#pragma once #include #include static const ALIGN_ASSET(2) char gTexturePlayerSelect[] = "__OTR__texture_tkmk00/gTexturePlayerSelect"; static const ALIGN_ASSET(2) char gTextureOption[] = "__OTR__texture_tkmk00/gTextureOption"; static const ALIGN_ASSET(2) char gTextureNameDK[] = "__OTR__texture_tkmk00/gTextureNameDK"; static const ALIGN_ASSET(2) char gTextureNameToad[] = "__OTR__texture_tkmk00/gTextureNameToad"; static const ALIGN_ASSET(2) char gTextureNameBowser[] = "__OTR__texture_tkmk00/gTextureNameBowser"; static const ALIGN_ASSET(2) char gTextureNameLuigi[] = "__OTR__texture_tkmk00/gTextureNameLuigi"; static const ALIGN_ASSET(2) char gTextureNameMario[] = "__OTR__texture_tkmk00/gTextureNameMario"; static const ALIGN_ASSET(2) char gTextureNamePeach[] = "__OTR__texture_tkmk00/gTextureNamePeach"; static const ALIGN_ASSET(2) char gTextureNameWario[] = "__OTR__texture_tkmk00/gTextureNameWario"; static const ALIGN_ASSET(2) char gTextureNameYoshi[] = "__OTR__texture_tkmk00/gTextureNameYoshi"; static const ALIGN_ASSET(2) char gTextureTitleMarioRaceway[] = "__OTR__texture_tkmk00/gTextureTitleMarioRaceway"; static const ALIGN_ASSET(2) char gTextureTitleChocoMountain[] = "__OTR__texture_tkmk00/gTextureTitleChocoMountain"; static const ALIGN_ASSET(2) char gTextureTitleBowsersCastle[] = "__OTR__texture_tkmk00/gTextureTitleBowsersCastle"; static const ALIGN_ASSET(2) char gTextureTitleBansheeBoardwalk[] = "__OTR__texture_tkmk00/gTextureTitleBansheeBoardwalk"; static const ALIGN_ASSET(2) char gTextureTitleYoshiValley[] = "__OTR__texture_tkmk00/gTextureTitleYoshiValley"; static const ALIGN_ASSET(2) char gTextureTitleFrappeSnowland[] = "__OTR__texture_tkmk00/gTextureTitleFrappeSnowland"; static const ALIGN_ASSET(2) char gTextureTitleKoopaTroopaBeach[] = "__OTR__texture_tkmk00/gTextureTitleKoopaTroopaBeach"; static const ALIGN_ASSET(2) char gTextureTitleRoyalRaceway[] = "__OTR__texture_tkmk00/gTextureTitleRoyalRaceway"; static const ALIGN_ASSET(2) char gTextureTitleLuigiRaceway[] = "__OTR__texture_tkmk00/gTextureTitleLuigiRaceway"; static const ALIGN_ASSET(2) char gTextureTitleMooMooFarm[] = "__OTR__texture_tkmk00/gTextureTitleMooMooFarm"; static const ALIGN_ASSET(2) char gTextureTitleToadsTurnpike[] = "__OTR__texture_tkmk00/gTextureTitleToadsTurnpike"; static const ALIGN_ASSET(2) char gTextureTitleKalimariDesert[] = "__OTR__texture_tkmk00/gTextureTitleKalimariDesert"; static const ALIGN_ASSET(2) char gTextureTitleSherbetLand[] = "__OTR__texture_tkmk00/gTextureTitleSherbetLand"; static const ALIGN_ASSET(2) char gTextureTitleRainbowRoad[] = "__OTR__texture_tkmk00/gTextureTitleRainbowRoad"; static const ALIGN_ASSET(2) char gTextureTitleWarioStadium[] = "__OTR__texture_tkmk00/gTextureTitleWarioStadium"; static const ALIGN_ASSET(2) char gTextureTitleBlockFort[] = "__OTR__texture_tkmk00/gTextureTitleBlockFort"; static const ALIGN_ASSET(2) char gTextureTitleSkyscraper[] = "__OTR__texture_tkmk00/gTextureTitleSkyscraper"; static const ALIGN_ASSET(2) char gTextureTitleDoubleDeck[] = "__OTR__texture_tkmk00/gTextureTitleDoubleDeck"; static const ALIGN_ASSET(2) char gTextureTitleDKsJungleParkway[] = "__OTR__texture_tkmk00/gTextureTitleDKsJungleParkway"; static const ALIGN_ASSET(2) char gTextureTitleBigDonut[] = "__OTR__texture_tkmk00/gTextureTitleBigDonut"; static const ALIGN_ASSET(2) char gTextureMapSelect[] = "__OTR__texture_tkmk00/gTextureMapSelect"; static const ALIGN_ASSET(2) char gTextureMenuFlowerCup[] = "__OTR__texture_tkmk00/gTextureMenuFlowerCup"; static const ALIGN_ASSET(2) char gTextureMenuMushroomCup[] = "__OTR__texture_tkmk00/gTextureMenuMushroomCup"; static const ALIGN_ASSET(2) char gTextureMenuStarCup[] = "__OTR__texture_tkmk00/gTextureMenuStarCup"; static const ALIGN_ASSET(2) char gTextureMenuSpecialCup[] = "__OTR__texture_tkmk00/gTextureMenuSpecialCup"; static const ALIGN_ASSET(2) char gTextureGameSelect[] = "__OTR__texture_tkmk00/gTextureGameSelect"; static const ALIGN_ASSET(2) char gTextureMenu1PGame[] = "__OTR__texture_tkmk00/gTextureMenu1PGame"; static const ALIGN_ASSET(2) char gTextureMenu2PGame[] = "__OTR__texture_tkmk00/gTextureMenu2PGame"; static const ALIGN_ASSET(2) char gTextureMenu3PGame[] = "__OTR__texture_tkmk00/gTextureMenu3PGame"; static const ALIGN_ASSET(2) char gTextureMenu4PGame[] = "__OTR__texture_tkmk00/gTextureMenu4PGame"; static const ALIGN_ASSET(2) char gTextureMenuModeBattle[] = "__OTR__texture_tkmk00/gTextureMenuModeBattle"; static const ALIGN_ASSET(2) char gTextureMenuModeTimeTrials[] = "__OTR__texture_tkmk00/gTextureMenuModeTimeTrials"; static const ALIGN_ASSET(2) char gTextureMenuModeMarioGP[] = "__OTR__texture_tkmk00/gTextureMenuModeMarioGP"; static const ALIGN_ASSET(2) char gTextureMenuModeVS[] = "__OTR__texture_tkmk00/gTextureMenuModeVS"; static const ALIGN_ASSET(2) char gTextureMenuLOption[] = "__OTR__texture_tkmk00/gTextureMenuLOption"; static const ALIGN_ASSET(2) char gTextureMenuRData[] = "__OTR__texture_tkmk00/gTextureMenuRData"; static const ALIGN_ASSET(2) char gTextureMenu50cc[] = "__OTR__texture_tkmk00/gTextureMenu50cc"; static const ALIGN_ASSET(2) char gTextureMenu100cc[] = "__OTR__texture_tkmk00/gTextureMenu100cc"; static const ALIGN_ASSET(2) char gTextureMenu150cc[] = "__OTR__texture_tkmk00/gTextureMenu150cc"; static const ALIGN_ASSET(2) char gTextureMenuExtra[] = "__OTR__texture_tkmk00/gTextureMenuExtra"; static const ALIGN_ASSET(2) char gTextureMenuWithoutItem[] = "__OTR__texture_tkmk00/gTextureMenuWithoutItem"; static const ALIGN_ASSET(2) char gTextureMenuWithItem[] = "__OTR__texture_tkmk00/gTextureMenuWithItem"; static const ALIGN_ASSET(2) char gTextureMenuBegin[] = "__OTR__texture_tkmk00/gTextureMenuBegin"; static const ALIGN_ASSET(2) char gTextureMenuGhost[] = "__OTR__texture_tkmk00/gTextureMenuGhost"; static const ALIGN_ASSET(2) char gTextureMenuData[] = "__OTR__texture_tkmk00/gTextureMenuData"; static const ALIGN_ASSET(2) char gTextureMenuOK[] = "__OTR__texture_tkmk00/gTextureMenuOK"; static const ALIGN_ASSET(2) char gTextureBackgroundBlueSky[] = "__OTR__texture_tkmk00/gTextureBackgroundBlueSky"; static const ALIGN_ASSET(2) char gTextureBackgroundSunset[] = "__OTR__texture_tkmk00/gTextureBackgroundSunset"; static const ALIGN_ASSET(2) char gTextureGreenGoldStripe[] = "__OTR__texture_tkmk00/gTextureGreenGoldStripe"; static const ALIGN_ASSET(2) char gTextureGoldStripe[] = "__OTR__texture_tkmk00/gTextureGoldStripe"; static const ALIGN_ASSET(2) char gTextureWhiteStripe[] = "__OTR__texture_tkmk00/gTextureWhiteStripe"; static const ALIGN_ASSET(2) char gTexturePinkBar[] = "__OTR__texture_tkmk00/gTexturePinkBar"; static const ALIGN_ASSET(2) char gTextureGoldBar[] = "__OTR__texture_tkmk00/gTextureGoldBar";