3#include <libultraship.h>
20 void CopyJumbotron(s32 ulx, s32 uly, s16 portionToDraw, u16* source);
28 virtual void Load()
override;
41 uint16_t playerDirection)
override;
43 virtual void Destroy()
override;
const course_texture wario_stadium_textures[]
virtual void TickClouds(s32, Camera *) override
Definition WarioStadium.cpp:175
virtual void BeginPlay() override
Definition WarioStadium.cpp:153
void CopyJumbotron(s32 ulx, s32 uly, s16 portionToDraw, u16 *source)
Definition WarioStadium.cpp:199
virtual void Load() override
Definition WarioStadium.cpp:119
virtual void DrawCredits() override
Definition WarioStadium.cpp:295
virtual void CreditsSpawnActors() override
Definition WarioStadium.cpp:328
virtual void Destroy() override
Definition WarioStadium.cpp:357
virtual void SomeSounds() override
Definition WarioStadium.cpp:182
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:196
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:193
virtual void DrawTransparency(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition WarioStadium.cpp:304
virtual void InitTrackObjects() override
Definition WarioStadium.cpp:179
virtual void Draw(ScreenContext *) override
Definition WarioStadium.cpp:236
WarioStadium()
Definition WarioStadium.cpp:40
virtual void InitClouds() override
Definition WarioStadium.cpp:171
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition WarioStadium.cpp:299
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:264
Definition code_800029B0.h:10
Definition course_offsets.h:10