3#include <libultraship/libultraship.h>
4#include <libultra/gbi.h>
20#define EDITOR_GFX_GET_OPCODE(var) ((uint32_t) ((var) & 0xFF000000))
23 void GenerateCollisionMesh(std::variant<AActor*, OObject*, GameObject*>
object, Gfx* model,
float scale);
Definition Collision.cpp:17
void DebugCollision(GameObject *obj, FVector pos, IRotator rot, FVector scale, const std::vector< Triangle > &triangles)
Definition Collision.cpp:169
void GenerateCollisionMesh(std::variant< AActor *, OObject *, GameObject * > object, Gfx *model, float scale)
Definition Collision.cpp:18
Definition CoreMath.h:137