Maciek Baron
7a0280f0e3
Add gPlayerIsAccelerating, gPlayerBalloonCount and update related code ( #105 )
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* Add balloon count
* Add gPlayerIsThrottleActive
2021-12-20 04:22:04 -07:00
Tyler McGavran
d587580bd5
Rename a couple variables ( #93 )
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* Rename a couple variables
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2021-12-14 20:40:38 -07:00
Tyler McGavran
7387724509
Give names to some Grand Prix related variables ( #67 )
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* Give names to some Grand Prix related variables
Namely variables related to points and standings
Also added some observational comments to a function
or two
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Add defines for character IDs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-26 17:22:39 -07:00
Tyler McGavran
3e0bed79d3
Add defines for cup selection ( #66 )
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* Add defines for cup selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
* Change BATTTLE (3 T's) to BATTLE (2 T's)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-23 21:19:21 -07:00
CoderStig
bd6c82588a
Added gamemode and CC defines ( #64 )
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* Added gamemode and CC defines
2021-11-23 13:34:54 -07:00
CoderStig
f88c578b98
Added defines for Player->unk_000 bitfields ( #63 )
2021-11-23 04:24:12 -07:00
Tyler McGavran
f6a11c734a
Found the variable that tracks the CC type selected. ( #57 )
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Added some comments for the possible values of Mode and CC
selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-16 12:37:58 -07:00
Tyler McGavran
62aa193922
[kart] Variety of changes related to kart hop physics ( #56 )
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Gave some Player struct members proper names, mostly related to kart hop physics.
Renamed a couple of tables in kart_attributes to make their purpose and nature more obvious
Matched func_8002AAC0 with its assembly representation
Matched func_800225CC with its assembly representation
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2021-11-16 12:26:40 -07:00
CoderStig
f959f03184
Matched some memory.c and other ( #55 )
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* Matched some memory.c
* And more
2021-11-16 02:39:33 -07:00
CoderStig
2646a73908
Fixed vec3f struct access to array access ( #44 )
2021-10-27 14:18:46 -06:00
CoderStig
f3788f7ac4
Decompiled staff_ghosts.c (Plus lots more) ( #39 )
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* Decompiled staff_ghosts.c
* started on 80296A50.c
* Matched some of main.c
* Added framebuffers.c
* Added structs such as Camera
2021-10-26 11:55:42 -06:00
CoderStig
58fb53c2a4
Controller/Player struct data/bss in C ( #37 )
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* Controller/player structs ok
2021-10-18 13:48:48 -06:00
CoderStig
5ef48aa2eb
Refresh 1
2021-03-02 01:48:17 -07:00