* Proper linkage for textures in course display lists
* Does not use new_extract_assets. This tool is small and easy to maintain on its own.
* Auto generate the linkonly files
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
in the ROM.
each frame has a palette that is actually
composed of 2 other, incomplete palettes. As such, the existent
extract.py isn't really able to handle them.
* Move a variety of assets to new extract tool
---------
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Add a utility to help generate m2c output
* Make a small change to an OS file which fixes a small issue when using m2ctx
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* import random_u16 to sm64
* rand math decomp
* Match func_80298AC0
* Match some actor funcs
* Renames
* update gitignore for .bin textures
* update player struct member 34 to Vec3f
* Named and documented actor destroy funcs