Mostly relocating rodata from data/* files to the appropriate
asm/nonmatching/* files, although there is some plain data
relocating to be found in here too.
Big change to note is the addition of the code_802AAA70.c file,
split from memory.c. Based on some padding in the ro/data for
memory it seems clear that a split is needed, although it is
not clear that exact spot chosen for the split is correct.
Still, it gets the file padding for the ro/data and text segments
correct so it can't be too wrong.
Also included is an update to the asm_processor tool to support
the .hword directive. I made a PR to the main repo of that
project with an identical change and it was accepted.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Matched its rodata too
Required making a minor adjustment to the Player struct, which
required updating a couple of other files
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
This matches more closely with similar functions in SM64
Identified a LUT for the segmented address of each glyph's texture
CharWidthMap is more accurately called GlyphDisplayWidthMap. The values in
the map don't exactly match the texture width for the given glyph. They
likely have more to do with how the glyph is drawn on screen rather than
being a measure of its true width.
There are other LUT-like entries in data_0DD0A0_2 that clearly contain
glyph textures, but it's not clear how they differ from the "main"
LUT.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
gNextDemoId is a little weird. If a demo is currently running that variable is the ID
of the demo that will run next. It's never "current", its always one step ahead
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Give names to some Grand Prix related variables
Namely variables related to points and standings
Also added some observational comments to a function
or two
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Add defines for character IDs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>