Commit Graph

15 Commits

Author SHA1 Message Date
coco875 e135178097 Update from decomp (#34)
* Update menus.c (#634)

* Update common_data.yml (#635)

* Renames for screenId and other changes (#636)

* screenId renames

* Rename surface map to collision mesh (#637)

* Rename some stack vars (#638)

* Fix syntax error (#639)

* Rename some stack vars

* Update collision.c

* Collision Documentation (#640)

* Collision related renames

* update doxygen (#649)

* change bool (#644)

* Update (#642)

* Delete trig_tables_bss.c (#650)

* fix typo audio (#656)

* fix typo src actor (#657)

* fix typo include (#658)

* fix course (#659)

* fix typo debug (#660)


* fix typo data (#661)

* Update common_structs.h

* replace number with const (#665)

* fix typo buffers (#655)

* fix typo buffers

* tweak ld file

* rename to sMemoryPool

* add a warning

---------

* fix typo src (#654)

* fix typo src

* fix non matcing

* Update code_80091750.c

---------

* fix typo racing (#653)

* fix typo racing

* get it match

* replace G_LINE3D to G_QUAD

---------

* fix typo src (#652)

* fix ending typo (#651)

* Action more info when it doesn't match and fix first diff (#662)

* Update linux-compile.yml

* fix first-diff

* Update first-diff.py

---------

* document texture of kart (#663)

* document texture of kart

* change screenPlayerId to screenId

* some documentation around object

* Revert "some documentation around object"

This reverts commit cbb39078e036bf2a417bed67359e910213acab28.

* more rename

---------

* Make evaluate_collision_players_palm_tree better (#667)

This matches just the same as before,	but using those two casts instead of
shifts seems more likely to be accurate to the original source code

Signed-off-by: Gabriel Ravier <gabravier@gmail.com>

* add fedora instruciton (#666)

* start documenting animation (#668)

* start documenting animation

* Update course_data.c

* change comment

* fix error of compilation

* fix error of compilation

* Update animation.c
2024-08-22 18:20:13 -06:00
MegaMech 7a10ba89f6 Header cleanup and some renames (#616)
* Place macros for addr conversions

* dl renames

* fixes

* changes ok

* Delete types.h

* move enums
2024-04-20 19:10:53 -06:00
Tyler McGavran 716b926260 Place variables from data_0DD0A0 to code_800029B0 (#477)
They match when placed there, although its not immediately clear
 that they truly belong there. But a match is a match.

Also cleaned up a bunch of .h files that had references to the
 newly matched variables.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 20:00:52 -06:00
coco875 2f583fdb42 cleaning camera, kart_dma, menu, math_util (#436)
* cleaning camera.h

* cleaning math_utils.h and remove space

* cleaning kart_dma

* cleaning menu.h
2023-09-22 22:00:30 -06:00
coco875 f4fc23bada Header & General Cleanup (#431)
* Header cleanup
2023-09-20 11:59:55 -06:00
MegaMech 4ee09e005f Import bss for audio and elsewhere (#416) 2023-09-12 19:43:54 -06:00
tehzz 40bb0154a8 Decomp menus.c (#229)
* update m2ctx to make N64 sgi context

* finish decomping menus.c
2022-07-05 19:01:42 -07:00
tehzz 132db50245 Split and Decompile Code_800AF9B0 (#228)
* change return type of func_8000546C

* try to fix submodules

* update asm_processor for new ASM directives

* split code_800AF8B0 into 3 files; move rodata into files/asm

* move rodata into code_800AF9B0 asm funcs

* decomp func_800AF9E4

* match 800AFF58

* merge in master (renamed code_800AF9B0.c to menus.c)

* revert menus.c back to code_800AF9B0.c

* add bss to code_800AF9B0

* rename code_800B0350.c to menus.c

* remove unused ALIGN macros
2022-06-22 19:21:29 -07:00
MegaMech 9ac748b0d0 Match func in staff_ghosts.c and name menus file (#227)
* name some code files

* staff ghost func match

* Update README.md
2022-06-18 02:49:53 -07:00
MegaMech 42fa90ff7a Match OS funcs (#152)
* Matched osSyncPrintf.c

* Matched contramread.c

* Matched contramwrite.c

* Matched osPfsInit and osPfsGetStatus
2022-01-30 23:31:43 -07:00
Tyler McGavran b56b43e721 Match a variety of functions, remove an extraneous data file (#140)
* Match func_800AB290 and func_800AC978

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Match func_800A15EC

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Match func_800A1A20

* Get func_800A1F30 to NON_MATCHING

* Match func_800A3C84

mips_to_c does not currently support labels being in delay slots, although
 practice that is fine. To get around this I put a nop in the delay slot
 instead. No permanent change is being made to the target assembly.

* Update the mips_to_c output for a couple functions

Split asm file containing unused funcs and added mips_to_c output for them.

* Remove extraneous data file

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-15 23:00:31 -07:00
Tyler McGavran dd05d49f5f Update the GfxPool struct and match some functions (#134)
* Update the GfxPool struct and match some functions

Also reordered variables.h a bit

* Match 2 more functions

* Replace reaming ->buffer references with ->mtxPool

Update the mips_to_c output of a couple functions based on new GfxPool
 definition

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-09 20:02:34 -07:00
ChiefFruitcake bc99dedb8b code_800AF9B0 - ghost data (#133)
* Match functions related to struct at D_8018EE10

* Remove asm for matched functions

* Match func_800B64EC, func_800B6708, and func_800B6798

* Match func_80091EE4. Fix unused variable warnings in code_80091750.c

* Name some of the fields in struct_8018EE10_entry
2022-01-09 19:24:30 -07:00
ChiefFruitcake 7acd1cbc20 More matching in code_800AF9B0 (#131)
* Name variables related to selecting a game from the main menu

* Match a couple functions requiring jumptable

* Match func_800B4728

* Match func_800B536C, func_800B5888, func_800B5AAC, and func_800B5AD8

* Name functions related to loading and validating SaveData

* Match func_800B4CB4

* Update selected player defines

* Match func_800B5404

* Match func_800B6088
2022-01-06 20:32:57 -07:00
Tyler McGavran d6cbf56537 Add a couple header files, add some mips_to_c of some previously un-decomped functions (#132)
* Add a couple header files

These files contain function prototypes for matches functions, NON_MATCHING functions,
 and functions used by matched functions.

At this point in time those headers may contain prototypes for functions defined in
 unrelated files, but fixing that will have take time

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-04 19:57:16 -07:00