#include #include #include #include #include "RoyalRaceway.h" #include "World.h" #include "engine/actors/Finishline.h" #include "engine/objects/BombKart.h" #include "assets/royal_raceway_data.h" #include "engine/objects/GrandPrixBalloons.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "replays.h" #include "actors.h" #include "collision.h" #include "memory.h" #include "courses/staff_ghost_data.h" #include "course.h" extern const char *royal_raceway_dls[]; } const course_texture royal_raceway_textures[] = { { gTexture64619C, 0x0124, 0x0800, 0x0 }, { gTexture645134, 0x052C, 0x0800, 0x0 }, { gTextureWoodDoor1, 0x0903, 0x1000, 0x0 }, { gTexture64BB60, 0x0169, 0x0800, 0x0 }, { gTextureGrass3, 0x0372, 0x0800, 0x0 }, { gTexture64F9E8, 0x020B, 0x1000, 0x0 }, { gTextureFlagRed, 0x019E, 0x0800, 0x0 }, { gTextureCrownJewelBlue, 0x0301, 0x0800, 0x0 }, { gTextureCrown, 0x0106, 0x0800, 0x0 }, { gTextureCrownJewelPink, 0x0313, 0x0800, 0x0 }, { gTextureSignKoopaAir0, 0x0360, 0x1000, 0x0 }, { gTextureSignKoopaAir1, 0x0304, 0x1000, 0x0 }, { gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTextureSignLuigis0, 0x0287, 0x1000, 0x0 }, { gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 }, { gTextureSignMarioStar0, 0x02D2, 0x1000, 0x0 }, { gTextureSignMarioStar1, 0x02B1, 0x1000, 0x0 }, { gTexture66CA98, 0x02C9, 0x0800, 0x0 }, { gTextureCheckerboardPink, 0x0157, 0x0800, 0x0 }, { gTexture670AC8, 0x0FBF, 0x1000, 0x0 }, { gTextureRoad0, 0x0300, 0x1000, 0x0 }, { gTextureRoadFinish0, 0x0338, 0x1000, 0x0 }, { gTextureSignYoshi, 0x04DF, 0x1000, 0x0 }, { gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 }, { gTextureCastleBricks, 0x0B33, 0x1000, 0x0 }, { gTextureCastleBridge, 0x0428, 0x0800, 0x0 }, { gTextureGrass8, 0x02CB, 0x0800, 0x0 }, { gTextureGrass9, 0x0421, 0x0800, 0x0 }, { gTexture6646B8, 0x0298, 0x1000, 0x0 }, { gTexture664408, 0x02AE, 0x1000, 0x0 }, { gTextureBricksRed, 0x0C55, 0x1000, 0x0 }, { gTexture665C0C, 0x059D, 0x0800, 0x0 }, { gTexture6661AC, 0x01F7, 0x0800, 0x0 }, { gTexture6663A4, 0x05F6, 0x0800, 0x0 }, { gTexture667BAC, 0x067A, 0x0800, 0x0 }, { gTextureFlagRed2, 0x0186, 0x0800, 0x0 }, { gTexture66DB60, 0x01D6, 0x0800, 0x0 }, { gTextureStainglassPeach0, 0x0ED1, 0x1000, 0x0 }, { gTextureStainglassPeach1, 0x0DA9, 0x1000, 0x0 }, { gTextureFencePostWooden, 0x083D, 0x1000, 0x0 }, { gTexture648508, 0x01FE, 0x1000, 0x0 }, { gTexture6449D4, 0x075D, 0x0800, 0x0 }, { gTexture67FE0C, 0x02DE, 0x0800, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 }, }; RoyalRaceway::RoyalRaceway() { this->vtx = d_course_royal_raceway_vertex; this->gfx = d_course_royal_raceway_packed_dls; this->gfxSize = 5670; Props.textures = royal_raceway_textures; Props.Minimap.Texture = minimap_royal_raceway; Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); Props.Minimap.Pos[0].X = 262; Props.Minimap.Pos[0].Y = 170; Props.Minimap.PlayerX = 37; Props.Minimap.PlayerY = 50; Props.Minimap.PlayerScaleFactor = 0.014f; Props.Minimap.FinishlineX = 0; Props.Minimap.FinishlineY = 0; ResizeMinimap(&Props.Minimap); Props.SetText(Props.Name, "royal raceway", sizeof(Props.Name)); Props.SetText(Props.DebugName, "p circuit", sizeof(Props.DebugName)); Props.SetText(Props.CourseLength, "1025m", sizeof(Props.CourseLength)); Props.AIBehaviour = D_0D009188; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.4f; Props.AISteeringSensitivity = 53; Props.NearPersp = 9.0f; Props.FarPersp = 4500.0f; Props.PathSizes = {0x3E8, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.CurveTargetSpeed[0] = 4.1666665f; Props.CurveTargetSpeed[1] = 5.5833334f; Props.CurveTargetSpeed[2] = 6.1666665f; Props.CurveTargetSpeed[3] = 6.75f; Props.NormalTargetSpeed[0] = 3.75f; Props.NormalTargetSpeed[1] = 5.1666665f; Props.NormalTargetSpeed[2] = 5.75f; Props.NormalTargetSpeed[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.OffTrackTargetSpeed[0] = 3.75f; Props.OffTrackTargetSpeed[1] = 5.1666665f; Props.OffTrackTargetSpeed[2] = 5.75f; Props.OffTrackTargetSpeed[3] = 6.3333334f; Props.PathTable[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_royal_raceway_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_royal_raceway_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.CloudTexture = (u8*) gTextureExhaust4; Props.Clouds = gRoyalRacewayClouds; Props.CloudList = gRoyalRacewayClouds; Props.Skybox.TopRight = {238, 144, 255}; Props.Skybox.BottomRight = {255, 224, 240}; Props.Skybox.BottomLeft = {255, 224, 240}; Props.Skybox.TopLeft = {238, 144, 255}; Props.Skybox.FloorTopRight = {255, 224, 240}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {255, 224, 240}; Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM; Props.WaterLevel = -60.0f; for (size_t i = 0; i < 132; i++) { replace_segmented_textures_with_o2r_textures((Gfx*) royal_raceway_dls[i], Props.textures); } } void RoyalRaceway::Load() { Course::Load(); parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_royal_raceway_addr)); func_80295C6C(); } void RoyalRaceway::LoadTextures() { dma_textures(gTextureTrees3, 0x000003E8U, 0x00000800U); // 0x03009000 dma_textures(gTextureTrees7, 0x000003E8U, 0x00000800U); // 0x03009800 D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U); // 0x0300A000 dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U); // 0x0300A800 dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U); // 0x0300B000 dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U); // 0x0300B800 dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U); // 0x0300C000 dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U); // 0x0300C800 dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U); // 0x0300D000 dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U); // 0x0300D800 dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U); // 0x0300E000 } void RoyalRaceway::BeginPlay() { spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn)); spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns)); spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn)); if (gModeSelection == VERSUS) { FVector pos = { 0, 0, 0 }; gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][50], 50, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][100], 100, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][296], 296, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][400], 400, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][746], 746, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f)); } if (gGamestate != CREDITS_SEQUENCE) { gWorldInstance.AddObject(new OGrandPrixBalloons(FVector(-64, 5, -330))); } } void RoyalRaceway::InitCourseObjects() { size_t i; if (gGamestate != CREDITS_SEQUENCE) { if (gModeSelection == GRAND_PRIX) { func_80070714(); } } } void RoyalRaceway::WhatDoesThisDo(Player* player, int8_t playerId) { if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x180) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1E1)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x41); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } } void RoyalRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) { if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x180) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1E1)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x41); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } } void RoyalRaceway::SetStaffGhost() { u32 temp_v0 = func_800B4E24(0) & 0xfffff; if (temp_v0 <= 16000) { bCourseGhostDisabled = 0; D_80162DF4 = 0; } else { bCourseGhostDisabled = 1; D_80162DF4 = 1; } D_80162DC4 = d_royal_raceway_staff_ghost; D_80162DE4 = 6; } void RoyalRaceway::Render(struct UnkStruct_800DC5EC* arg0) { gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); if (func_80290C20(arg0->camera) == 1) { gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_royal_raceway_packed_dl_B030 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x0700B030)))); } gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_royal_raceway_packed_dl_A648 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x0700A648)))); render_course_segments(royal_raceway_dls, arg0); // d_course_royal_raceway_packed_dl_11A8 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x070011A8)))); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK); // d_course_royal_raceway_packed_dl_8A0 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual(reinterpret_cast(0x070008A0)))); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); } void RoyalRaceway::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_royal_raceway_dl_D8E8)); } void RoyalRaceway::Waypoints(Player* player, int8_t playerId) { s16 waypoint = gNearestPathPointByPlayerId[playerId]; if ((waypoint >= 0x258) && (waypoint < 0x2A4)) { player->nearestPathPointId = 0x258U; } else { player->nearestPathPointId = gCopyNearestWaypointByPlayerId[playerId]; if (player->nearestPathPointId < 0) { player->nearestPathPointId = gPathCountByPathIndex[0] + player->nearestPathPointId; } } } void RoyalRaceway::ScrollingTextures() { D_802B87BC -= 20; if (D_802B87BC < 0) { D_802B87BC = 0xFF; } // d_course_royal_raceway_packed_dl_A6A8 find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x0700A6A8), 0, D_802B87BC); // d_course_royal_raceway_packed_dl_A648 find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x0700A648), 0, D_802B87BC); }