SpaghettiKart
Loading...
Searching...
No Matches
World.h
Go to the documentation of this file.
1#pragma once
2
3#include <libultraship.h>
4
5#include "CoreMath.h"
8#include "objects/Object.h"
9#include "Cup.h"
10#include "PlayerBombKart.h"
11#include "TrainCrossing.h"
12#include <memory>
13#include <unordered_map>
14#include <utility>
15#include "RaceManager.h"
16#include "Actor.h"
17#include "StaticMeshActor.h"
19
20#include "editor/Editor.h"
21#include "editor/GameObject.h"
22#include "port/Game.h"
23
24extern "C" {
25#include "camera.h"
26#include "objects.h"
27};
28
29class Cup; // <-- Forward declaration
30class OObject;
31class GameCamera;
32class Track;
33class StaticMeshActor;
34class OBombKart;
35class TrainCrossing;
36class OLakitu;
37class GameObject; // <-- Editor
38
39class World {
40typedef struct Matrix {
41 Mtx Screen2D; // Orthogonal projection for UI, skybox, and such
43 std::array<Mtx,5> Persp;
44 std::array<Mtx,5> LookAt;
45 std::array<Mtx, 8 * 4> Karts; // Eight players * four screens
46 std::array<Mtx, 8 * 4> Shadows; // Eight players * four screens
47 std::deque<Mtx> Hud;
48 std::deque<Mtx> Objects;
49
51 : Hud(200), Objects(1000)
52 {}
53};
54private:
55 std::unique_ptr<Track> mTrack;
57
58public:
59 static World* Instance;
60 explicit World();
61 ~World();
62
63 RaceManager& GetRaceManager() { return *RaceManagerInstance; }
64 void SetRaceManager(std::unique_ptr<RaceManager> manager) { RaceManagerInstance = std::move(manager); }
65
66 void TickCameras();
67
68 AActor* AddActor(std::unique_ptr<AActor> actor);
69 struct Actor* AddBaseActor();
70 void ActorBeginPlay(Actor* actor);
71 AActor* GetActor(size_t index);
72
73 void TickActors();
76
78 StaticMeshActor* AddStaticMeshActor(const std::string& name, FVector pos, IRotator rot, FVector scale, const std::string& model, int32_t* collision);
79
80 OObject* AddObject(std::unique_ptr<OObject> object);
81
82 void TickObjects();
83 void TickObjects60fps();
84 void DrawObjects(s32 cameraId);
85 Object *GetObjectByIndex(size_t);
86
87 void TickParticles();
88 void DrawParticles(s32 cameraId);
89 ParticleEmitter* AddEmitter(std::unique_ptr<ParticleEmitter> emitter);
90 void Reset(void); // Sets OObjects or AActors static member variables back to default values
91
92 void AddCup(Cup* cup);
93 void SetCurrentCup(Cup* cup);
95 return CurrentCup;
96 }
97 void SetCupIndex(size_t index);
98 const char* GetCupName();
99 u32 GetCupIndex();
100 u32 NextCup();
101 u32 PreviousCup();
102
104 void CleanWorld(void);
105
106 // getter/setter for current track
108 return mTrack.get();
109 }
110
111 void SetCurrentTrack(std::unique_ptr<Track> track);
112
114
115 std::vector<Cup*> Cups;
116 size_t CupIndex = 1;
117
118 std::vector<std::unique_ptr<GameCamera>> Cameras;
119
120 std::vector<std::unique_ptr<StaticMeshActor>> StaticMeshActors;
121 std::vector<std::unique_ptr<AActor>> Actors;
122 std::vector<std::unique_ptr<OObject>> Objects;
123 std::vector<std::unique_ptr<ParticleEmitter>> Emitters;
124
125 std::unordered_map<s32, OLakitu*> Lakitus;
126
128 PlayerBombKart mPlayerBombKart[4]; // Used in battle mode
129
130 TrainCrossing* AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius);
131 std::vector<std::shared_ptr<TrainCrossing>> Crossings;
132private:
133 std::unique_ptr<RaceManager> RaceManagerInstance;
134};
Definition Actor.h:14
Definition Cup.h:11
Definition GameCamera.h:10
Definition BombKart.h:19
Definition Lakitu.h:21
Definition Object.h:14
Definition ParticleEmitter.h:12
Definition PlayerBombKart.h:6
Definition StaticMeshActor.h:9
TrainCrossing class.
Definition TrainCrossing.h:18
void TickObjects()
Definition World.cpp:204
void ActorBeginPlay(Actor *actor)
Definition World.cpp:131
Track * GetTrack()
Definition World.h:107
void Reset(void)
Definition World.cpp:242
std::unordered_map< s32, OLakitu * > Lakitus
Definition World.h:125
struct Actor * AddBaseActor()
Definition World.cpp:122
void SetCurrentCup(Cup *cup)
Definition World.cpp:91
std::vector< std::unique_ptr< OObject > > Objects
Definition World.h:122
Cup * GetCurrentCup()
Definition World.h:94
StaticMeshActor * AddStaticMeshActor(const std::string &name, FVector pos, IRotator rot, FVector scale, const std::string &model, int32_t *collision)
Definition World.cpp:168
World * GetWorld(void)
size_t CupIndex
Definition World.h:116
Cup * CurrentCup
Definition World.h:56
std::vector< std::unique_ptr< GameCamera > > Cameras
Definition World.h:118
Actor * ConvertAActorToActor(AActor *actor)
Definition World.cpp:149
void AddCup(Cup *cup)
Definition World.cpp:34
std::vector< std::shared_ptr< TrainCrossing > > Crossings
Definition World.h:131
std::vector< std::unique_ptr< ParticleEmitter > > Emitters
Definition World.h:123
void SetRaceManager(std::unique_ptr< RaceManager > manager)
Definition World.h:64
void CleanWorld(void)
Definition World.cpp:257
void DrawParticles(s32 cameraId)
Definition World.cpp:235
void TickActors()
Definition World.cpp:159
u32 PreviousCup()
Definition World.cpp:75
~World()
Definition World.cpp:30
OObject * AddObject(std::unique_ptr< OObject > object)
Definition World.cpp:192
AActor * ConvertActorToAActor(Actor *actor)
Definition World.cpp:139
void SetCupIndex(size_t index)
Definition World.cpp:87
Object * GetObjectByIndex(size_t)
Definition World.cpp:248
std::vector< Cup * > Cups
Definition World.h:115
void TickCameras()
Definition World.cpp:98
void TickObjects60fps()
Definition World.cpp:212
TrainCrossing * AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius)
Definition World.cpp:45
u32 GetCupIndex()
Definition World.cpp:52
std::vector< std::unique_ptr< AActor > > Actors
Definition World.h:121
AActor * GetActor(size_t index)
Definition World.cpp:155
u32 NextCup()
Definition World.cpp:56
const char * GetCupName()
std::unique_ptr< RaceManager > RaceManagerInstance
Definition World.h:133
AActor * AddActor(std::unique_ptr< AActor > actor)
Definition World.cpp:116
PlayerBombKart mPlayerBombKart[4]
Definition World.h:128
std::unique_ptr< Track > mTrack
Definition World.h:55
static World * Instance
Definition World.h:59
Matrix Mtx
Definition World.h:113
void DrawObjects(s32 cameraId)
Definition World.cpp:223
void DrawStaticMeshActors()
Definition World.cpp:174
void TickParticles()
Definition World.cpp:229
void SetCurrentTrack(std::unique_ptr< Track > track)
Definition World.cpp:38
ParticleEmitter * AddEmitter(std::unique_ptr< ParticleEmitter > emitter)
Definition World.cpp:218
std::vector< std::unique_ptr< StaticMeshActor > > StaticMeshActors
Definition World.h:120
RaceManager & GetRaceManager()
Definition World.h:63
World()
Definition World.cpp:25
f32 Vec3f[3]
Definition common_structs.h:10
Definition actor_types.h:126
Definition CoreMath.h:30
Definition CoreMath.h:141
Definition objects.h:14
Definition World.h:40
std::deque< Mtx > Objects
Definition World.h:48
Mtx Ortho
Definition World.h:42
std::array< Mtx, 5 > Persp
Definition World.h:43
std::deque< Mtx > Hud
Definition World.h:47
Matrix()
Definition World.h:50
std::array< Mtx, 8 *4 > Karts
Definition World.h:45
std::array< Mtx, 8 *4 > Shadows
Definition World.h:46
std::array< Mtx, 5 > LookAt
Definition World.h:44
Mtx Screen2D
Definition World.h:41