#pragma once #include #include static const ALIGN_ASSET(2) char gTextureBoo01[] = "__OTR__boo_frames/gTextureBoo01"; static const ALIGN_ASSET(2) char gTextureBoo02[] = "__OTR__boo_frames/gTextureBoo02"; static const ALIGN_ASSET(2) char gTextureBoo03[] = "__OTR__boo_frames/gTextureBoo03"; static const ALIGN_ASSET(2) char gTextureBoo04[] = "__OTR__boo_frames/gTextureBoo04"; static const ALIGN_ASSET(2) char gTextureBoo05[] = "__OTR__boo_frames/gTextureBoo05"; static const ALIGN_ASSET(2) char gTextureBoo06[] = "__OTR__boo_frames/gTextureBoo06"; static const ALIGN_ASSET(2) char gTextureBoo07[] = "__OTR__boo_frames/gTextureBoo07"; static const ALIGN_ASSET(2) char gTextureBoo08[] = "__OTR__boo_frames/gTextureBoo08"; static const ALIGN_ASSET(2) char gTextureBoo09[] = "__OTR__boo_frames/gTextureBoo09"; static const ALIGN_ASSET(2) char gTextureBoo10[] = "__OTR__boo_frames/gTextureBoo10"; static const ALIGN_ASSET(2) char gTextureBoo11[] = "__OTR__boo_frames/gTextureBoo11"; static const ALIGN_ASSET(2) char gTextureBoo12[] = "__OTR__boo_frames/gTextureBoo12"; static const ALIGN_ASSET(2) char gTextureBoo13[] = "__OTR__boo_frames/gTextureBoo13"; static const ALIGN_ASSET(2) char gTextureBoo14[] = "__OTR__boo_frames/gTextureBoo14"; static const ALIGN_ASSET(2) char gTextureBoo15[] = "__OTR__boo_frames/gTextureBoo15"; static const ALIGN_ASSET(2) char gTextureBoo16[] = "__OTR__boo_frames/gTextureBoo16"; static const ALIGN_ASSET(2) char gTextureBoo17[] = "__OTR__boo_frames/gTextureBoo17"; static const ALIGN_ASSET(2) char gTextureBoo18[] = "__OTR__boo_frames/gTextureBoo18"; static const ALIGN_ASSET(2) char gTextureBoo19[] = "__OTR__boo_frames/gTextureBoo19"; static const ALIGN_ASSET(2) char gTextureBoo20[] = "__OTR__boo_frames/gTextureBoo20"; static const ALIGN_ASSET(2) char gTextureBoo21[] = "__OTR__boo_frames/gTextureBoo21"; static const ALIGN_ASSET(2) char gTextureBoo22[] = "__OTR__boo_frames/gTextureBoo22"; static const ALIGN_ASSET(2) char gTextureBoo23[] = "__OTR__boo_frames/gTextureBoo23"; static const ALIGN_ASSET(2) char gTextureBoo24[] = "__OTR__boo_frames/gTextureBoo24"; static const ALIGN_ASSET(2) char gTextureBoo25[] = "__OTR__boo_frames/gTextureBoo25"; static const ALIGN_ASSET(2) char gTextureBoo26[] = "__OTR__boo_frames/gTextureBoo26"; static const ALIGN_ASSET(2) char gTextureBoo27[] = "__OTR__boo_frames/gTextureBoo27"; static const ALIGN_ASSET(2) char gTextureBoo28[] = "__OTR__boo_frames/gTextureBoo28"; static const ALIGN_ASSET(2) char gTextureBoo29[] = "__OTR__boo_frames/gTextureBoo29"; static const char* gTextureGhosts[] = { gTextureBoo01, gTextureBoo02, gTextureBoo03, gTextureBoo04, gTextureBoo05, gTextureBoo06, gTextureBoo07, gTextureBoo08, gTextureBoo09, gTextureBoo10, gTextureBoo11, gTextureBoo12, gTextureBoo13, gTextureBoo14, gTextureBoo15, gTextureBoo16, gTextureBoo17, gTextureBoo18, gTextureBoo19, gTextureBoo20, gTextureBoo21, gTextureBoo22, gTextureBoo23, gTextureBoo24, gTextureBoo25, gTextureBoo26, gTextureBoo27, gTextureBoo28, gTextureBoo29, };