MegaMech
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d25926eae4
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Update code_8028DF00.c
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2022-03-03 19:26:16 -07:00 |
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CoderStig
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c1114ebb6b
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fix audio pointers allowing rom shifts again
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2022-03-03 18:51:25 -07:00 |
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Tyler McGavran
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78681aa5ba
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Variety of changes (#147)
* Update player struct with lap count and rank
Also rename some arrays to better reflect what they are tracking
* Add bounding box corner struct and surface type enum
* Create a .h file and move stuff into it
See https://github.com/DeadHamster35/Tarmac64/wiki/Surface-Types and
https://github.com/micro500/mariokart64/wiki/Surface-Map for reference
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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2022-01-22 22:46:07 -07:00 |
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Maciek Baron
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1bbc7674ff
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Identify active screen mode, relabel accordingly (#141)
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2022-01-17 06:44:14 -07:00 |
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Maciek Baron
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20d9e8afba
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Relabel/identify more variables and functions based on current knowledge (#127)
* Update labels and names based on current knowledge
* Create gChatacterSelections/gCharacterGridSelections distinction
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2022-01-02 17:30:23 -07:00 |
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Maciek Baron
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7df6d01ef3
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Add player and controller labels, rename function (#123)
* Add player labels, rename function
* Relabel controller vars to improve readability
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2022-01-01 13:06:21 -07:00 |
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ChiefFruitcake
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4d9ca02750
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Naming global variables related to menu navigation (#119)
* Naming of global variables related to the game menu and Controller Pak menu
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2022-01-01 02:35:37 -07:00 |
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ChiefFruitcake
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1b40669f0d
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Menu selection global variable (#113)
* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h
* Other namings
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2021-12-24 20:43:17 -07:00 |
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Maciek Baron
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7a0280f0e3
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Add gPlayerIsAccelerating, gPlayerBalloonCount and update related code (#105)
* Add balloon count
* Add gPlayerIsThrottleActive
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2021-12-20 04:22:04 -07:00 |
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Tyler McGavran
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d587580bd5
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Rename a couple variables (#93)
* Rename a couple variables
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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2021-12-14 20:40:38 -07:00 |
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Tyler McGavran
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6d70872c5b
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Identification of some race related varaibles (#78)
* Renamed time/race related variables
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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2021-12-04 00:04:07 -07:00 |
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Tyler McGavran
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3e0bed79d3
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Add defines for cup selection (#66)
* Add defines for cup selection
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Change BATTTLE (3 T's) to BATTLE (2 T's)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
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2021-11-23 21:19:21 -07:00 |
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CoderStig
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0ebc60103d
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Another flag and explanation of CC (#65)
* Another flag and comment explaining CC
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2021-11-23 13:47:26 -07:00 |
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CoderStig
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bd6c82588a
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Added gamemode and CC defines (#64)
* Added gamemode and CC defines
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2021-11-23 13:34:54 -07:00 |
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CoderStig
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f88c578b98
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Added defines for Player->unk_000 bitfields (#63)
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2021-11-23 04:24:12 -07:00 |
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CoderStig
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70504fb93a
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Decomped 8028DF00.c (#61)
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2021-11-21 00:32:04 -07:00 |
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CoderStig
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f959f03184
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Matched some memory.c and other (#55)
* Matched some memory.c
* And more
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2021-11-16 02:39:33 -07:00 |
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CoderStig
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8ab4557b39
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Split asm using autodecompiler (#49)
* Split asm using autodecompiler
* Placed libultra bss and linked more C
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2021-11-05 05:17:09 -06:00 |
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CoderStig
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f3788f7ac4
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Decompiled staff_ghosts.c (Plus lots more) (#39)
* Decompiled staff_ghosts.c
* started on 80296A50.c
* Matched some of main.c
* Added framebuffers.c
* Added structs such as Camera
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2021-10-26 11:55:42 -06:00 |
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CoderStig
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caaea76c42
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Matched func_8028DF00, added bss to code_8028DF00.c (#38)
* matched func_8028DF00
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2021-10-24 16:47:56 -06:00 |
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CoderStig
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58fb53c2a4
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Controller/Player struct data/bss in C (#37)
* Controller/player structs ok
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2021-10-18 13:48:48 -06:00 |
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CoderStig
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157127d1f1
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decomped some of code_8028DF00.s (#29)
* decomped some of code_8028DF00.s and main.c
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2021-09-22 00:14:55 -06:00 |
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