#include #include #include #include #include "WarioStadium.h" #include "World.h" #include "engine/objects/OBombKart.h" #include "assets/wario_stadium_data.h" #include "engine/actors/AWarioSign.h" #include "engine/actors/AFinishline.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "staff_ghosts.h" #include "actors.h" #include "collision.h" #include "code_8003DC40.h" #include "memory.h" #include "skybox_and_splitscreen.h" extern const char *wario_stadium_dls[]; extern s16 currentScreenSection; } const course_texture wario_stadium_textures[] = { { gTexture67F15C, 0x02F1, 0x0800, 0x0 }, { gTexture67F450, 0x0194, 0x0800, 0x0 }, { gTextureSignWarioFace, 0x0825, 0x1000, 0x0 }, { gTexture670AC8, 0x0FBF, 0x1000, 0x0 }, { gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0 }, { gTexture64C11C, 0x0695, 0x0800, 0x0 }, { gTexture64C7B4, 0x046C, 0x0800, 0x0 }, { gTexture668228, 0x0130, 0x0800, 0x0 }, { gTexture668358, 0x01A0, 0x0800, 0x0 }, { gTexture66AEB8, 0x0201, 0x0800, 0x0 }, { gTexture677A40, 0x0275, 0x0800, 0x0 }, { gTexture67E428, 0x0A81, 0x1000, 0x0 }, { gTexture643A34, 0x0106, 0x0800, 0x0 }, { gTexture66EBF0, 0x0146, 0x0800, 0x0 }, { gTexture68272C, 0x01F9, 0x1000, 0x0 }, { gTexture682928, 0x01F9, 0x1000, 0x0 }, { gTexture682B24, 0x01F9, 0x1000, 0x0 }, { gTexture682D20, 0x01F9, 0x1000, 0x0 }, { gTexture682F1C, 0x01F9, 0x1000, 0x0 }, { gTexture683118, 0x01F9, 0x1000, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 }, }; WarioStadium::WarioStadium() { this->vtx = d_course_wario_stadium_vertex; this->gfx = d_course_wario_stadium_packed_dls; this->gfxSize = 5272; Props.textures = wario_stadium_textures; Props.MinimapTexture = gTextureCourseOutlineWarioStadium; Props.D_800E5548[0] = 64; Props.D_800E5548[1] = 64; Props.Name = "wario stadium"; Props.DebugName = "stadium"; Props.CourseLength = "1591m"; Props.AIBehaviour = D_0D009310; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.6f; Props.SomePtr = D_800DCAF4; Props.AISteeringSensitivity = 53; Props.NearPersp = 10.0f; Props.FarPersp = 4800.0f; Props.PathSizes = {0x640, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.D_0D009418[0] = 4.1666665f; Props.D_0D009418[1] = 5.5833334f; Props.D_0D009418[2] = 6.1666665f; Props.D_0D009418[3] = 6.75f; Props.D_0D009568[0] = 3.75f; Props.D_0D009568[1] = 5.1666665f; Props.D_0D009568[2] = 5.75f; Props.D_0D009568[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.D_0D009808[0] = 3.75f; Props.D_0D009808[1] = 5.1666665f; Props.D_0D009808[2] = 5.75f; Props.D_0D009808[3] = 6.3333334f; Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_wario_stadium_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_wario_stadium_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = gWarioStadiumStars; Props.CloudList = gWarioStadiumStars; Props.MinimapFinishlineX = 0; Props.MinimapFinishlineY = 0; Props.Skybox.TopRight = {20, 30, 56}; Props.Skybox.BottomRight = {40, 60, 110}; Props.Skybox.BottomLeft = {40, 60, 110}; Props.Skybox.TopLeft = {20, 30, 56}; Props.Skybox.FloorTopRight = {0, 0, 0}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {0, 0, 0}; Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM; } void WarioStadium::Load() { Course::Load(); parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_wario_stadium_addr)); func_80295C6C(); D_8015F8E4 = gCourseMinY - 10.0f; // d_course_wario_stadium_packed_dl_C50 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 100, 255, 255, 255); // d_course_wario_stadium_packed_dl_BD8 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 100, 255, 255, 255); // d_course_wario_stadium_packed_dl_B60 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 100, 255, 255, 255); // d_course_wario_stadium_packed_dl_AE8 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 100, 255, 255, 255); // d_course_wario_stadium_packed_dl_CC8 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 100, 255, 255, 255); // d_course_wario_stadium_packed_dl_D50 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 100, 255, 255, 255); // d_course_wario_stadium_packed_dl_DD0 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 100, 255, 255, 255); // d_course_wario_stadium_packed_dl_E48 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 100, 255, 255, 255); } void WarioStadium::LoadTextures() { } void WarioStadium::SpawnActors() { Vec3f finish; finish[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;(gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f; finish[1] = D_8015F8D0[1] = (f32) (D_80164490->posY - 15); finish[2] = D_8015F8D0[2] = D_80164490->posZ; gWorldInstance.AddActor(new AFinishline(finish)); spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns)); Vec3f pos = {-131.0f, 83.0f, 286.0f}; pos[0] *= gCourseDirection; gWorldInstance.AddActor(new AWarioSign(pos)); Vec3f pos2 = {-2353.0f, 72.0f, -1608.0f}; pos2[0] *= gCourseDirection; gWorldInstance.AddActor(new AWarioSign(pos2)); Vec3f pos3 = {-2622.0f, 79.0f, 739.0f}; pos3[0] *= gCourseDirection; gWorldInstance.AddActor(new AWarioSign(pos3)); } void WarioStadium::SpawnVehicles() { if (gModeSelection == VERSUS) { Vec3f pos = {0, 0, 0}; gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][150], 150, 3, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 1, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][250], 250, 3, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f); } } void WarioStadium::InitClouds() { init_stars(this->Props.Clouds); } void WarioStadium::UpdateClouds(s32 sp1C, Camera* camera) { update_stars(sp1C, camera, this->Props.CloudList); } // Likely sets minimap boundaries void WarioStadium::MinimapSettings() { D_8018D2A0 = 0.0155f; D_8018D2C0[0] = 0x0106; D_8018D2E0 = 53; D_8018D2E8 = 35; } void WarioStadium::InitCourseObjects() {} void WarioStadium::SomeSounds() { vec3f_set(D_8015F748, 298.0f, 202.0f, -850.0f); func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B); vec3f_set(D_8015F758, -1600.0f, 202.0f, -2430.0f); func_800C9D80(D_8015F758, D_802B91C8, 0x5103700B); vec3f_set(D_8015F768, -2708.0f, 202.0f, 1762.0f); func_800C9D80(D_8015F768, D_802B91C8, 0x5103700B); vec3f_set(D_8015F778, -775.0f, 202.0f, 1930.0f); func_800C9D80(D_8015F778, D_802B91C8, 0x5103700B); } void WarioStadium::WhatDoesThisDo(Player* player, int8_t playerId) {} void WarioStadium::WhatDoesThisDoAI(Player* player, int8_t playerId) {} // Positions the finishline on the minimap void WarioStadium::MinimapFinishlinePosition() { //! todo: Place hard-coded values here. draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line); } void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) { s16 prevFrame; gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); if (func_80290C20(arg0->camera) == 1) { gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_wario_stadium_packed_dl_A0C8 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x0700A0C8)); } gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGBA, G_CC_MODULATERGBA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); render_course_segments(wario_stadium_dls, arg0); // d_course_wario_stadium_packed_dl_A228 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x0700A228)); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK); // d_course_wario_stadium_packed_dl_A88 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000A88)); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); D_800DC5DC = 88; D_800DC5E0 = 72; if (gActiveScreenMode == SCREEN_MODE_1P) { prevFrame = (s16) sRenderedFramebuffer - 1; if (prevFrame < 0) { prevFrame = 2; } else if (prevFrame >= 3) { prevFrame = 0; } currentScreenSection++; if (currentScreenSection > 5) { currentScreenSection = 0; } /** * The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions * It isn't split into six sections anymore */ copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection, (u16*) gPortFramebuffers[prevFrame], (u16*) (gSegmentTable[5] + 0x8800)); } } void WarioStadium::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_wario_stadium_dl_CA78)); } void WarioStadium::Collision() {} void WarioStadium::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) { func_8003EE2C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) { Mat4 matrix; gDPPipeSync(gDisplayListHead++); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2); gDPSetBlendMask(gDisplayListHead++, 0xFF); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP); gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP); mtxf_identity(matrix); render_set_position(matrix, 0); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2); gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF); // d_course_wario_stadium_packed_dl_EC0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000EC0)); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE); gDPPipeSync(gDisplayListHead++); } void WarioStadium::CreditsSpawnActors() { Vec3f position; Vec3f velocity = { 0, 0, 0 }; Vec3s rotation = { 0, 0, 0 }; vec3f_set(position, -131.0f, 83.0f, 286.0f); add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN); vec3f_set(position, -2353.0f, 72.0f, -1608.0f); add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN); vec3f_set(position, -2622.0f, 79.0f, 739.0f); add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN); // d_course_wario_stadium_packed_dl_C50 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 0x64, 0xFF, 0xFF, 0xFF); // d_course_wario_stadium_packed_dl_BD8 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF); // d_course_wario_stadium_packed_dl_B60 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 0x64, 0xFF, 0xFF, 0xFF); // d_course_wario_stadium_packed_dl_AE8 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF); // d_course_wario_stadium_packed_dl_CC8 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF); // d_course_wario_stadium_packed_dl_D50 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 0x64, 0xFF, 0xFF, 0xFF); // d_course_wario_stadium_packed_dl_DD0 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF); // d_course_wario_stadium_packed_dl_E48 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 0x64, 0xFF, 0xFF, 0xFF); } void WarioStadium::Destroy() { }