#pragma once bool GameEngine_OTRSigCheck(char* imgData); #if defined(_WIN32) #define ALIGN_ASSET(x) __declspec(align(x)) #else #define ALIGN_ASSET(x) __attribute__((aligned(x))) #endif #define LOAD_ASSET(path) \ (path == NULL ? NULL \ : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path)) #define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)