#include "SpaghettiShip.h" #include extern "C" { #include "common_structs.h" #include "math_util.h" #include "main.h" #include "courses/harbour/ship_model.h" } ASpaghettiShip::ASpaghettiShip(FVector pos) { Spawn = pos; Spawn.y += 10; } void ASpaghettiShip::Tick() { static float angle = 0.0f; // Keeps track of the ship's rotation around the circle float radius = 150.0f; // The radius of the circular path float speed = 0.01f; // Speed of rotation angle += speed; // Increment the angle to move in a circle // Update the position based on a circular path Pos.x = Spawn.x + radius * cosf(angle); Pos.z = Spawn.z + radius * sinf(angle); // Rotate to face forward along the circle Rot.yaw = -static_cast(angle * (32768.0f / M_PI / 2.0f)); WheelRot.pitch += 500; } void ASpaghettiShip::Draw(Camera *camera) { Mat4 shipMtx; Mat4 objectMtx; Mat4 resultMtx; Vec3f hullPos = {Pos.x, Pos.y, Pos.z}; Vec3s hullRot = {Rot.pitch, Rot.yaw, Rot.roll}; Vec3s rot = {WheelRot.pitch, WheelRot.yaw, WheelRot.roll}; gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); // empty/null mtx as a base mtxf_pos_rotation_xyz(shipMtx, hullPos, hullRot); mtxf_scale(shipMtx, 0.4); if (render_set_position(shipMtx, 0) != 0) {} // Render the ships hull Vec3f hullPos2 = {0, 0, 0}; mtxf_translate(objectMtx, hullPos2); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { gSPDisplayList(gDisplayListHead++, ship1_Spaghetti_mesh); } // Front tyre Vec3f pos = {0, 0, 110}; mtxf_rotate_x(shipMtx, WheelRot.pitch); mtxf_translate(objectMtx, pos); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { gSPDisplayList(gDisplayListHead++, wheels_Spaghetti_002_mesh); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } // Back tyre Vec3f pos2 = {0, 0, -165}; mtxf_rotate_x(shipMtx, WheelRot.pitch); mtxf_translate(objectMtx, pos2); mtxf_multiplication(resultMtx, shipMtx, objectMtx); if (render_set_position(resultMtx, 3) != 0) { gSPDisplayList(gDisplayListHead++, wheels_Spaghetti_002_mesh); gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW); } } bool ASpaghettiShip::IsMod() { return true; }