4#include <libultraship.h>
16template<
class T,
typename... TArgs> T* SpawnActor(TArgs&&... args) {
17 return T::Spawn(std::forward<TArgs>(args)...);
29extern TrackEditor::Editor
gEditor;
134 uint16_t playerDirection);
232#if defined(__GNUC__) || defined(__clang__)
233__attribute__((format(printf, 1, 2)))
239#elif defined(__APPLE__)
240#elif defined(__cplusplus) || (__STDC_VERSION__ >= 202311)
242#elif defined(__GNUC__)
243 __attribute__((noreturn))
Registry< TrackInfo > gTrackRegistry
Definition Game.cpp:78
bool bCleanWorld
Definition Game.cpp:61
Registry< ItemInfo > gItemRegistry
Definition Game.cpp:80
DataRegistry< RandomItemTable > gItemTableRegistry
Definition Game.cpp:83
s32 gTrophyIndex
Definition Game.cpp:75
HarbourMastersIntro gMenuIntro
Definition Game.cpp:71
TrackEditor::Editor gEditor
Definition Game.cpp:73
Registry< ActorInfo, const SpawnParams & > gActorRegistry
Definition Game.cpp:79
World * GetWorld()
Definition Game.cpp:87
void CM_InitClouds()
Definition Game.cpp:552
void CM_SomeSounds()
Definition Game.cpp:598
u32 GetCupIndex(void)
Definition Game.cpp:203
size_t CM_GetActorSize()
Definition Game.cpp:798
bool IsBlockFort()
Definition Game.cpp:831
void * GetTrack(void)
Definition Game.cpp:710
void CM_TickClouds(s32 arg0, Camera *camera)
Definition Game.cpp:558
void CM_CleanWorld(void)
Definition Game.cpp:751
void SelectDkJungle()
Definition Game.cpp:856
void SelectSkyscraper()
Definition Game.cpp:854
void SelectChocoMountain()
Definition Game.cpp:840
bool IsWarioStadium()
Definition Game.cpp:830
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:270
void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:771
Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:421
void SelectToadsTurnpike()
Definition Game.cpp:848
void CM_DrawActors(Camera *camera)
Definition Game.cpp:335
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:237
void SelectBlockFort()
Definition Game.cpp:853
void CM_SetStaffGhost()
Definition Game.cpp:622
bool IsLuigiRaceway()
Definition Game.cpp:817
void CM_AttachCamera(Camera *camera, s32 playerIdx)
Definition Game.cpp:474
Properties * CM_GetProps()
Definition Game.cpp:633
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:546
void CM_DrawStaticMeshActors()
Definition Game.cpp:352
void CM_ActivateTourCamera(Camera *camera)
Definition Game.cpp:504
void HM_DrawIntro(void)
Definition Game.cpp:175
bool IsBansheeBoardwalk()
Definition Game.cpp:820
void SelectMooMooFarm()
Definition Game.cpp:847
void SelectWarioStadium()
Definition Game.cpp:852
struct Actor * CM_AddBaseActor()
Definition Game.cpp:763
uintptr_t CM_GetTrack()
Definition Game.cpp:629
bool IsSherbetLand()
Definition Game.cpp:828
bool IsDkJungle()
Definition Game.cpp:834
bool IsDoubleDeck()
Definition Game.cpp:833
bool IsMarioRaceway()
Definition Game.cpp:816
bool IsRainbowRoad()
Definition Game.cpp:829
void CM_ClearVehicles(void)
Definition Game.cpp:258
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:564
void CM_TickCameras()
Definition Game.cpp:399
void CM_SetViewProjection(Camera *camera)
Definition Game.cpp:391
void HM_InitIntro(void)
Definition Game.cpp:167
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:526
void CM_RunGarbageCollector(void)
Definition Game.cpp:882
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:714
void SelectYoshiValley()
Definition Game.cpp:843
void CM_ResetAudio(void)
Definition Game.cpp:886
void Editor_CleanWorld()
Definition Game.cpp:791
void CM_TickEditor()
Definition Game.cpp:532
void CM_DrawTrack(ScreenContext *arg0)
Definition Game.cpp:293
void * GetSpecialCup(void)
Definition Game.cpp:873
void * GetBattleCup(void)
Definition Game.cpp:877
void CM_TickObjects()
Definition Game.cpp:512
Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:403
bool CM_IsTourEnabled()
Definition Game.cpp:453
void CM_DrawBombKarts(s32 cameraId)
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:683
void CM_TickParticles(void)
Definition Game.cpp:540
bool IsToadsTurnpike()
Definition Game.cpp:826
void CM_SetCupIndex(size_t index)
Definition Game.cpp:207
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:810
void CM_ThrowRuntimeError(const char *fmt,...)
Definition Game.cpp:909
void CM_InitTrackObjects()
Definition Game.cpp:577
void CM_BeginPlay()
Definition Game.cpp:356
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:610
bool IsMooMooFarm()
Definition Game.cpp:825
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:570
void SelectRainbowRoad()
Definition Game.cpp:851
bool IsBowsersCastle()
Definition Game.cpp:819
void * GetMushroomCup(void)
Definition Game.cpp:861
void Editor_ClearMatrix()
Definition Game.cpp:787
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:724
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:669
void SelectBowsersCastle()
Definition Game.cpp:841
void SelectPodiumCeremony()
Definition Game.cpp:858
void SelectRoyalRaceway()
Definition Game.cpp:846
void * GetStarCup(void)
Definition Game.cpp:869
void SelectFrappeSnowland()
Definition Game.cpp:844
Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:465
bool IsChocoMountain()
Definition Game.cpp:818
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:690
bool IsSkyscraper()
Definition Game.cpp:832
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:278
bool IsKoopaTroopaBeach()
Definition Game.cpp:823
void CM_TickTrackObjects()
Definition Game.cpp:583
u32 WorldPreviousCup(void)
Definition Game.cpp:191
void * GetCup()
Definition Game.cpp:199
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:252
void SelectMarioRaceway()
Definition Game.cpp:838
bool IsPodiumCeremony()
Definition Game.cpp:836
void SelectDoubleDeck()
Definition Game.cpp:855
void CM_CreditsSpawnActors()
Definition Game.cpp:604
bool IsYoshiValley()
Definition Game.cpp:821
void SelectKoopaTroopaBeach()
Definition Game.cpp:845
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:616
void * GetFlowerCup(void)
Definition Game.cpp:865
void CM_TickObjects60fps()
Definition Game.cpp:520
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:219
u32 WorldNextCup(void)
Definition Game.cpp:187
void CM_DrawTrackObjects(s32 cameraId)
Definition Game.cpp:590
bool IsBigDonut()
Definition Game.cpp:835
void CM_CleanCameras(void)
Definition Game.cpp:755
void CM_SpawnStarterLakitu()
Definition Game.cpp:656
void HM_TickIntro(void)
Definition Game.cpp:171
void CM_CameraSetActive(size_t idx, bool state)
Definition Game.cpp:478
void SelectBigDonut()
Definition Game.cpp:857
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:676
void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:767
void CM_DrawEditor()
Definition Game.cpp:536
void CM_DeleteActor(size_t index)
Definition Game.cpp:741
bool IsKalimariDesert()
Definition Game.cpp:827
Camera * CM_GetPlayerCamera(s32 playerIndex)
Definition Game.cpp:378
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:227
void CM_ScrollingTextures()
Definition Game.cpp:640
void CM_DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:646
void SelectLuigiRaceway()
Definition Game.cpp:839
void CM_SetFreeCamera(bool state)
Definition Game.cpp:484
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:802
void SelectBansheeBoardwalk()
Definition Game.cpp:842
void CM_SetCup(void *)
Definition Game.cpp:195
size_t GetCupCursorPosition()
Definition Game.cpp:697
void CM_TickActors()
Definition Game.cpp:329
void SetCupCursorPosition(size_t position)
Definition Game.cpp:701
void CM_CrossingTrigger()
Definition Game.cpp:262
void Editor_AddLight(s8 *direction)
Definition Game.cpp:781
size_t GetCupSize()
Definition Game.cpp:706
Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:412
void SetMarioRaceway(void)
Definition Game.cpp:180
const char * GetCupName(void)
Definition Game.cpp:211
void SelectKalimariDesert()
Definition Game.cpp:849
bool IsFrappeSnowland()
Definition Game.cpp:822
void SelectSherbetLand()
Definition Game.cpp:850
void LoadTrack()
Definition Game.cpp:215
bool IsRoyalRaceway()
Definition Game.cpp:824
Definition DataRegistry.h:8
f32 Vec3f[3]
Definition common_structs.h:10
#define fmt(...)
Definition pak.cpp:8
Definition actor_types.h:126
Vec3f pos
Definition actor_types.h:135
Definition common_structs.h:147
Definition common_structs.h:264
Definition code_800029B0.h:10