Mario Kart 64
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Matrix.h
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1#ifndef _MATRIX_HEADER_
2#define _MATRIX_HEADER_
3
4#include <libultraship.h>
5
6#include "common_structs.h"
7#include "CoreMath.h"
8
9#ifdef __cplusplus
10extern "C" {
12void AddLocalRotation(Mat4 mat, IRotator rot);
13#endif
14void ClearMatrixPools(void);
15void AddHudMatrix(Mat4 mtx, s32 flags);
16void AddObjectMatrix(Mat4 mtx, s32 flags);
17void AddEffectMatrix(Mat4 mtx, s32 flags);
18void AddEffectMatrixOrtho(void);
19
20Mtx* GetScreenMatrix(void); // Orthogonal projection for UI, skybox, etc.
21Mtx* GetOrthoMatrix(void);
22Mtx* GetPerspMatrix(size_t cameraId);
23Mtx* GetLookAtMatrix(size_t cameraId);
24
25Mtx* GetKartMatrix(size_t playerId);
26Mtx* GetShadowMatrix(size_t playerId);
27
28void SetTextMatrix(Mat4 mf, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
29Gfx* AddTextMatrix(Gfx* displayListHead, Mat4 mtx);
30Mtx* GetEffectMatrix(void);
31void ClearObjectsMatrixPool(void);
32void AddKartMatrix(Mat4 mtx, s32 flags);
33
34#ifdef __cplusplus
35}
36#endif
37
38#endif // _MATRIX_HEADER_
void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector scale)
Definition Matrix.cpp:74
void AddLocalRotation(Mat4 mat, IRotator rot)
Definition Matrix.cpp:122
void SetTextMatrix(Mat4 mf, f32 x, f32 y, f32 arg3, f32 arg4)
Definition Matrix.cpp:39
Mtx * GetPerspMatrix(size_t cameraId)
Definition Matrix.cpp:160
void AddEffectMatrixOrtho(void)
Definition Matrix.cpp:184
Mtx * GetEffectMatrix(void)
Definition Matrix.cpp:193
Mtx * GetShadowMatrix(size_t playerId)
Definition Matrix.cpp:172
void AddHudMatrix(Mat4 mtx, s32 flags)
Definition Matrix.cpp:148
Mtx * GetScreenMatrix(void)
Definition Matrix.cpp:152
Mtx * GetOrthoMatrix(void)
Definition Matrix.cpp:156
void ClearMatrixPools(void)
Definition Matrix.cpp:202
void AddKartMatrix(Mat4 mtx, s32 flags)
void AddObjectMatrix(Mat4 mtx, s32 flags)
Definition Matrix.cpp:168
Gfx * AddTextMatrix(Gfx *displayListHead, Mat4 mtx)
Definition Matrix.cpp:60
void AddEffectMatrix(Mat4 mtx, s32 flags)
Definition Matrix.cpp:180
Mtx * GetLookAtMatrix(size_t cameraId)
Definition Matrix.cpp:164
void ClearObjectsMatrixPool(void)
Definition Matrix.cpp:209
Mtx * GetKartMatrix(size_t playerId)
Definition Matrix.cpp:176
f32 Mat4[4][4]
Definition common_structs.h:20
Mat4 mtx
Definition render_objects.c:4157
Definition CoreMath.h:18
Definition CoreMath.h:123