#pragma once #include #include #include "Object.h" extern "C" { #include "macros.h" #include "main.h" #include "vehicles.h" #include "waypoints.h" #include "common_structs.h" #include "objects.h" #include "course_offsets.h" #include "some_data.h" } class OMole : public OObject { public: enum Behaviour : uint16_t { }; public: explicit OMole(Vec3f pos); virtual void Tick() override; virtual void Draw(s32 cameraId) override; void func_80054E10(s32 objectIndex); void func_80054EB8(); void func_80054F04(s32 cameraId); void render_object_moles(s32 cameraId); void func_80054D00(s32 objectIndex, s32 cameraId); void func_800821AC(s32 objectIndex, s32 arg1); void func_80081FF4(s32 objectIndex, s32 arg1); void func_80081D34(s32 objectIndex); void func_80081AFC(s32 objectIndex, s32 arg1); void func_80081A88(s32 objectIndex); void func_80081924(s32 objectIndex); void func_80081848(s32 objectIndex); void func_80081790(s32 objectIndex); private: s32 _idx; s32 _state; s32 _timer; s32 _status; bool _toggle; SplineData *spline; };