MegaMech
bcf65f3883
import random_u16 to sm64, match random_s32, and match actor func ( #203 )
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* import random_u16 and atans from sm64
* rand math decomp
* Match func_80298AC0
2022-05-19 01:39:18 -07:00
MegaMech
2f8a1bfcb6
Actor decomp ( #183 )
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* Actor decomp
2022-04-26 15:48:36 -07:00
Tyler McGavran
e371625acb
Add in a struct for surface map entires ( #150 )
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Sourced from https://github.com/micro500/mariokart64/wiki/Surface-Map ,
only minor adjustments were made.
Updated the bounding box corner struct a little based on information from
the surface map struct.
Refreshed several mips_to_c outputs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-01-24 21:22:05 -07:00
Maciek Baron
1bbc7674ff
Identify active screen mode, relabel accordingly ( #141 )
2022-01-17 06:44:14 -07:00
Tyler McGavran
dd05d49f5f
Update the GfxPool struct and match some functions ( #134 )
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* Update the GfxPool struct and match some functions
Also reordered variables.h a bit
* Match 2 more functions
* Replace reaming ->buffer references with ->mtxPool
Update the mips_to_c output of a couple functions based on new GfxPool
definition
Signed-off-by: Taggerung <tyler.taggerung@gmail.com >
2022-01-09 20:02:34 -07:00
ChiefFruitcake
4d9ca02750
Naming global variables related to menu navigation ( #119 )
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* Naming of global variables related to the game menu and Controller Pak menu
2022-01-01 02:35:37 -07:00
ChiefFruitcake
1b40669f0d
Menu selection global variable ( #113 )
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* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h
* Other namings
2021-12-24 20:43:17 -07:00
CoderStig
46247502ad
Decomped gfx setup code & changed player pos coords to array ( #84 )
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* Decomped gfx setup code and changed player pos coords to array
2021-12-09 14:10:39 -07:00
CoderStig
f959f03184
Matched some memory.c and other ( #55 )
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* Matched some memory.c
* And more
2021-11-16 02:39:33 -07:00
CoderStig
5ef48aa2eb
Refresh 1
2021-03-02 01:48:17 -07:00