#include #include #include #include #include "RainbowRoad.h" #include "GameObject.h" #include "World.h" #include "BombKart.h" #include "assets/rainbow_road_data.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "staff_ghosts.h" #include "actors.h" #include "collision.h" #include "memory.h" extern const char *rainbow_road_dls[]; } RainbowRoad::RainbowRoad() { this->vtx = d_course_rainbow_road_vertex; this->gfx = d_course_rainbow_road_packed_dls; this->gfxSize = 5670; this->textures = rainbow_road_textures; Props.MinimapTexture = gTextureCourseOutlineRainbowRoad; Props.D_800E5548[0] = 64; Props.D_800E5548[1] = 96; Props.Name = "rainbow road"; Props.DebugName = "rainbow"; Props.CourseLength = "2000m"; Props.AIBehaviour = D_0D0092C8; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.4f; Props.SomePtr = D_800DCAF4; Props.AISteeringSensitivity = 38; Props.NearPersp = 2.0f; Props.FarPersp = 2700.0f; Props.PathSizes = {0x76C, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.D_0D009418[0] = 4.1666665f; Props.D_0D009418[1] = 5.5833334f; Props.D_0D009418[2] = 6.1666665f; Props.D_0D009418[3] = 6.75f; Props.D_0D009568[0] = 3.75f; Props.D_0D009568[1] = 5.1666665f; Props.D_0D009568[2] = 5.75f; Props.D_0D009568[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.D_0D009808[0] = 3.75f; Props.D_0D009808[1] = 5.1666665f; Props.D_0D009808[2] = 5.75f; Props.D_0D009808[3] = 6.3333334f; Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_rainbow_road_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_rainbow_road_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = gToadsTurnpikeRainbowRoadStars; Props.CloudList = gToadsTurnpikeRainbowRoadStars; Props.MinimapFinishlineX = 0; Props.MinimapFinishlineY = 0; Props.Skybox.TopRight = {0, 0, 0}; Props.Skybox.BottomRight = {0, 0, 0}; Props.Skybox.BottomLeft = {0, 0, 0}; Props.Skybox.TopLeft = {0, 0, 0}; Props.Skybox.FloorTopRight = {0, 0, 0}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {0, 0, 0}; } void RainbowRoad::LoadTextures() { } void RainbowRoad::SpawnActors() { spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_rainbow_road_item_box_spawns)); } void RainbowRoad::InitClouds() { init_stars(this->Props.Clouds); } void RainbowRoad::UpdateClouds(s32 sp1C, Camera* camera) { update_stars(sp1C, camera, this->Props.CloudList); } // Likely sets minimap boundaries void RainbowRoad::MinimapSettings() { D_8018D2A0 = 0.0103f; D_8018D2C0[0] = 261; D_8018D2D8[0] = 166; D_8018D2E0 = 39; D_8018D2E8 = 55; } void RainbowRoad::InitCourseObjects() { if (gGamestate != CREDITS_SEQUENCE) { size_t i; for (i = 0; i < NUM_NEON_SIGNS; i++) { init_object(indexObjectList1[i], 0); } for (i = 0; i < NUM_CHAIN_CHOMPS; i++) { init_object(indexObjectList2[i], 0); } } } void RainbowRoad::UpdateCourseObjects() { if (gGamestate != CREDITS_SEQUENCE) { update_neon(); update_chain_chomps(); } } void RainbowRoad::RenderCourseObjects(s32 cameraId) { if (gGamestate != CREDITS_SEQUENCE) { render_object_neon(cameraId); render_object_chain_chomps(cameraId); } } void RainbowRoad::SomeSounds() { } void RainbowRoad::WhatDoesThisDo(Player* player, int8_t playerId) {} void RainbowRoad::WhatDoesThisDoAI(Player* player, int8_t playerId) {} void RainbowRoad::SpawnBombKarts() { gWorldInstance.AddObject(std::make_unique(40, 3, 0.8333333, 0, 0, 0, 0)); gWorldInstance.AddObject(std::make_unique(100, 3, 0.8333333, 0, 0, 0, 0)); gWorldInstance.AddObject(std::make_unique(265, 3, 0.8333333, 0, 0, 0, 0)); gWorldInstance.AddObject(std::make_unique(285, 1, 0.8333333, 0, 0, 0, 0)); gWorldInstance.AddObject(std::make_unique(420, 1, 0.8333333, 0, 0, 0, 0)); gWorldInstance.AddObject(std::make_unique(0, 0, 0.8333333, 0, 0, 0, 0)); gWorldInstance.AddObject(std::make_unique(0, 0, 0.8333333, 0, 0, 0, 0)); } // Positions the finishline on the minimap void RainbowRoad::MinimapFinishlinePosition() { //! todo: Place hard-coded values here. draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line); } void RainbowRoad::SetStaffGhost() {} void RainbowRoad::BeginPlay() {} void RainbowRoad::Render(struct UnkStruct_800DC5EC* arg0) { gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); } void RainbowRoad::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_rainbow_road_dl_16220)); } void RainbowRoad::Collision() {} void RainbowRoad::GenerateCollision() { D_800DC5C8 = 1; parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_rainbow_road_addr)); func_80295C6C(); D_8015F8E4 = 0.0f; // d_course_rainbow_road_packed_dl_2068 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002068), -0x6A, 255, 255, 255); // d_course_rainbow_road_packed_dl_1E18 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001E18), -0x6A, 255, 255, 255); // d_course_rainbow_road_packed_dl_1318 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001318), 255, 255, 255, 0); if (gGamestate != CREDITS_SEQUENCE) { // d_course_rainbow_road_packed_dl_1FB8 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001FB8), -0x6A, 255, 255, 255); } } void RainbowRoad::Waypoints(Player* player, int8_t playerId) { player->nearestWaypointId = gCopyNearestWaypointByPlayerId[playerId]; } void RainbowRoad::Destroy() {}