#ifndef SPAWN_PLAYERS_H #define SPAWN_PLAYERS_H #include "camera.h" #include "common_structs.h" /* Function Prototypes */ void spawn_player(Player*, s8, f32, f32, f32, f32, u16, s16); void func_80039AE4(); void func_80039DA4(); void func_80039F44(f32*, f32*, f32); void func_8003A59C(f32*, f32*, f32); void func_8003A9F0(f32* arg0, f32* arg1, f32); void func_8003AE24(f32*, f32*, f32); void spawn_players_2p_battle(f32*, f32*, f32); void func_8003B318(f32*, f32*, f32); void spawn_players_3p_battle(f32*, f32*, f32); void func_8003B870(f32*, f32*, f32); void spawn_players_4p_battle(f32*, f32*, f32); void func_8003BE30(); void func_8003C0F0(); void func_8003CD78(); void func_8003CD98(Player*, Camera*, s8, s8); void func_8003D080(); void func_8003DB5C(); extern s16 D_80165560[]; extern s32* D_800E3C50[]; extern u16* D_800E3890[]; extern s16 D_80165340; #endif