:17 -07:00
CoderStig
46247502ad
Decomped gfx setup code & changed player pos coords to array ( #84 )
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* Decomped gfx setup code and changed player pos coords to array
2021-12-09 14:10:39 -07:00
CoderStig
632512ada9
Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c ( #68 )
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* fixed float issue brought over from zeldaret
* Import trig_tables.inc.c
* Delete game_data_802BA370.s
* Import two funcs from sm64 into code_80004740.c
2021-11-28 15:42:03 -07:00
Tyler McGavran
3e0bed79d3
Add defines for cup selection ( #66 )
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* Add defines for cup selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Change BATTTLE (3 T's) to BATTLE (2 T's)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-23 21:19:21 -07:00
CoderStig
bd6c82588a
Added gamemode and CC defines ( #64 )
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* Added gamemode and CC defines
2021-11-23 13:34:54 -07:00
Tyler McGavran
a2dc62ccf8
Jump Table Related Disassembly ( #60 )
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* Part 1, Commit 1 of 24
audio/effects
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 2 of 24
audio/external
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 3 of 24
audio/heap
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 4 of 24
audio/port_eu
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 5 of 24
audio/seqplayer
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 6 of 24
code_80005FD0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 7 of 24
code_8001C4D0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 8 of 24
code_80027D00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 9 of 24
code_800393C0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 10 of 24
code_8003DC40
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 11 of 24
code_800431B0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 12 of 24
code_80057C60
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 13 of 24
code_8006E9C0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 14 of 24
code_80071F00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 15 of 24
code_80086E70
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 16 of 24
code_8008C1D0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 17 of 24
code_80091750
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 18 of 24
code_800AF9B0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 19 of 24
code_8028DF00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 20 of 24
code_80290C20
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 21 of 24
code_802B0210
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 22 of 24
code_actors
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 23 of 24
memory
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 1, Commit 24 of 24
os/__osException
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 1 of 20
audio/effects.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 2 of 20
audio/external.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 3 of 24
audio/heap.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 4 of 20
audio/port_eu.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 5 of 20
audio/seqplayer.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 6 of 20
code_80005FD0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 7 of 20
code_8001C4D0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 8 of 20
code_80027D00.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 9 of 20
code_8003DC40.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 10 of 20
code_800431B0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 11 of 20
code_80057C60.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 12 of 20
code_8006E9C0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 13 of 20
code_80071F00.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 14 of 20
code_80086E70.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 15 of 20
code_80091750.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 16 of 20
code_800AF9B0.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 17 of 20
code_80290C20.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 18 of 20
code_802B0210.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 19 of 20
code_80296A50.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 2, Commit 20 of 20
memory.c
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 3, Commit 1 of 4
code_8008C1D0
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 3, Commit 2 of 4
code_8028DF00
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 3, Commit 3 of 4
math_util
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Part 3, Commit 4 of 4
crash_screen
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Recreated disassemblies with a context file
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-23 01:47:54 -08:00
CoderStig
f959f03184
Matched some memory.c and other ( #55 )
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* Matched some memory.c
* And more
2021-11-16 02:39:33 -07:00
CoderStig
8ab4557b39
Split asm using autodecompiler ( #49 )
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* Split asm using autodecompiler
* Placed libultra bss and linked more C
2021-11-05 05:17:09 -06:00
CoderStig
f3788f7ac4
Decompiled staff_ghosts.c (Plus lots more) ( #39 )
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* Decompiled staff_ghosts.c
* started on 80296A50.c
* Matched some of main.c
* Added framebuffers.c
* Added structs such as Camera
2021-10-26 11:55:42 -06:00