* Match func_8002AB70
* Added a header for another file, which required adjusting
a couple other files
* Matched a couple more functions
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Match func_80021C78
* Match func_8006E8C4
* Match func_80295BF8
* Match func_8001F980 (already matching)
* Match func_800219BC
* Match func_80022A98
* Add item defines
* fixed float issue brought over from zeldaret
* Import trig_tables.inc.c
* Delete game_data_802BA370.s
* Import two funcs from sm64 into code_80004740.c
Gave some Player struct members proper names, mostly related to kart hop physics.
Renamed a couple of tables in kart_attributes to make their purpose and nature more obvious
Matched func_8002AAC0 with its assembly representation
Matched func_800225CC with its assembly representation
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>