Mario Kart 64
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collision.h
Go to the documentation of this file.
1#ifndef collision_H
2#define collision_H
3
4#include <common_structs.h>
5
6#define COLLISION 0x1
7#define NO_COLLISION 0x0
8
9void nullify_displaylist(uintptr_t);
12s32 check_collision_zx(Collision*, f32, f32, f32, f32, u16);
13s32 check_collision_yx(Collision*, f32, f32, f32, f32, u16);
14s32 check_collision_zy(Collision*, f32, f32, f32, f32, u16);
15s8 get_surface_type(u16);
17s16 func_802ABD7C(u16);
18s16 func_802ABDB8(u16);
19s16 func_802ABDF4(u16);
20f32 calculate_surface_height(f32, f32, f32, u16);
24u16 player_terrain_collision(Player*, KartTyre*, f32, f32, f32);
27u16 actor_terrain_collision(Collision*, f32, f32, f32, f32, f32, f32, f32);
28u16 check_bounding_collision(Collision*, f32, f32, f32, f32);
29f32 spawn_actor_on_surface(f32, f32, f32);
30void set_vtx_buffer(uintptr_t, u32, u32);
31s32 is_line_intersecting_rectangle(s16, s16, s16, s16, s16, s16, s16, s16);
32s32 is_triangle_intersecting_bounding_box(s16, s16, s16, s16, u16);
36void generate_collision_mesh(Gfx*, s8, u16);
37void find_and_set_tile_size(uintptr_t, s32, s32);
38void set_vertex_colours(uintptr_t, u32, s32, s8, u8, u8, u8);
39void find_vtx_and_set_colours(Gfx*, s8, u8, u8, u8);
41
42#endif
s32 check_collision_zx(Collision *, f32, f32, f32, f32, u16)
Definition collision.c:50
void generate_collision_mesh(Gfx *, s8, u16)
Definition collision.c:1969
s32 detect_tyre_collision(KartTyre *)
Definition collision.c:582
f32 calculate_surface_height(f32, f32, f32, u16)
Definition collision.c:466
s8 get_surface_type(u16)
Definition collision.c:436
void generate_collision_mesh_with_default_section_id(Gfx *, s8)
Definition collision.c:1958
f32 func_802ABEAC(Collision *, Vec3f)
Definition collision.c:474
void generate_collision_mesh_with_defaults(Gfx *)
Definition collision.c:1951
void set_vtx_buffer(uintptr_t, u32, u32)
Definition collision.c:1765
s32 check_collision_zy(Collision *, f32, f32, f32, f32, u16)
Definition collision.c:267
void adjust_pos_orthogonally(Vec3f, f32, Vec3f, f32)
void process_shell_collision(Vec3f, f32, Vec3f, f32)
void find_and_set_tile_size(uintptr_t, s32, s32)
Definition collision.c:2128
s32 check_collision_yx(Collision *, f32, f32, f32, f32, u16)
Definition collision.c:159
u16 player_terrain_collision(Player *, KartTyre *, f32, f32, f32)
Definition collision.c:2232
void shell_collision(Collision *, Vec3f)
Definition collision.c:533
void generate_collision_grid(void)
Definition collision.c:1878
s16 func_802ABDB8(u16)
Definition collision.c:456
s16 get_track_section_id(u16)
Definition collision.c:441
void func_802AAAAC(Collision *)
Definition collision.c:31
void set_vertex_colours(uintptr_t, u32, s32, s8, u8, u8, u8)
s32 is_line_intersecting_rectangle(s16, s16, s16, s16, s16, s16, s16, s16)
Definition collision.c:1777
void find_vtx_and_set_colours(Gfx *, s8, u8, u8, u8)
Definition collision.c:2171
f32 spawn_actor_on_surface(f32, f32, f32)
Definition collision.c:1410
void subtract_scaled_vector(Vec3f, f32, Vec3f)
Definition collision.c:2226
void nullify_displaylist(uintptr_t)
Definition collision.c:23
s16 func_802ABDF4(u16)
Definition collision.c:461
s32 is_triangle_intersecting_bounding_box(s16, s16, s16, s16, u16)
Definition collision.c:1837
u16 check_bounding_collision(Collision *, f32, f32, f32, f32)
Definition collision.c:1299
f32 get_water_level(Player *)
Definition collision.c:46
u16 actor_terrain_collision(Collision *, f32, f32, f32, f32, f32, f32, f32)
Definition collision.c:1181
s16 func_802ABD7C(u16)
Definition collision.c:451
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:147
Definition common_structs.h:232
Definition common_structs.h:264