#include #include #include "Lakitu.h" #include #include "port/interpolation/FrameInterpolation.h" #include "port/Game.h" extern "C" { #include "macros.h" #include "main.h" #include "actors.h" #include "math_util.h" #include "math_util_2.h" #include "sounds.h" #include "update_objects.h" #include "render_player.h" #include "external.h" #include "bomb_kart.h" #include "collision.h" #include "code_80086E70.h" #include "render_objects.h" #include "code_80057C60.h" #include "defines.h" #include "code_80005FD0.h" #include "collision.h" #include "assets/bowsers_castle_data.h" #include "ceremony_and_credits.h" #include "objects.h" #include "update_objects.h" #include "render_objects.h" #include "course_offsets.h" #include "data/some_data.h" #include "race_logic.h" #include "effects.h" #include "memory.h" extern s8 gPlayerCount; } OLakitu::OLakitu(s32 playerId, LakituType type) { Name = "Lakitu"; _playerId = playerId; init_object(gIndexLakituList[playerId], (s32)type); } void OLakitu::Activate(LakituType type) { init_object(gIndexLakituList[_playerId], (s32)type); } void OLakitu::Tick() { OLakitu::func_8007AA44(_playerId); } void OLakitu::Tick60fps() { // update_object_lakitu s32 playerId = _playerId; s32 objectIndex = gIndexLakituList[playerId]; switch (gObjectList[objectIndex].unk_0D8) { case 0: break; case 1: OLakitu::update_object_lakitu_starter(objectIndex, playerId); func_8008BFFC(objectIndex); break; case 2: OLakitu::update_object_lakitu_checkered_flag(objectIndex, playerId); func_8008BFFC(objectIndex); break; case 3: OLakitu::update_object_lakitu_fishing(objectIndex, playerId); break; case 4: OLakitu::update_object_lakitu_second_lap(objectIndex, playerId); func_8008BFFC(objectIndex); break; case 5: OLakitu::update_object_lakitu_final_lap(objectIndex, playerId); func_8008BFFC(objectIndex); break; case 6: OLakitu::update_object_lakitu_reverse(objectIndex, playerId); func_8008BFFC(objectIndex); break; case 7: OLakitu::update_object_lakitu_fishing2(objectIndex, playerId); break; } } void OLakitu::Draw(s32 cameraId) { UNUSED s32 stackPadding; Camera* camera; f32 var_f0; f32 var_f2; s32 objectIndex; Object* object; FrameInterpolation_RecordOpenChild("Lakitu",(uintptr_t) this); objectIndex = gIndexLakituList[cameraId]; camera = &camera1[cameraId]; if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) { object = &gObjectList[objectIndex]; object->orientation[0] = 0; object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos); object->orientation[2] = 0x8000; if (func_80072354(objectIndex, 2) != 0) { draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT, (u8*)object->activeTexture, object->vertex, (s32) object->textureWidth, (s32) object->textureHeight, (s32) object->textureWidth, (s32) object->textureHeight / 2); } else { func_800485C4(object->pos, object->orientation, object->sizeScaling, (s32) object->primAlpha, (u8*) object->activeTLUT, (u8*)object->activeTexture, object->vertex, (s32) object->textureWidth, (s32) object->textureHeight, (s32) object->textureWidth, (s32) object->textureHeight / 2); } if (gScreenModeSelection == SCREEN_MODE_1P) { var_f0 = object->pos[0] - camera->pos[0]; var_f2 = object->pos[2] - camera->pos[2]; if (var_f0 < 0.0f) { var_f0 = -var_f0; } if (var_f2 < 0.0f) { var_f2 = -var_f2; } if ((var_f0 + var_f2) <= 200.0) { func_8004A630(&D_8018C0B0[cameraId], object->pos, 0.35f); } } } FrameInterpolation_RecordCloseChild(); } void OLakitu::func_80079114(s32 objectIndex, s32 playerId, s32 arg2) { s32 a; if (gObjectList[objectIndex].state >= 2) { if ((u8) gObjectList[objectIndex].unk_0D8 == 1) { if (playerId == 0) { func_80074894(objectIndex, gLakituTexturePtr); return; } a = gIndexLakituList[0]; gObjectList[objectIndex].activeTLUT = gObjectList[a].activeTLUT; gObjectList[objectIndex].activeTexture = gObjectList[a].activeTexture; if (0) {} return; } switch (arg2) { case 0: func_800748F4(objectIndex, gLakituTexturePtr); break; case 1: func_800748C4(objectIndex, gLakituTexturePtr); break; case 2: func_80074894(objectIndex, gLakituTexturePtr); break; } } } void OLakitu::func_800791F0(s32 objectIndex, s32 playerId) { Player* player = &gPlayerOne[playerId]; if ((gObjectList[objectIndex].unk_0D8 != 3) && (gObjectList[objectIndex].unk_0D8 != 7)) { func_800722CC(objectIndex, 1); if (CM_GetProps()->LakituTowType == LakituTowType::ICE) { player->unk_0CA &= 0xFFEF; } } if (CM_GetProps()->LakituTowType == LakituTowType::ICE) { func_800722CC(objectIndex, 0x00000010); player->unk_0CA &= 0xFFDF; } func_800C9018(playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28)); } static const char* sLakituTextures[] = { gTextureLakituNoLights1, gTextureLakituNoLights2, gTextureLakituNoLights3, gTextureLakituNoLights4, gTextureLakituNoLights5, gTextureLakituNoLights6, gTextureLakituNoLights7, gTextureLakituNoLights8, gTextureLakituRedLights01, gTextureLakituRedLights02, gTextureLakituRedLights03, gTextureLakituRedLights04, gTextureLakituRedLights05, gTextureLakituRedLights06, gTextureLakituRedLights07, gTextureLakituRedLights08, gTextureLakituRedLights09, gTextureLakituRedLights10, gTextureLakituRedLights11, gTextureLakituRedLights12, gTextureLakituRedLights13, gTextureLakituRedLights14, gTextureLakituRedLights15, gTextureLakituRedLights16, gTextureLakituBlueLight1, gTextureLakituBlueLight2, gTextureLakituBlueLight3, gTextureLakituBlueLight4, gTextureLakituBlueLight5, gTextureLakituBlueLight6, gTextureLakituBlueLight7, gTextureLakituBlueLight8, }; void OLakitu::init_obj_lakitu_starter_and_checkered_flag(s32 objectIndex, s32 playerId) { if (playerId == 0) { D_801656F0 = 0; D_8018D168 = 0; } // u8 *tlut = (u8 *) LOAD_ASSET_RAW(common_tlut_lakitu_countdown); // u8 *lights = (u8 *) LOAD_ASSET_RAW(gTextureLakituNoLights1); init_texture_object( objectIndex, (u8*) load_lakitu_tlut_x64(common_tlut_lakitu_countdown, ARRAY_COUNT(common_tlut_lakitu_countdown)), sLakituTextures, 56, (u16) 72); Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_lakitu); gObjectList[objectIndex].vertex = vtx; gObjectList[objectIndex].sizeScaling = 0.15f; clear_object_flag(objectIndex, 0x00000010); object_next_state(objectIndex); gObjectList[objectIndex].unk_048 = D_8018D180; } void OLakitu::update_object_lakitu_starter(s32 objectIndex, s32 arg1) { UNUSED s32 pad; switch (gObjectList[objectIndex].state) { case 0: break; case 1: OLakitu::init_obj_lakitu_starter_and_checkered_flag(objectIndex, arg1); break; case 2: set_and_run_timer_object(objectIndex, gObjectList[objectIndex].unk_048); if ((gObjectList[objectIndex].timer == 0x00000055) && (gPlayerCount == 3) && (arg1 == 0)) { D_8018D168 = 1; } break; case 3: set_object_flag(objectIndex, 0x00000010); func_80086F10(objectIndex, 1, &D_800E67B8); // set a spline object_next_state(objectIndex); break; case 4: if ((set_and_run_timer_object(objectIndex, 0x0000001E) != false) && (gPlayerCount != 3) && (arg1 == 0)) { D_8018D168 = 1; } break; case 5: set_and_run_timer_object(objectIndex, 0x0000001E); break; case 6: func_80072E54(objectIndex, 1, 7, 1, 2, 0); break; case 7: if (set_and_run_timer_object(objectIndex, 0x00000014) != 0) { gObjectList[objectIndex].tlutList += 0x200; if (arg1 == 0) { play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT); } } break; case 8: func_80072E54(objectIndex, 8, 0x0000000F, 1, 6, 0); break; case 9: if ((set_and_run_timer_object(objectIndex, 8) != 0) && (arg1 == 0)) { play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT); } break; case 10: if ((func_80072E54(objectIndex, 0x00000010, 0x00000017, 1, 6, 0) != 0) && (arg1 == 0)) { D_801656F0 = 1; } break; case 11: if (set_and_run_timer_object(objectIndex, 8) != 0) { gObjectList[objectIndex].tlutList += 0x200; if (arg1 == 0) { play_sound2(SOUND_ACTION_GREEN_LIGHT); } } break; case 12: func_80072E54(objectIndex, 0x00000018, 0x0000001B, 1, 6, 0); break; case 13: if (arg1 == 0) { OLakitu::func_800729EC(objectIndex); D_8018D160 = 1; break; } object_next_state(objectIndex); break; case 14: set_and_run_timer_object(objectIndex, 0x00000078); break; case 15: func_80072428(objectIndex); break; } } void OLakitu::func_800729EC(s32 objectIndex) { u32 temp_v1 = 1; s32 i; start_race(); object_next_state(objectIndex); D_8018D2BC = 1; D_8018D2A4 = 1; if (!IsYoshiValley()) { for (i = 0; i < gPlayerCount; i++) { playerHUD[i].unk_81 = temp_v1; } } func_8005AB20(); } static const char* sLakituCheckeredList[] = { gTextureLakituCheckeredFlag01, gTextureLakituCheckeredFlag02, gTextureLakituCheckeredFlag03, gTextureLakituCheckeredFlag04, gTextureLakituCheckeredFlag05, gTextureLakituCheckeredFlag06, gTextureLakituCheckeredFlag07, gTextureLakituCheckeredFlag08, gTextureLakituCheckeredFlag09, gTextureLakituCheckeredFlag10, gTextureLakituCheckeredFlag11, gTextureLakituCheckeredFlag12, gTextureLakituCheckeredFlag13, gTextureLakituCheckeredFlag14, gTextureLakituCheckeredFlag15, gTextureLakituCheckeredFlag16, gTextureLakituCheckeredFlag17, gTextureLakituCheckeredFlag18, gTextureLakituCheckeredFlag19, gTextureLakituCheckeredFlag20, gTextureLakituCheckeredFlag21, gTextureLakituCheckeredFlag22, gTextureLakituCheckeredFlag23, gTextureLakituCheckeredFlag24, gTextureLakituCheckeredFlag25, gTextureLakituCheckeredFlag26, gTextureLakituCheckeredFlag27, gTextureLakituCheckeredFlag28, gTextureLakituCheckeredFlag29, gTextureLakituCheckeredFlag30, gTextureLakituCheckeredFlag31, gTextureLakituCheckeredFlag32 }; void OLakitu::init_obj_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex) { Object* object; OLakitu::func_800791F0(objectIndex, playerIndex); u8* tex = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_checkered_flag); Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu); init_texture_object(objectIndex, (u8*) tex, sLakituCheckeredList, 0x48U, (u16) 0x00000038); object = &gObjectList[objectIndex]; object->activeTexture = *gObjectList[objectIndex].textureList; object->vertex = vtx; object->pos[2] = 5000.0f; object->pos[1] = 5000.0f; object->pos[0] = 5000.0f; object->sizeScaling = 0.15f; func_80086F10(objectIndex, 2, &D_800E6834); clear_object_flag(objectIndex, 0x00000010); object_next_state(objectIndex); } void OLakitu::update_object_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex) { switch (gObjectList[objectIndex].state) { case 0: break; case 1: OLakitu::init_obj_lakitu_checkered_flag(objectIndex, playerIndex); break; case 2: set_object_flag(objectIndex, 0x00000010); object_next_state(objectIndex); break; case 3: func_80072E54(objectIndex, 0, 0x0000001F, 1, 2, -1); break; case 4: func_80072428(objectIndex); break; } } void OLakitu::func_800797AC(s32 playerId) { s32 objectIndex; Player* player; objectIndex = gIndexLakituList[playerId]; player = &gPlayerOne[playerId]; //if ((IsSherbetLand()) && (player->unk_0CA & 1)) { if ((CM_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) { init_object(objectIndex, 7); player->unk_0CA |= 0x10; } else { init_object(objectIndex, 3); } func_800722A4(objectIndex, 1); } void OLakitu::func_80079860(s32 playerId) { s32 objectIndex; Player* player; objectIndex = gIndexLakituList[playerId]; player = &gPlayerOne[playerId]; if ((func_80072354(objectIndex, 1) != 0) && (((func_802ABDF4(player->collision.meshIndexZX) != 0) && (player->collision.surfaceDistance[2] <= 3.0f)) || (player->unk_0CA & 1) || ((player->surfaceType == OUT_OF_BOUNDS) && !(player->effects & 8)))) { func_80090778(player); OLakitu::func_800797AC(playerId); } } void OLakitu::func_8007993C(s32 objectIndex, Player* player) { if (player->unk_0CA & 4) { func_800722A4(objectIndex, 2); gObjectList[objectIndex].primAlpha = player->unk_0C6; return; } func_800722CC(objectIndex, 2); } static const char* sLakituFishingTextures[] = { gTextureLakituFishing1, gTextureLakituFishing2, gTextureLakituFishing3, gTextureLakituFishing4 }; void OLakitu::init_obj_lakitu_red_flag_fishing(s32 objectIndex, s32 arg1) { u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_fishing); Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(D_0D005F30); OLakitu::func_800791F0(objectIndex, arg1); init_texture_object(objectIndex, tlut, sLakituFishingTextures, 0x38U, (u16) 0x00000048); gObjectList[objectIndex].vertex = vtx; gObjectList[objectIndex].sizeScaling = 0.15f; func_80086E70(objectIndex); clear_object_flag(objectIndex, 0x00000010); func_80073720(objectIndex); object_next_state(objectIndex); func_800C8F80((u8) arg1, 0x0100FA28); } void OLakitu::func_80079A5C(s32 objectIndex, UNUSED Player* player) { switch (gObjectList[objectIndex].unk_0AE) { case 0: break; case 1: gObjectList[objectIndex].origin_pos[2] = 0.0f; gObjectList[objectIndex].origin_pos[1] = 0.0f; gObjectList[objectIndex].origin_pos[0] = 0.0f; gObjectList[objectIndex].offset[2] = 0.0f; gObjectList[objectIndex].offset[0] = 0.0f; gObjectList[objectIndex].offset[1] = 80.0f; func_80086FD4(objectIndex); break; case 2: if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 5.0f, 1.0f) != 0) { func_80086F60(objectIndex); } break; case 3: if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, 1.0f) != 0) { func_80086F60(objectIndex); } break; } } void OLakitu::update_object_lakitu_fishing(s32 objectIndex, s32 playerId) { Player* player = &gPlayerOne[playerId]; switch (gObjectList[objectIndex].state) { /* switch 1; irregular */ case 0: /* switch 1 */ break; case 1: /* switch 1 */ OLakitu::init_obj_lakitu_red_flag_fishing(objectIndex, playerId); break; case 2: /* switch 1 */ set_object_flag(objectIndex, 0x00000010); func_800736E0(objectIndex); object_next_state(objectIndex); break; case 3: /* switch 1 */ func_800730BC(objectIndex, 0, 3, 1, 2, -1); break; } switch (gObjectList[objectIndex].unk_0D6) { case 0: break; case 1: if (func_80086FA4(objectIndex) != 0) { func_80073654(objectIndex); } break; case 2: func_80090868(player); func_80073654(objectIndex); break; case 3: if (!(player->unk_0CA & 2)) { func_80086EAC(objectIndex, 0, 3); func_80073654(objectIndex); } break; case 4: if (func_80086FA4(objectIndex) != 0) { func_80073654(objectIndex); } break; case 5: func_800722CC(objectIndex, 1); func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28)); func_80072428(objectIndex); func_80073720(objectIndex); break; } if (gObjectList[objectIndex].state >= 2) { OLakitu::func_8007993C(objectIndex, player); } OLakitu::func_80079A5C(objectIndex, player); } void OLakitu::update_object_lakitu_fishing2(s32 objectIndex, s32 playerId) { Player* player = &gPlayerOne[playerId]; switch (gObjectList[objectIndex].state) { /* switch 1; irregular */ case 0: /* switch 1 */ break; case 1: /* switch 1 */ OLakitu::init_obj_lakitu_red_flag_fishing(objectIndex, playerId); break; case 2: /* switch 1 */ set_object_flag(objectIndex, 0x00000010); func_800736E0(objectIndex); player->unk_0CA |= 0x80; object_next_state(objectIndex); break; case 3: /* switch 1 */ func_800730BC(objectIndex, 0, 3, 1, 2, -1); break; } switch (gObjectList[objectIndex].unk_0D6) { case 1: if (func_80086FA4(objectIndex) != 0) { func_800C9060((u8) playerId, 0x1900A055U); func_80073654(objectIndex); } break; case 2: func_80090868(player); func_800722A4(objectIndex, 4); func_80073654(objectIndex); break; case 3: if ((player->surfaceType == ICE) && !(player->unk_0CA & 1) && ((f64) player->collision.surfaceDistance[2] <= 30.0)) { func_800722A4(objectIndex, 8); } if (!(player->unk_0CA & 2)) { func_80086EAC(objectIndex, 0, 3); func_80073654(objectIndex); } break; case 4: func_8007375C(objectIndex, 0x0000001E); break; case 5: player->unk_0CA &= 0xFF7F; func_800722A4(objectIndex, 0x00000010); func_800722A4(objectIndex, 0x00000020); func_800722CC(objectIndex, 4); func_800722CC(objectIndex, 8); func_80073654(objectIndex); func_800C9060((u8) playerId, 0x1900A056U); break; case 6: if (func_8007375C(objectIndex, 0x000000A0) != 0) { func_800722CC(objectIndex, 0x00000010); player->unk_0CA &= 0xFFEF; player->unk_0CA |= 0x20; } break; case 7: func_8007375C(objectIndex, 0x0000003C); break; case 8: func_80073720(objectIndex); func_80072428(objectIndex); player->unk_0CA &= 0xFFDF; func_800722CC(objectIndex, 1); func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28)); break; } if (gObjectList[objectIndex].state >= 2) { OLakitu::func_8007993C(objectIndex, player); } OLakitu::func_80079A5C(objectIndex, player); } static const char* sLakituSecondLapTextures[] = { gTextureLakituSecondLap01, gTextureLakituSecondLap02, gTextureLakituSecondLap03, gTextureLakituSecondLap04, gTextureLakituSecondLap05, gTextureLakituSecondLap06, gTextureLakituSecondLap07, gTextureLakituSecondLap08, gTextureLakituSecondLap09, gTextureLakituSecondLap10, gTextureLakituSecondLap11, gTextureLakituSecondLap12, gTextureLakituSecondLap13, gTextureLakituSecondLap14, gTextureLakituSecondLap15, gTextureLakituSecondLap16 }; void OLakitu::func_8007A060(s32 objectIndex, s32 playerIndex) { Object* object; OLakitu::func_800791F0(objectIndex, playerIndex); u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_second_lap); Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu); init_texture_object(objectIndex, tlut, sLakituSecondLapTextures, 0x48U, (u16) 0x00000038); object = &gObjectList[objectIndex]; object->activeTexture = *gObjectList[objectIndex].textureList; object->vertex = vtx; object->pos[2] = 5000.0f; object->pos[1] = 5000.0f; object->pos[0] = 5000.0f; object->sizeScaling = 0.15f; clear_object_flag(objectIndex, 0x00000010); func_80086F10(objectIndex, 5, &D_800E694C); object_next_state(objectIndex); } void OLakitu::update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex) { switch (gObjectList[objectIndex].state) { case 0: break; case 1: OLakitu::func_8007A060(objectIndex, playerIndex); break; case 2: set_object_flag(objectIndex, 0x00000010); object_next_state(objectIndex); break; case 3: set_and_run_timer_object(objectIndex, 0x00000014); break; case 4: func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1); break; case 5: set_and_run_timer_object(objectIndex, 0x0000003C); break; case 6: func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1); break; case 7: if (gObjectList[objectIndex].unk_0AE == 0) { func_80072428(objectIndex); } break; } } static const char* sLakituFinalLapTextures[] = { gTextureLakituFinalLap01, gTextureLakituFinalLap02, gTextureLakituFinalLap03, gTextureLakituFinalLap04, gTextureLakituFinalLap05, gTextureLakituFinalLap06, gTextureLakituFinalLap07, gTextureLakituFinalLap08, gTextureLakituFinalLap09, gTextureLakituFinalLap10, gTextureLakituFinalLap11, gTextureLakituFinalLap12, gTextureLakituFinalLap13, gTextureLakituFinalLap14, gTextureLakituFinalLap15, gTextureLakituFinalLap16, }; void OLakitu::func_8007A228(s32 objectIndex, s32 playerIndex) { Object* object; OLakitu::func_800791F0(objectIndex, playerIndex); u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_final_lap); Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu); init_texture_object(objectIndex, tlut, sLakituFinalLapTextures, 0x48U, (u16) 0x00000038); object = &gObjectList[objectIndex]; object->activeTexture = *gObjectList[objectIndex].textureList; object->vertex = vtx; object->pos[2] = 5000.0f; object->pos[1] = 5000.0f; object->pos[0] = 5000.0f; object->sizeScaling = 0.15f; clear_object_flag(objectIndex, 0x00000010); func_80086F10(objectIndex, 5, &D_800E694C); object_next_state(objectIndex); } void OLakitu::update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex) { switch (gObjectList[objectIndex].state) { case 0: break; case 1: OLakitu::func_8007A228(objectIndex, playerIndex); break; case 2: set_object_flag(objectIndex, 0x00000010); object_next_state(objectIndex); break; case 3: set_and_run_timer_object(objectIndex, 0x00000014); break; case 4: func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1); break; case 5: set_and_run_timer_object(objectIndex, 0x0000003C); break; case 6: func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1); break; case 7: if (gObjectList[objectIndex].unk_0AE == 0) { func_80072428(objectIndex); } break; } } static const char* sLakituReverseTextures[] = { gTextureLakituReverse01, gTextureLakituReverse02, gTextureLakituReverse03, gTextureLakituReverse04, gTextureLakituReverse05, gTextureLakituReverse06, gTextureLakituReverse07, gTextureLakituReverse08, gTextureLakituReverse09, gTextureLakituReverse10, gTextureLakituReverse11, gTextureLakituReverse12, gTextureLakituReverse13, gTextureLakituReverse14, gTextureLakituReverse15, gTextureLakituReverse16 }; void OLakitu::func_8007A3F0(s32 objectIndex, s32 arg1) { f32 var = 5000.0f; OLakitu::func_800791F0(objectIndex, arg1); u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_reverse); Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu); init_texture_object(objectIndex, tlut, sLakituReverseTextures, 72, (u16) 56); gObjectList[objectIndex].activeTexture = *gObjectList[objectIndex].textureList; gObjectList[objectIndex].vertex = vtx; gObjectList[objectIndex].pos[2] = var; gObjectList[objectIndex].pos[1] = var; gObjectList[objectIndex].pos[0] = var; gObjectList[objectIndex].sizeScaling = 0.15f; clear_object_flag(objectIndex, 0x00000010); func_80086F10(objectIndex, 6, &D_800E69B0); gObjectList[objectIndex].unk_0D6 = 0; object_next_state(objectIndex); func_800C8F80((u8) arg1, 0x0100FA28); } void OLakitu::update_object_lakitu_reverse(s32 objectIndex, s32 playerId) { Player* sp2C = &gPlayerOne[playerId]; switch (gObjectList[objectIndex].state) { case 0: break; case 1: OLakitu::func_8007A3F0(objectIndex, playerId); break; case 2: set_object_flag(objectIndex, 0x00000010); gObjectList[objectIndex].unk_0D6 = 1; object_next_state(objectIndex); break; case 3: func_800730BC(objectIndex, 0, 0x0000000F, 1, 2, -1); break; case 4: func_80072428(objectIndex); break; } switch (gObjectList[objectIndex].unk_0D6) { case 1: if ((gObjectList[objectIndex].state >= 3) && (!(sp2C->effects & 0x400000))) { func_80086F10(objectIndex, 6, &D_800E69F4); gObjectList[objectIndex].unk_0D6 = 2; gObjectList[objectIndex].unk_04C = 0x00000050; func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28)); return; } return; case 2: gObjectList[objectIndex].unk_04C--; if (gObjectList[objectIndex].unk_04C == 0) { object_next_state(objectIndex); gObjectList[objectIndex].unk_0D6 = 0; } break; } } void OLakitu::func_8007A66C(s32 objectIndex) { Player* player = &gPlayers[_playerId]; Camera* camera = &cameras[_playerId]; u16 rot = 0x8000 - camera->rot[1]; gObjectList[objectIndex].pos[0] = (player->pos[0] + (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) - (sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2])); gObjectList[objectIndex].pos[1] = player->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1]; gObjectList[objectIndex].pos[2] = (player->pos[2] + (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) + (coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2])); } void OLakitu::func_8007A778(s32 objectIndex) { Player* player = &gPlayers[_playerId]; Camera* camera = &cameras[_playerId]; u16 rot = 0x8000 - camera->rot[1]; gObjectList[objectIndex].pos[0] = (player->pos[0] + (coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) - (sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2])); gObjectList[objectIndex].pos[1] = player->pos[1] + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1]; gObjectList[objectIndex].pos[2] = (player->pos[2] + (sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) + (coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2])); } void OLakitu::func_8007A88C(s32 playerId) { s32 objectIndex; Player* player; objectIndex = gIndexLakituList[playerId]; player = &gPlayerOne[playerId]; if ((gObjectList[objectIndex].state == 0) && (player->effects & 0x400000)) { //func_800790E4(playerId); init_object(gIndexLakituList[playerId], 6); } } void OLakitu::func_8007A910(s32 arg0) { if (D_801657B4 == 0) { OLakitu::func_8007A88C(arg0); } func_80079860(arg0); } // animate lakitu? void OLakitu::func_8007AA44(s32 playerId) { s32 objectIndex; OLakitu::func_8007A910(playerId); objectIndex = gIndexLakituList[playerId]; gLakituTexturePtr = (const char**)&gLakituTextureBuffer[playerId]; switch (gObjectList[objectIndex].unk_0D8) { case 1: OLakitu::func_80079114(objectIndex, playerId, 2); OLakitu::func_8007A66C(objectIndex); break; case 2: OLakitu::func_80079114(objectIndex, playerId, 0); OLakitu::func_8007A66C(objectIndex); break; case 3: OLakitu::func_80079114(objectIndex, playerId, 0); OLakitu::func_8007A778(objectIndex); break; case 4: OLakitu::func_80079114(objectIndex, playerId, 0); OLakitu::func_8007A66C(objectIndex); break; case 5: OLakitu::func_80079114(objectIndex, playerId, 0); OLakitu::func_8007A66C(objectIndex); break; case 6: OLakitu::func_80079114(objectIndex, playerId, 0); OLakitu::func_8007A66C(objectIndex); break; case 7: OLakitu::func_80079114(objectIndex, playerId, 0); OLakitu::func_8007A778(objectIndex); break; case 0: default: break; } }