Commit Graph

20 Commits

Author SHA1 Message Date
Tyler McGavran 0923e94420 Match all but one function in code_802B0210.c (#217)
Required getting the .rodata for that file correct too.

Matched a couple other funtions here and there as well.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-06-11 14:55:45 -07:00
Tyler McGavran 56120481f9 Match several functions in code_802B0210 (#216)
Several other functions are as matched as the can be, needing only
 the addition of some RODATA to fully match.

Others are in a mostly-matched state, but have some incorrect
 register allocation. More investigation/work is needed to
 figure that out.

Most of those leftover have had their m2c output regenerated.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-06-01 23:48:44 -07:00
Tyler McGavran 84cb46c0e5 Update and add some header files (#205)
* Update header files for main, memory and math_util

* Required updating func_802A82E4 to keep the match

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-20 18:51:56 -07:00
MegaMech 489e897147 Update gitignore & match more actor funcs (#206)
* import random_u16 to sm64

* rand math decomp

* Match func_80298AC0

* Match some actor funcs

* Renames

* update gitignore for .bin textures

* update player struct member 34 to Vec3f

* Named and documented actor destroy funcs
2022-05-19 13:20:39 -07:00
Tyler McGavran 63c4f48340 Match func_802B0570 and fix BananaActor (#204)
I misunderstood how unions worked. In order to accomplish the
 original goal, the 3 named s16's need to be in a struct instead
 of just floating around.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-18 01:45:46 -06:00
Tyler McGavran 55a30f5c8c Give a name to the list of actors (#200)
Add a define for the size of the actor list, and add a comment
 cautioning people about how to appropriately interact with
 the specialized types.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-14 20:03:42 -06:00
Tyler McGavran bbfdb9338c Give names to a couple vec3*_set functions (#197)
* Give names to a couple vec3*_set functions

Change vec3f_set to sm64_vec3f_set

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-13 22:31:54 -07:00
Tyler McGavran 49845b1fe9 Added more actor types and some defines (#194)
* Added more actor types and some defines

Also adjusted the generic Actor struct to have some of its members
 have names that are generally reasonable for all types of actors

Added a union to the BananActor struct, makes accessing the `rot`
 member and the overlapping id/index members more sensible

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-11 20:07:18 -07:00
Tyler McGavran ecb085b291 Add some more actor types, match a function (#191)
* Add some more actor types, match a function

* Identify the boundBox member of the Player struct

Note that while the `flag` members are signed, they should be understood as just a group of bits.
Based on some googling around (see https://stackoverflow.com/a/11644749) the operation `thing.flag |= 0x8000`
is NOT undefined behaviour, even though that is setting the sign bit.
The numerical interpretation of the result as a signed number is implementation defined, while the
actual operation acts on the bit representation of the number.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-06 21:56:43 -07:00
Tyler McGavran d4a0f7ab8f Add types for shell and triple shell parent (#190)
Match a function and refresh m2c output for functions that handle
 (triple) shells

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-04 21:49:11 -07:00
MegaMech 2f8a1bfcb6 Actor decomp (#183)
* Actor decomp
2022-04-26 15:48:36 -07:00
Maciek Baron 20d9e8afba Relabel/identify more variables and functions based on current knowledge (#127)
* Update labels and names based on current knowledge

* Create gChatacterSelections/gCharacterGridSelections distinction
2022-01-02 17:30:23 -07:00
Maciek Baron 7df6d01ef3 Add player and controller labels, rename function (#123)
* Add player labels, rename function

* Relabel controller vars to improve readability
2022-01-01 13:06:21 -07:00
Maciek Baron 7a0280f0e3 Add gPlayerIsAccelerating, gPlayerBalloonCount and update related code (#105)
* Add balloon count

* Add gPlayerIsThrottleActive
2021-12-20 04:22:04 -07:00
CoderStig 632512ada9 Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68)
* fixed float issue brought over from zeldaret

* Import trig_tables.inc.c

* Delete game_data_802BA370.s

* Import two funcs from sm64 into code_80004740.c
2021-11-28 15:42:03 -07:00
Tyler McGavran 3e0bed79d3 Add defines for cup selection (#66)
* Add defines for cup selection

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Change BATTTLE (3 T's) to BATTLE (2 T's)

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-23 21:19:21 -07:00
CoderStig bd6c82588a Added gamemode and CC defines (#64)
* Added gamemode and CC defines
2021-11-23 13:34:54 -07:00
CoderStig f88c578b98 Added defines for Player->unk_000 bitfields (#63) 2021-11-23 04:24:12 -07:00
Tyler McGavran a2dc62ccf8 Jump Table Related Disassembly (#60)
* Part 1, Commit 1 of 24

audio/effects

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 2 of 24

audio/external

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 3 of 24

audio/heap

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 4 of 24

audio/port_eu

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 5 of 24

audio/seqplayer

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 6 of 24

code_80005FD0

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 7 of 24

code_8001C4D0

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 8 of 24

code_80027D00

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 9 of 24

code_800393C0

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 10 of 24

code_8003DC40

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 11 of 24

code_800431B0

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 12 of 24

code_80057C60

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 13 of 24

code_8006E9C0

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 14 of 24

code_80071F00

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 15 of 24

code_80086E70

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 16 of 24

code_8008C1D0

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 17 of 24

code_80091750

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 18 of 24

code_800AF9B0

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 19 of 24

code_8028DF00

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 20 of 24

code_80290C20

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 21 of 24

code_802B0210

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 22 of 24

code_actors

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 23 of 24

memory

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 1, Commit 24 of 24

os/__osException

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 1 of 20

audio/effects.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 2 of 20

audio/external.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 3 of 24

audio/heap.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 4 of 20

audio/port_eu.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 5 of 20

audio/seqplayer.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 6 of 20

code_80005FD0.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 7 of 20

code_8001C4D0.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 8 of 20

code_80027D00.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 9 of 20

code_8003DC40.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 10 of 20

code_800431B0.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 11 of 20

code_80057C60.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 12 of 20

code_8006E9C0.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 13 of 20

code_80071F00.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 14 of 20

code_80086E70.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 15 of 20

code_80091750.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 16 of 20

code_800AF9B0.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 17 of 20

code_80290C20.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 18 of 20

code_802B0210.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 19 of 20

code_80296A50.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 2, Commit 20 of 20

memory.c

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 3, Commit 1 of 4

code_8008C1D0

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 3, Commit 2 of 4

code_8028DF00

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 3, Commit 3 of 4

math_util

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Part 3, Commit 4 of 4

crash_screen

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Recreated disassemblies with a context file

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-23 01:47:54 -08:00
CoderStig 8ab4557b39 Split asm using autodecompiler (#49)
* Split asm using autodecompiler

* Placed libultra bss and linked more C
2021-11-05 05:17:09 -06:00