3#include <libultraship.h>
27 virtual void Load()
override;
41 virtual void DrawWater(
struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
43 virtual void Destroy()
override;
const course_texture banshee_boardwalk_textures[]
Definition BansheeBoardwalk.cpp:41
virtual void ScrollingTextures() override
Definition BansheeBoardwalk.cpp:320
virtual void SomeSounds() override
Definition BansheeBoardwalk.cpp:224
virtual void Destroy() override
Definition BansheeBoardwalk.cpp:359
virtual void RenderCourseObjects(s32 cameraId) override
Definition BansheeBoardwalk.cpp:217
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:242
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition BansheeBoardwalk.cpp:257
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:227
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition BansheeBoardwalk.cpp:341
virtual void CreditsSpawnActors() override
Definition BansheeBoardwalk.cpp:355
virtual void Waypoints(Player *, int8_t) override
Definition BansheeBoardwalk.cpp:329
virtual void LoadTextures() override
Definition BansheeBoardwalk.cpp:161
virtual void UpdateCourseObjects() override
Definition BansheeBoardwalk.cpp:207
BansheeBoardwalk()
Definition BansheeBoardwalk.cpp:67
virtual void InitCourseObjects() override
Definition BansheeBoardwalk.cpp:200
virtual void BeginPlay() override
Definition BansheeBoardwalk.cpp:164
virtual void RenderCredits() override
Definition BansheeBoardwalk.cpp:316
virtual ~BansheeBoardwalk()=default
virtual void Load() override
Definition BansheeBoardwalk.cpp:149
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10