#ifndef _MATRIX_HEADER_ #define _MATRIX_HEADER_ #include #include "common_structs.h" #ifdef __cplusplus extern "C" { #endif void ClearMatrixPools(void); void AddHudMatrix(Mat4 mtx, s32 flags); void AddObjectMatrix(Mat4 mtx, s32 flags); void AddEffectMatrix(Mat4 mtx, s32 flags); void AddEffectMatrixOrtho(void); void AddEffectMatrixFixed(s32 flags); Mtx* SetTextMatrix(f32 arg1, f32 arg2, f32 arg3, f32 arg4); Mtx* GetEffectMatrix(void); void ClearHudMatrixPool(void); void ClearEffectsMatrixPool(void); void ClearObjectsMatrixPool(void); void AddKartMatrix(Mat4 mtx, s32 flags); void AddShadowMatrix(Mat4 mtx, s32 flags); #ifdef __cplusplus } #endif #endif // _MATRIX_HEADER_