#include #include #include #include #include "LuigiRaceway.h" #include "World.h" #include "engine/objects/BombKart.h" #include "assets/luigi_raceway_data.h" #include "engine/objects/HotAirBalloon.h" #include "engine/actors/Finishline.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "staff_ghosts.h" #include "actors.h" #include "collision.h" #include "code_8003DC40.h" #include "memory.h" #include "courses/staff_ghost_data.h" #include "framebuffer_effects.h" #include "skybox_and_splitscreen.h" extern const char* luigi_raceway_dls[]; extern s16 currentScreenSection; } const course_texture luigi_raceway_textures[] = { { gTextureSignShellShot0, 0x038C, 0x1000, 0x0 }, { gTextureSignShellShot1, 0x0247, 0x1000, 0x0 }, { gTextureCheckerboardYellowBlue, 0x013A, 0x0800, 0x0 }, { gTexture64619C, 0x0124, 0x0800, 0x0 }, { gTextureCheckerboardBlueGreen, 0x0139, 0x0800, 0x0 }, { gTextureGrass3, 0x0372, 0x0800, 0x0 }, { gTextureFlagRed, 0x019E, 0x0800, 0x0 }, { gTexture65100C, 0x0120, 0x0800, 0x0 }, { gTexture65112C, 0x0150, 0x0800, 0x0 }, { gTexture653608, 0x07A7, 0x0800, 0x0 }, { gTextureGrass11, 0x01F8, 0x0800, 0x0 }, { gTextureSignLuigiFace0, 0x05C9, 0x1000, 0x0 }, { gTextureSignLuigiFace1, 0x065F, 0x1000, 0x0 }, { gTexture66C7A8, 0x0149, 0x0800, 0x0 }, { gTexture670AC8, 0x0FBF, 0x1000, 0x0 }, { gTexture671A88, 0x012D, 0x0800, 0x0 }, { gTexture6735DC, 0x03B1, 0x0800, 0x0 }, { gTexture673C68, 0x038D, 0x0800, 0x0 }, { gTexture6747C4, 0x0145, 0x0800, 0x0 }, { gTextureRoad1, 0x02D2, 0x1000, 0x0 }, { gTextureRoad2, 0x02AE, 0x1000, 0x0 }, { gTextureRoadFinish1, 0x026B, 0x1000, 0x0 }, { gTexture67BBD8, 0x0310, 0x0800, 0x0 }, { gTexture68272C, 0x01F9, 0x1000, 0x0 }, { gTexture682928, 0x01F9, 0x1000, 0x0 }, { gTexture682B24, 0x01F9, 0x1000, 0x0 }, { gTexture682D20, 0x01F9, 0x1000, 0x0 }, { gTexture682F1C, 0x01F9, 0x1000, 0x0 }, { gTexture683118, 0x01F9, 0x1000, 0x0 }, { gTextureSignBlue64, 0x0567, 0x1000, 0x0 }, { gTextureSignKoopaAir0, 0x0360, 0x1000, 0x0 }, { gTextureSignKoopaAir1, 0x0304, 0x1000, 0x0 }, { gTextureSignLuigis0, 0x0287, 0x1000, 0x0 }, { gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 }, { gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 }, { gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 }, { gTextureSignNintendoRed0, 0x02A6, 0x1000, 0x0 }, { gTextureSignNintendoRed1, 0x02F7, 0x1000, 0x0 }, { gTextureSignYoshi, 0x04DF, 0x1000, 0x0 }, { gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 }, }; LuigiRaceway::LuigiRaceway() { this->vtx = d_course_luigi_raceway_vertex; this->gfx = d_course_luigi_raceway_packed_dls; this->gfxSize = 6377; Props.textures = luigi_raceway_textures; Props.MinimapTexture = gTextureCourseOutlineLuigiRaceway; Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture)); Props.Id = "mk:luigi_raceway"; Props.SetText(Props.Name, "luigi raceway", sizeof(Props.Name)); Props.SetText(Props.DebugName, "l circuit", sizeof(Props.DebugName)); Props.SetText(Props.CourseLength, "717m", sizeof(Props.CourseLength)); Props.AIBehaviour = D_0D0091E8; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.7f; Props.AISteeringSensitivity = 48; Props.NearPersp = 9.0f; Props.FarPersp = 4500.0f; Props.PathSizes = { 0x2DA, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 }; Props.D_0D009418[0] = 4.1666665f; Props.D_0D009418[1] = 5.5833334f; Props.D_0D009418[2] = 6.1666665f; Props.D_0D009418[3] = 6.75f; Props.D_0D009568[0] = 3.75f; Props.D_0D009568[1] = 5.1666665f; Props.D_0D009568[2] = 5.75f; Props.D_0D009568[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.D_0D009808[0] = 3.75f; Props.D_0D009808[1] = 5.1666665f; Props.D_0D009808[2] = 5.75f; Props.D_0D009808[3] = 6.3333334f; Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_luigi_raceway_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_luigi_raceway_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = gLuigiRacewayClouds; Props.CloudList = gLuigiRacewayClouds; Props.MinimapFinishlineX = 0; Props.MinimapFinishlineY = 0; Props.Skybox.TopRight = { 128, 184, 248 }; Props.Skybox.BottomRight = { 216, 232, 248 }; Props.Skybox.BottomLeft = { 216, 232, 248 }; Props.Skybox.TopLeft = { 128, 184, 248 }; Props.Skybox.FloorTopRight = { 216, 232, 248 }; Props.Skybox.FloorBottomRight = { 0, 0, 0 }; Props.Skybox.FloorBottomLeft = { 0, 0, 0 }; Props.Skybox.FloorTopLeft = { 216, 232, 248 }; Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM; } void LuigiRaceway::Load() { Course::Load(); parse_course_displaylists((TrackSectionsI*) LOAD_ASSET_RAW(d_course_luigi_raceway_addr)); func_80295C6C(); Props.WaterLevel = gCourseMinY - 10.0f; } void LuigiRaceway::LoadTextures() { dma_textures(gTextureTrees5Left, 0x000003E8U, 0x00000800U); dma_textures(gTextureTrees5Right, 0x000003E8U, 0x00000800U); } void LuigiRaceway::BeginPlay() { spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_tree_spawn)); spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_item_box_spawns)); if (gGamestate == CREDITS_SEQUENCE) { gWorldInstance.AddObject(new OHotAirBalloon(FVector(-1250.0f, 0.0f, 1110.0f))); } else { // Normal gameplay gWorldInstance.AddObject(new OHotAirBalloon(FVector(-176.0, 0.0f, -2323.0f))); } if (gModeSelection == VERSUS) { FVector pos = { 0, 0, 0 }; gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][50], 50, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][305], 305, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][440], 440, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][515], 515, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f)); } } // Likely sets minimap boundaries void LuigiRaceway::MinimapSettings() { D_8018D220 = reinterpret_cast(dma_textures(gTextureExhaust2, 0x4F4U, 0xC00)); D_8018D2A0 = 0.0155f; D_8018D2C0[0] = 271; D_8018D2E0 = 45; D_8018D2E8 = 60; D_80165718 = -140; D_80165720 = -44; D_80165728 = -215; } void LuigiRaceway::InitCourseObjects() { size_t i; if (gGamestate != CREDITS_SEQUENCE) { if (gModeSelection == GRAND_PRIX) { func_80070714(); } for (i = 0; i < D_80165738; i++) { find_unused_obj_index(&gObjectParticle3[i]); init_object(gObjectParticle3[i], 0); } } } void LuigiRaceway::UpdateCourseObjects() { } void LuigiRaceway::RenderCourseObjects(s32 cameraId) { } void LuigiRaceway::SomeSounds() { vec3f_set(D_8015F748, 85.0f, 21.0f, -219.0f); func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B); } void LuigiRaceway::WhatDoesThisDo(Player* player, int8_t playerId) { if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } } void LuigiRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) { if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } } // Positions the finishline on the minimap void LuigiRaceway::MinimapFinishlinePosition() { //! todo: Place hard-coded values here. draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line); } void LuigiRaceway::SetStaffGhost() { u32 temp_v0 = func_800B4E24(0) & 0xfffff; if (temp_v0 <= 11200) { D_80162DD6 = 0; D_80162DF4 = 0; } else { D_80162DD6 = 1; D_80162DF4 = 1; } D_80162DC4 = d_luigi_raceway_staff_ghost; D_80162DE4 = 1; } void LuigiRaceway::Jumbotron() { gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD); gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x5800); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256); gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB710), 3, 0); gSP1Triangle(gDisplayListHead++, 0, 1, 2, 0); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB800); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256); gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB740), 32, 0); gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0); gSP2Triangles(gDisplayListHead++, 4, 5, 6, 0, 4, 6, 7, 0); gSP2Triangles(gDisplayListHead++, 8, 9, 10, 0, 9, 11, 12, 0); gSP2Triangles(gDisplayListHead++, 9, 12, 10, 0, 13, 14, 15, 0); gSP2Triangles(gDisplayListHead++, 13, 15, 16, 0, 17, 18, 19, 0); gSP2Triangles(gDisplayListHead++, 17, 19, 20, 0, 11, 21, 12, 0); gSP2Triangles(gDisplayListHead++, 10, 22, 23, 0, 10, 23, 24, 0); gSP2Triangles(gDisplayListHead++, 25, 22, 26, 0, 25, 26, 27, 0); gSP2Triangles(gDisplayListHead++, 28, 23, 29, 0, 28, 29, 30, 0); gSP1Triangle(gDisplayListHead++, 27, 26, 31, 0); gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB940), 14, 0); gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 3, 4, 5, 0); gSP2Triangles(gDisplayListHead++, 3, 5, 6, 0, 1, 7, 8, 0); gSP2Triangles(gDisplayListHead++, 1, 8, 9, 0, 10, 11, 12, 0); gSP1Triangle(gDisplayListHead++, 10, 12, 13, 0); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD); gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x00FC, 0x007C); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xF800); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128); gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBA20), 4, 0); gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x10800); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128); gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBA60), 4, 0); gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x11800); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128); gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBAA0), 4, 0); gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x12800); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128); gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBAE0), 4, 0); gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x13800); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128); gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBB20), 4, 0); gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x14800); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128); gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBB60), 4, 0); gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD); gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB000); gDPTileSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256); gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBBA0), 4, 0); gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0); } void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) { UNUSED s32 pad; u16 sp22 = (u16) arg0->pathCounter; s16 prevFrame; gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); // Invalidate Jumbotron textures so they update each frame // This could be more efficient if we exposed the non-opcode based invalidation to be called // inside copy_framebuffers_port gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xF800); gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x10800); gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x11800); gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x12800); gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x13800); gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x14800); if (func_80290C20(arg0->camera) == 1) { gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_luigi_raceway_packed_dl_9EC0 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x07009EC0)))); } gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); LuigiRaceway::Jumbotron(); render_course_segments(luigi_raceway_dls, arg0); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2); // d_course_luigi_raceway_packed_dl_E0 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x070000E0)))); // d_course_luigi_raceway_packed_dl_68 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x07000068)))); D_800DC5DC = 88; D_800DC5E0 = 72; // Render only the first player camera onto the television billboard. Screen agnostic screens of other players). if ((gActiveScreenMode == SCREEN_MODE_1P) && (sp22 >= 10) && (sp22 < 17)) { prevFrame = (s16) sRenderedFramebuffer - 1; if (prevFrame < 0) { prevFrame = 2; } else if (prevFrame >= 3) { prevFrame = 0; } currentScreenSection++; if (currentScreenSection >= 6) { currentScreenSection = 0; } /** * The jumbo television screen used to be split into six sections to fit into the n64's texture size * restrictions It isn't split into six sections anymore */ copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection, (u16*) gPortFramebuffers[prevFrame], (u16*) (gSegmentTable[5] + 0xF800)); } } void LuigiRaceway::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_luigi_raceway_dl_FD40)); } void LuigiRaceway::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) { func_8003E9EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } void LuigiRaceway::Destroy() { }