#include #include #include #include #include "DKJungle.h" #include "World.h" #include "engine/actors/Finishline.h" #include "engine/objects/BombKart.h" #include "assets/dks_jungle_parkway_data.h" #include "engine/vehicles/Boat.h" #include "engine/vehicles/Utils.h" extern "C" { #include "main.h" #include "common_structs.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "replays.h" #include "actors.h" #include "collision.h" #include "code_8003DC40.h" #include "memory.h" #include "sounds.h" #include "course.h" extern const char *d_course_dks_jungle_parkway_unknown_dl_list[]; extern s16 currentScreenSection; } const course_texture dks_jungle_parkway_textures[] = { { gTexture648508, 0x01FE, 0x1000, 0x0 }, { gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTextureWoodBridgeSlats, 0x0DAB, 0x1000, 0x0 }, { gTexture654460, 0x0B12, 0x1000, 0x0 }, { gTexture654F74, 0x0A24, 0x1000, 0x0 }, { gTexture655998, 0x059F, 0x0800, 0x0 }, { gTexture655F38, 0x0BB9, 0x1000, 0x0 }, { gTexture656AF4, 0x0AD3, 0x1000, 0x0 }, { gTexture6575C8, 0x0DA7, 0x1000, 0x0 }, { gTexture658370, 0x0DBA, 0x1000, 0x0 }, { gTexture65912C, 0x0DBC, 0x1000, 0x0 }, { gTexture659EE8, 0x0EF5, 0x1000, 0x0 }, { gTexture65ADE0, 0x0D5A, 0x1000, 0x0 }, { gTexture65BB3C, 0x0D9E, 0x1000, 0x0 }, { gTexture65C8DC, 0x0CF5, 0x1000, 0x0 }, { gTexture65D5D4, 0x0D18, 0x1000, 0x0 }, { gTexture65E2EC, 0x02B0, 0x0800, 0x0 }, { gTexture65EAEC, 0x034A, 0x0800, 0x0 }, { gTexture65E59C, 0x054F, 0x1000, 0x0 }, { gTexture65EE38, 0x0CDE, 0x1000, 0x0 }, { gTexture65FB18, 0x03EE, 0x0800, 0x0 }, { gTextureSignPinkArrow, 0x0198, 0x0800, 0x0 }, { gTextureWaves0, 0x04D0, 0x0800, 0x0 }, { gTexture683844, 0x0655, 0x0800, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 }, }; DKJungle::DKJungle() { this->vtx = d_course_dks_jungle_parkway_vertex; this->gfx = d_course_dks_jungle_parkway_packed_dls; this->gfxSize = 4997; Props.textures = dks_jungle_parkway_textures; Props.Minimap.Texture = minimap_dks_jungle_parkway; Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); Props.Minimap.Pos[0].X = 255; Props.Minimap.Pos[0].Y = 170; Props.Minimap.PlayerX = 29; Props.Minimap.PlayerY = 47; Props.Minimap.PlayerScaleFactor = 0.0155f; Props.Minimap.FinishlineX = 0; Props.Minimap.FinishlineY = 0; ResizeMinimap(&Props.Minimap); Props.SetText(Props.Name, "d.k.'s jungle parkway", sizeof(Props.Name)); Props.SetText(Props.DebugName, "jungle", sizeof(Props.DebugName)); Props.SetText(Props.CourseLength, "893m", sizeof(Props.CourseLength)); Props.AIBehaviour = D_0D0093C0; Props.AIMaximumSeparation = 40.0f; Props.AIMinimumSeparation = 0.1f; Props.AISteeringSensitivity = 53; Props.NearPersp = 9.0f; Props.FarPersp = 4500.0f; Props.PathSizes = {0x370, 1, 1, 1, 0x1F4, 0, 0, 0, 0, 0, 0}; Props.CurveTargetSpeed[0] = 4.1666665f; Props.CurveTargetSpeed[1] = 5.5833334f; Props.CurveTargetSpeed[2] = 6.1666665f; Props.CurveTargetSpeed[3] = 6.75f; Props.NormalTargetSpeed[0] = 3.75f; Props.NormalTargetSpeed[1] = 5.1666665f; Props.NormalTargetSpeed[2] = 5.75f; Props.NormalTargetSpeed[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.OffTrackTargetSpeed[0] = 3.75f; Props.OffTrackTargetSpeed[1] = 5.1666665f; Props.OffTrackTargetSpeed[2] = 5.75f; Props.OffTrackTargetSpeed[3] = 6.3333334f; Props.PathTable[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = NULL; // no clouds Props.CloudList = NULL; Props.Skybox.TopRight = {255, 174, 0}; Props.Skybox.BottomRight = {255, 229, 124}; Props.Skybox.BottomLeft = {255, 229, 124}; Props.Skybox.TopLeft = {255, 174, 0}; Props.Skybox.FloorTopRight = {22, 145, 22}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {22, 145, 22}; Props.Sequence = MusicSeq::MUSIC_SEQ_DK_JUNGLE; Props.WaterLevel = -475.0f; for (size_t i = 0; i < 104; i++) { replace_segmented_textures_with_o2r_textures((Gfx*) d_course_dks_jungle_parkway_unknown_dl_list[i], Props.textures); } } void DKJungle::Load() { Course::Load(); parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_addr)); func_80295C6C(); // d_course_dks_jungle_parkway_packed_dl_3FA8 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07003FA8), 120, 255, 255, 255); } f32 DKJungle::GetWaterLevel(FVector pos, Collision* collision) { int32_t temp_v1 = get_track_section_id(collision->meshIndexZX) & 0xFF; if (temp_v1 == 0xFF) { if ((get_surface_type(collision->meshIndexZX) & 0xFF) == CAVE) { return -475.0f; } if (pos.x > -478.0f) { return -33.9f; } if (pos.x < -838.0f) { return -475.0f; } if (pos.z > -436.0f) { return -475.0f; } if (pos.z < -993.0f) { return -33.9f; } if (pos.z < pos.x) { return -475.0f; } return -33.9f; } if (temp_v1 >= 0x14) { return -475.0f; } return -33.9f; } void DKJungle::LoadTextures() { dma_textures(gTextureDksJungleParkwayKiwanoFruit1, 0x0000032FU, 0x00000400U); // 0x03009000 dma_textures(gTextureDksJungleParkwayKiwanoFruit2, 0x00000369U, 0x00000400U); // 0x03009800 dma_textures(gTextureDksJungleParkwayKiwanoFruit3, 0x00000364U, 0x00000400U); // 0x0300A000 } void DKJungle::BeginPlay() { spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_dks_jungle_parkway_item_box_spawns)); init_kiwano_fruit(); func_80298D10(); if (gGamestate != CREDITS_SEQUENCE) { generate_ferry_path(); // The original game only ran vehicle logic every second frame. // Thus the speed gets divided by two to set speed to match properly gWorldInstance.AddActor(new ABoat((0.6666666f)/4, 0)); if (gModeSelection == VERSUS) { FVector pos = { 0, 0, 0 }; gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][50], 50, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][100], 100, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][150], 150, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][190], 190, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][250], 250, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f)); } } } void DKJungle::InitCourseObjects() { for (size_t i = 0; i < NUM_TORCHES; i++) { init_smoke_particles(i); // wtf? if (D_8018CF10) {} } } void DKJungle::UpdateCourseObjects() { update_ferries_smoke_particle(); } void DKJungle::RenderCourseObjects(s32 cameraId) { if (gGamestate != CREDITS_SEQUENCE) { render_object_paddle_boat_smoke_particles(cameraId); } } void DKJungle::SomeSounds() { vec3f_set(D_8015F738, -790.0f, -255.0f, -447.0f); func_800C9D80(D_8015F738, D_802B91C8, 0x51028001); } void DKJungle::WhatDoesThisDo(Player* player, int8_t playerId) { if ((((s16) gNearestPathPointByPlayerId[playerId] >= 0) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x65)) || (((s16) gNearestPathPointByPlayerId[playerId] >= 0x14A) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x21F))) { if (D_80165300[playerId] != 2) { func_800C8F80(playerId, 0x0170802D); } D_80165300[playerId] = 2; } else { if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x288) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x305)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { if (D_80165300[playerId] == 1) { func_800CA2B8(playerId); } if (D_80165300[playerId] == 2) { func_800C9018(playerId, SOUND_ARG_LOAD(0x01, 0x70, 0x80, 0x2D)); } D_80165300[playerId] = 0; } } } } void DKJungle::WhatDoesThisDoAI(Player* player, int8_t playerId) { if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x288) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x305)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } } void DKJungle::Render(struct UnkStruct_800DC5EC* arg0) { set_track_light_direction(D_800DC610, D_802B87D4, 0, 1); set_track_light_direction(&D_800DC610[1], D_802B87D4, D_802B87D0, 1); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK | G_LIGHTING); if (func_80290C20(arg0->camera) == 1) { gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_dks_jungle_parkway_packed_dl_92D8 gSPDisplayList(gDisplayListHead++, (segmented_gfx_to_virtual((void*)0x070092D8))); } gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2); render_course_segments(d_course_dks_jungle_parkway_unknown_dl_list, arg0); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); } void DKJungle::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_dks_jungle_parkway_dl_13C30)); } void DKJungle::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) { func_8003F138(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } void DKJungle::Waypoints(Player* player, int8_t playerId) { s16 waypoint = gNearestPathPointByPlayerId[playerId]; if ((waypoint >= 0xB9) && (waypoint < 0x119)) { player->nearestPathPointId = 0xB9U; } else { player->nearestPathPointId = gNearestPathPointByPlayerId[playerId]; if (player->nearestPathPointId < 0) { player->nearestPathPointId = gPathCountByPathIndex[0] + player->nearestPathPointId; } } } void DKJungle::ScrollingTextures() { D_802B87BC += 2; if (D_802B87BC > 255) { D_802B87BC = 0; } // d_course_dks_jungle_parkway_packed_dl_3DD0 find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003DD0), 0, D_802B87BC); // d_course_dks_jungle_parkway_packed_dl_3E40 find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003E40), 0, D_802B87BC); // d_course_dks_jungle_parkway_packed_dl_3EB0 find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003EB0), 0, D_802B87BC); // d_course_dks_jungle_parkway_packed_dl_3F30 find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07003F30), 0, D_802B87BC); // d_course_dks_jungle_parkway_packed_dl_36A8 find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x070036A8), 0, D_802B87BC); D_802B87C4 -= 20; if (D_802B87C4 < 0) { D_802B87C4 = 0xFF; } // d_course_dks_jungle_parkway_packed_dl_9880 find_and_set_tile_size((uintptr_t) segmented_gfx_to_virtual((void*)0x07009880), 0, D_802B87C4); evaluate_collision_players_palm_trees(); } void DKJungle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) { Mat4 matrix; gDPPipeSync(gDisplayListHead++); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gDPSetBlendMask(gDisplayListHead++, 0xFF); gDPSetTextureFilter(gDisplayListHead++, G_TF_BILERP); gDPSetTexturePersp(gDisplayListHead++, G_TP_PERSP); mtxf_identity(matrix); render_set_position(matrix, 0); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_INTER, G_RM_NOOP2); if (pathCounter < 17) { gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); // d_course_dks_jungle_parkway_packed_dl_3E40 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40)); // d_course_dks_jungle_parkway_packed_dl_3EB0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0)); if ((pathCounter >= 6) && (pathCounter < 13)) { gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); // d_course_dks_jungle_parkway_packed_dl_3DD0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0)); } } else if ((pathCounter == 21) || (pathCounter == 22)) { if (playerDirection == 3) { gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); // d_course_dks_jungle_parkway_packed_dl_36A8 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8)); } if ((playerDirection == 1) || (playerDirection == 0)) { gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); // d_course_dks_jungle_parkway_packed_dl_36A8 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8)); } else { gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); // d_course_dks_jungle_parkway_packed_dl_3F30 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30)); // d_course_dks_jungle_parkway_packed_dl_36A8 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8)); } } else if (pathCounter == 24) { if ((playerDirection == 0) || (playerDirection == 3)) { gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); // d_course_dks_jungle_parkway_packed_dl_36A8 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8)); } } else if (pathCounter == 23) { if (playerDirection == 3) { gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); // d_course_dks_jungle_parkway_packed_dl_36A8 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8)); } else if (playerDirection == 0) { gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); // d_course_dks_jungle_parkway_packed_dl_36A8 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x070036A8)); } } gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); switch (pathCounter) { case 5: if (playerDirection != 3) { // d_course_dks_jungle_parkway_packed_dl_3DD0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0)); } break; case 17: switch (playerDirection) { case 0: // d_course_dks_jungle_parkway_packed_dl_3E40 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40)); // d_course_dks_jungle_parkway_packed_dl_3EB0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0)); break; case 1: // d_course_dks_jungle_parkway_packed_dl_3DD0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0)); // d_course_dks_jungle_parkway_packed_dl_3E40 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40)); // d_course_dks_jungle_parkway_packed_dl_3EB0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0)); break; case 2: // d_course_dks_jungle_parkway_packed_dl_ gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40)); // d_course_dks_jungle_parkway_packed_dl_3EB0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0)); // d_course_dks_jungle_parkway_packed_dl_3F30 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30)); break; case 3: // d_course_dks_jungle_parkway_packed_dl_3EB0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0)); // d_course_dks_jungle_parkway_packed_dl_3F30 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30)); break; } break; case 18: switch (playerDirection) { case 0: // d_course_dks_jungle_parkway_packed_dl_3E40 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40)); // d_course_dks_jungle_parkway_packed_dl_3EB0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0)); break; case 1: // d_course_dks_jungle_parkway_packed_dl_3DD0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003DD0)); // d_course_dks_jungle_parkway_packed_dl_3E40 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40)); // d_course_dks_jungle_parkway_packed_dl_3EB0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0)); break; case 2: // d_course_dks_jungle_parkway_packed_dl_3E40 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40)); // d_course_dks_jungle_parkway_packed_dl_3EB0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0)); break; } break; case 21: if ((playerDirection == 0) || (playerDirection == 1)) { // d_course_dks_jungle_parkway_packed_dl_3E40 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003E40)); // d_course_dks_jungle_parkway_packed_dl_3EB0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0)); // d_course_dks_jungle_parkway_packed_dl_3F30 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30)); } else { // d_course_dks_jungle_parkway_packed_dl_3EB0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003EB0)); } break; case 22: if (playerDirection == 0) { // d_course_dks_jungle_parkway_packed_dl_3F30 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30)); } break; case 23: if (playerDirection != 1) { // d_course_dks_jungle_parkway_packed_dl_3F30 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07003F30)); } break; } gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF); gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE); gDPPipeSync(gDisplayListHead++); } void DKJungle::CreditsSpawnActors() { // d_course_dks_jungle_parkway_packed_dl_3FA8 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07003FA8), 0x78, 0xFF, 0xFF, 0xFF); } void DKJungle::Destroy() { }