#include #include #include #include "camera.h" #include "camera_junk.h" #include "math_util.h" void setup_camera_ending_sequence(void) { Camera *camera; f32 x_dist; f32 y_dist; f32 z_dist; camera = &cameras[0]; func_80283648(camera); x_dist = camera->lookAt[0] - camera->pos[0]; y_dist = camera->lookAt[1] - camera->pos[1]; z_dist = camera->lookAt[2] - camera->pos[2]; camera->rot[1] = atan2s(x_dist, z_dist); camera->rot[0] = atan2s(sqrtf((x_dist * x_dist) + (z_dist * z_dist)), y_dist); camera->rot[2] = 0; } // GP Ending sequence camera settings? void func_802816B8(void) { cameras[0].pos[0] = -3133.0f; cameras[0].pos[1] = 19.0f; cameras[0].pos[2] = -467.0f; cameras[0].lookAt[0] = -3478.0f; cameras[0].lookAt[1] = 21.0f; cameras[0].lookAt[2] = -528.0f; cameras[0].up[0] = 0.0f; cameras[0].up[1] = 1.0f; cameras[0].up[2] = 0.0f; D_80150130[0] = 40.0f; D_80150148 = 1.33333333f; D_80150150 = 3.0f; D_8015014C = 6800.0f; init_cinematic_camera(); }